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Unified Diff: src/gpu/GrInOrderDrawBuffer.cpp

Issue 712223002: Combine similar DrawPaths calls in GrInOrderDrawBuffer (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 1 month ago
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Index: src/gpu/GrInOrderDrawBuffer.cpp
diff --git a/src/gpu/GrInOrderDrawBuffer.cpp b/src/gpu/GrInOrderDrawBuffer.cpp
index 1789c49aca35dcedebcfe6770296862c48ee1630..38994f1d35eec84b4a784227fba6614c56cda2af 100644
--- a/src/gpu/GrInOrderDrawBuffer.cpp
+++ b/src/gpu/GrInOrderDrawBuffer.cpp
@@ -33,6 +33,9 @@ GrInOrderDrawBuffer::GrInOrderDrawBuffer(GrGpu* gpu,
SkASSERT(vertexPool);
SkASSERT(indexPool);
+ fPathIndexBuffer.setReserve(kPathIdxBufferMinReserve);
+ fPathTransformBuffer.setReserve(kPathXformBufferMinReserve);
+
GeometryPoolState& poolState = fGeoPoolStateStack.push_back();
poolState.fUsedPoolVertexBytes = 0;
poolState.fUsedPoolIndexBytes = 0;
@@ -102,6 +105,32 @@ static void set_vertex_attributes(GrDrawState* drawState, bool hasLocalCoords, G
}
}
+static bool path_fill_type_is_winding(const GrStencilSettings& pathStencilSettings) {
+ static const GrStencilSettings::Face pathFace = GrStencilSettings::kFront_Face;
+ bool isWinding = kInvert_StencilOp != pathStencilSettings.passOp(pathFace);
+ if (isWinding) {
+ // Double check that it is in fact winding.
+ SkASSERT(kIncClamp_StencilOp == pathStencilSettings.passOp(pathFace));
+ SkASSERT(kIncClamp_StencilOp == pathStencilSettings.failOp(pathFace));
+ SkASSERT(0x1 != pathStencilSettings.writeMask(pathFace));
+ SkASSERT(!pathStencilSettings.isTwoSided());
+ }
+ return isWinding;
+}
+
+template<typename T> static void reset_data_buffer(SkTDArray<T>* buffer, int minReserve) {
+ // Assume the next time this buffer fills up it will use approximately the same amount
+ // of space as last time. Only resize if we're using less than a third of the
+ // allocated space, and leave enough for 50% growth over last time.
+ if (3 * buffer->count() < buffer->reserved() && buffer->reserved() > minReserve) {
+ int reserve = SkTMax(minReserve, buffer->count() * 3 / 2);
+ buffer->reset();
+ buffer->setReserve(reserve);
+ } else {
+ buffer->rewind();
+ }
+}
+
enum {
kTraceCmdBit = 0x80,
kCmdMask = 0x7f,
@@ -335,15 +364,35 @@ void GrInOrderDrawBuffer::onDrawPaths(const GrPathRange* pathRange,
this->recordStateIfNecessary(GrGpu::kDrawPaths_DrawType, dstCopy);
- int sizeOfIndices = sizeof(uint32_t) * count;
- int sizeOfTransforms = sizeof(float) * count *
- GrPathRendering::PathTransformSize(transformsType);
+ uint32_t* savedIndices = fPathIndexBuffer.append(count, indices);
+ float* savedTransforms = fPathTransformBuffer.append(count *
+ GrPathRendering::PathTransformSize(transformsType), transforms);
+
+ if (kDrawPaths_Cmd == strip_trace_bit(fCmdBuffer.back().fType)) {
+ // The previous command was also DrawPaths. Try to collapse this call into the one
+ // before. Note that stencilling all the paths at once, then covering, may not be
+ // equivalent to two separate draw calls if there is overlap. Blending won't work,
+ // and the combined calls may also cancel each other's winding numbers in some
+ // places. For now the winding numbers are only an issue if the fill is even/odd,
+ // because DrawPaths is currently only used for glyphs, and glyphs in the same
+ // font tend to all wind in the same direction.
+ DrawPaths* previous = static_cast<DrawPaths*>(&fCmdBuffer.back());
+ if (pathRange == previous->pathRange() &&
+ transformsType == previous->fTransformsType &&
+ scissorState == previous->fScissorState &&
+ stencilSettings == previous->fStencilSettings &&
+ path_fill_type_is_winding(stencilSettings) &&
+ !this->getDrawState().willBlendWithDst()) {
+ // Fold this DrawPaths call into the one previous.
