Index: ui/gl/gl_surface_egl.cc |
diff --git a/ui/gl/gl_surface_egl.cc b/ui/gl/gl_surface_egl.cc |
index c34ca0e70e7a25396a82cd9310a90c2ef0630cd6..1166161b580e662cc5ac4051872789589512a992 100644 |
--- a/ui/gl/gl_surface_egl.cc |
+++ b/ui/gl/gl_surface_egl.cc |
@@ -62,6 +62,15 @@ EGLConfig g_config; |
EGLDisplay g_display; |
EGLNativeDisplayType g_native_display; |
+// In the Cast environment, we need to destroy the displayType |
dcheng
2014/11/21 03:06:04
What is "displayType"? Is this reference to a Chro
GusFernandez
2014/11/21 19:13:56
I clarified the comment and also
s/g_native_displa
|
+// returned by the GPU platform when we switch to an external app |
+// which will temporarily own all screen and GPU resources. |
+// Even though Chromium is still in the background. |
+// As such, it must be reinitialized each time we come back to the foreground. |
+bool g_initialized = false; |
+int g_num_surfaces = 0; |
+bool g_terminate_pending = false; |
+ |
const char* g_egl_extensions = NULL; |
bool g_egl_create_context_robustness_supported = false; |
bool g_egl_sync_control_supported = false; |
@@ -104,13 +113,26 @@ class EGLSyncControlVSyncProvider |
DISALLOW_COPY_AND_ASSIGN(EGLSyncControlVSyncProvider); |
}; |
+void DeinitializeEgl() { |
+ if (g_initialized) { |
+ g_initialized = false; |
+ eglTerminate(g_display); |
+ } |
+} |
+ |
} // namespace |
-GLSurfaceEGL::GLSurfaceEGL() {} |
+GLSurfaceEGL::GLSurfaceEGL() { |
+ ++g_num_surfaces; |
+ if (!g_initialized) { |
+ bool result = GLSurfaceEGL::InitializeOneOff(); |
+ DCHECK(result); |
+ DCHECK(g_initialized); |
+ } |
+} |
bool GLSurfaceEGL::InitializeOneOff() { |
- static bool initialized = false; |
- if (initialized) |
+ if (g_initialized) |
return true; |
g_native_display = GetPlatformDefaultEGLNativeDisplay(); |
@@ -186,6 +208,12 @@ bool GLSurfaceEGL::InitializeOneOff() { |
g_egl_window_fixed_size_supported = |
HasEGLExtension("EGL_ANGLE_window_fixed_size"); |
+ // We always succeed beyond this point so set g_initialized here to avoid |
+ // infinite recursion through CreateGLContext and GetDisplay |
+ // if g_egl_surfaceless_context_supported. |
+ g_initialized = true; |
+ g_terminate_pending = false; |
+ |
// TODO(oetuaho@nvidia.com): Surfaceless is disabled on Android as a temporary |
// workaround, since code written for Android WebView takes different paths |
// based on whether GL surface objects have underlying EGL surface handles, |
@@ -215,24 +243,36 @@ bool GLSurfaceEGL::InitializeOneOff() { |
} |
#endif |
- initialized = true; |
- |
return true; |
} |
EGLDisplay GLSurfaceEGL::GetDisplay() { |
+ if (!g_initialized) { |
dcheng
2014/11/21 03:06:04
This isn't a static method. How could we get here
GusFernandez
2014/11/21 19:13:56
Agreed. This is old code and no longer needed now
|
+ bool result = GLSurfaceEGL::InitializeOneOff(); |
+ DCHECK(result); |
+ } |
return g_display; |
} |
EGLDisplay GLSurfaceEGL::GetHardwareDisplay() { |
+ if (!g_initialized) { |
dcheng
2014/11/21 03:06:04
Why is this safe to do if there are no live GLSurf
GusFernandez
2014/11/21 19:13:56
Platform ensures that no EGL objects are used by c
dcheng
2014/11/21 20:43:00
I know these are static, but I don't follow the re
|
+ bool result = GLSurfaceEGL::InitializeOneOff(); |
+ DCHECK(result); |
+ } |
return g_display; |
} |
EGLNativeDisplayType GLSurfaceEGL::GetNativeDisplay() { |
+ if (!g_initialized) { |
+ bool result = GLSurfaceEGL::InitializeOneOff(); |
+ DCHECK(result); |
+ } |
return g_native_display; |
} |
const char* GLSurfaceEGL::GetEGLExtensions() { |
+ // No need for InitializeOneOff. Assume that extensions will not change |
+ // after the first initialization. |
return g_egl_extensions; |
} |
@@ -248,7 +288,20 @@ bool GLSurfaceEGL::IsEGLSurfacelessContextSupported() { |
return g_egl_surfaceless_context_supported; |
} |
-GLSurfaceEGL::~GLSurfaceEGL() {} |
+void GLSurfaceEGL::DestroyAndTerminateDisplay() { |
+ DCHECK(g_initialized); |
+ DCHECK_EQ(g_num_surfaces, 1); |
+ Destroy(); |
+ g_terminate_pending = true; |
+} |
+ |
+GLSurfaceEGL::~GLSurfaceEGL() { |
+ DCHECK_GT(g_num_surfaces, 0) << "Bad surface count"; |
+ if (--g_num_surfaces == 0 && g_terminate_pending) { |
dcheng
2014/11/21 03:06:04
Why isn't this simply gated on --g_num_surfaces ==
GusFernandez
2014/11/21 19:13:56
This is to resolve a problem with Win GL unit test
dcheng
2014/11/21 20:43:00
Shouldn't we fix the tests, rather than having to
|
+ DeinitializeEgl(); |
+ g_terminate_pending = false; |
+ } |
+} |
#if defined(OS_WIN) |
static const EGLint kDisplayAttribsWarp[] { |