Index: src/heap/gc-idle-time-handler.h |
diff --git a/src/heap/gc-idle-time-handler.h b/src/heap/gc-idle-time-handler.h |
index 1e87e9da17bf34f606d354eb1efdc9af4c8f4aa1..cae6936da2952f0c4fa5c18e1fad319e2421e082 100644 |
--- a/src/heap/gc-idle-time-handler.h |
+++ b/src/heap/gc-idle-time-handler.h |
@@ -106,10 +106,6 @@ class GCIdleTimeHandler { |
// Number of scavenges that will trigger start of new idle round. |
static const int kIdleScavengeThreshold; |
- // Heap size threshold below which we prefer mark-compact over incremental |
- // step. |
- static const size_t kSmallHeapSize = 4 * kPointerSize * MB; |
- |
// That is the maximum idle time we will have during frame rendering. |
static const size_t kMaxFrameRenderingIdleTime = 16; |