| Index: src/heap/gc-idle-time-handler.h
|
| diff --git a/src/heap/gc-idle-time-handler.h b/src/heap/gc-idle-time-handler.h
|
| index 1e87e9da17bf34f606d354eb1efdc9af4c8f4aa1..cae6936da2952f0c4fa5c18e1fad319e2421e082 100644
|
| --- a/src/heap/gc-idle-time-handler.h
|
| +++ b/src/heap/gc-idle-time-handler.h
|
| @@ -106,10 +106,6 @@ class GCIdleTimeHandler {
|
| // Number of scavenges that will trigger start of new idle round.
|
| static const int kIdleScavengeThreshold;
|
|
|
| - // Heap size threshold below which we prefer mark-compact over incremental
|
| - // step.
|
| - static const size_t kSmallHeapSize = 4 * kPointerSize * MB;
|
| -
|
| // That is the maximum idle time we will have during frame rendering.
|
| static const size_t kMaxFrameRenderingIdleTime = 16;
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|
|
|
|