+ previous->fCount += count;
+ return;
+ }
+ }
- DrawPaths* dp = GrNEW_APPEND_WITH_DATA_TO_RECORDER(fCmdBuffer, DrawPaths, (pathRange),
- sizeOfIndices + sizeOfTransforms);
- memcpy(dp->indices(), indices, sizeOfIndices);
+ DrawPaths* dp = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, DrawPaths, (pathRange));
+ dp->fIndicesLocation = savedIndices - fPathIndexBuffer.begin();
dp->fCount = count;
- memcpy(dp->transforms(), transforms, sizeOfTransforms);
+ dp->fTransformsLocation = savedTransforms - fPathTransformBuffer.begin();
dp->fTransformsType = transformsType;
dp->fScissorState = scissorState;
dp->fStencilSettings = stencilSettings;
@@ -408,6 +457,8 @@ void GrInOrderDrawBuffer::reset() {
fLastState = NULL;
fVertexPool.reset();
fIndexPool.reset();
+ reset_data_buffer(&fPathIndexBuffer, kPathIdxBufferMinReserve);
+ reset_data_buffer(&fPathTransformBuffer, kPathXformBufferMinReserve);
fGpuCmdMarkers.reset();
}
@@ -457,7 +508,7 @@ void GrInOrderDrawBuffer::flush() {
&ss->fDstCopy,
ss->fDrawType));
} else {
- iter->execute(fDstGpu, currentOptState.get());
+ iter->execute(this, currentOptState.get());
}
if (cmd_has_trace_marker(iter->fType)) {
@@ -472,58 +523,64 @@ void GrInOrderDrawBuffer::flush() {
++fDrawID;
}
-void GrInOrderDrawBuffer::Draw::execute(GrGpu* gpu, const GrOptDrawState* optState) {
+void GrInOrderDrawBuffer::Draw::execute(GrInOrderDrawBuffer* buf, const GrOptDrawState* optState) {
if (!optState) {
return;
}
- gpu->setVertexSourceToBuffer(this->vertexBuffer(), optState->getVertexStride());
+ GrGpu* dstGpu = buf->fDstGpu;
+ dstGpu->setVertexSourceToBuffer(this->vertexBuffer(), optState->getVertexStride());
if (fInfo.isIndexed()) {
- gpu->setIndexSourceToBuffer(this->indexBuffer());
+ dstGpu->setIndexSourceToBuffer(this->indexBuffer());
}
- gpu->draw(*optState, fInfo, fScissorState);
+ dstGpu->draw(*optState, fInfo, fScissorState);
}
-void GrInOrderDrawBuffer::StencilPath::execute(GrGpu* gpu, const GrOptDrawState* optState) {
+void GrInOrderDrawBuffer::StencilPath::execute(GrInOrderDrawBuffer* buf,
+ const GrOptDrawState* optState) {
if (!optState) {
return;
}
- gpu->stencilPath(*optState, this->path(), fScissorState, fStencilSettings);
+ buf->fDstGpu->stencilPath(*optState, this->path(), fScissorState, fStencilSettings);
}
-void GrInOrderDrawBuffer::DrawPath::execute(GrGpu* gpu, const GrOptDrawState* optState) {
+void GrInOrderDrawBuffer::DrawPath::execute(GrInOrderDrawBuffer* buf,
+ const GrOptDrawState* optState) {
if (!optState) {
return;
}
- gpu->drawPath(*optState, this->path(), fScissorState, fStencilSettings,
- fDstCopy.texture() ? &fDstCopy : NULL);
+ buf->fDstGpu->drawPath(*optState, this->path(), fScissorState, fStencilSettings,
+ fDstCopy.texture() ? &fDstCopy : NULL);
}
-void GrInOrderDrawBuffer::DrawPaths::execute(GrGpu* gpu, const GrOptDrawState* optState) {
+void GrInOrderDrawBuffer::DrawPaths::execute(GrInOrderDrawBuffer* buf,
+ const GrOptDrawState* optState) {
if (!optState) {
return;
}
- gpu->drawPaths(*optState, this->pathRange(), this->indices(), fCount, this->transforms(),
- fTransformsType, fScissorState, fStencilSettings,
- fDstCopy.texture() ? &fDstCopy : NULL);
+ buf->fDstGpu->drawPaths(*optState, this->pathRange(),
+ &buf->fPathIndexBuffer[fIndicesLocation], fCount,
+ &buf->fPathTransformBuffer[fTransformsLocation], fTransformsType,
+ fScissorState, fStencilSettings, fDstCopy.texture() ? &fDstCopy : NULL);
}
-void GrInOrderDrawBuffer::SetState::execute(GrGpu* gpu, const GrOptDrawState*) {
+void GrInOrderDrawBuffer::SetState::execute(GrInOrderDrawBuffer*, const GrOptDrawState*) {
}
-void GrInOrderDrawBuffer::Clear::execute(GrGpu* gpu, const GrOptDrawState*) {
+void GrInOrderDrawBuffer::Clear::execute(GrInOrderDrawBuffer* buf, const GrOptDrawState*) {
if (GrColor_ILLEGAL == fColor) {
- gpu->discard(this->renderTarget());
+ buf->fDstGpu->discard(this->renderTarget());
} else {
- gpu->clear(&fRect, fColor, fCanIgnoreRect, this->renderTarget());
+ buf->fDstGpu->clear(&fRect, fColor, fCanIgnoreRect, this->renderTarget());
}
}
-void GrInOrderDrawBuffer::ClearStencilClip::execute(GrGpu* gpu, const GrOptDrawState*) {
- gpu->clearStencilClip(fRect, fInsideClip, this->renderTarget());
+void GrInOrderDrawBuffer::ClearStencilClip::execute(GrInOrderDrawBuffer* buf,
+ const GrOptDrawState*) {
+ buf->fDstGpu->clearStencilClip(fRect, fInsideClip, this->renderTarget());
}
-void GrInOrderDrawBuffer::CopySurface::execute(GrGpu* gpu, const GrOptDrawState*){
- gpu->copySurface(this->dst(), this->src(), fSrcRect, fDstPoint);
+void GrInOrderDrawBuffer::CopySurface::execute(GrInOrderDrawBuffer* buf, const GrOptDrawState*) {
+ buf->fDstGpu->copySurface(this->dst(), this->src(), fSrcRect, fDstPoint);
}
bool GrInOrderDrawBuffer::copySurface(GrSurface* dst,
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