| Index: Source/core/rendering/svg/RenderSVGShape.cpp
|
| diff --git a/Source/core/rendering/svg/RenderSVGShape.cpp b/Source/core/rendering/svg/RenderSVGShape.cpp
|
| index 5573a80d007fe9b4f2a334bd99a75f19a8f944cc..1a7f909a64fffad01c45a77bddfb4c3b26368d14 100644
|
| --- a/Source/core/rendering/svg/RenderSVGShape.cpp
|
| +++ b/Source/core/rendering/svg/RenderSVGShape.cpp
|
| @@ -174,7 +174,7 @@ void RenderSVGShape::paint(PaintInfo& paintInfo, const LayoutPoint&)
|
|
|
| // This method is called from inside paintOutline() since we call paintOutline()
|
| // while transformed to our coord system, return local coords
|
| -void RenderSVGShape::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint&, const RenderLayerModelObject*) const
|
| +void RenderSVGShape::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint&) const
|
| {
|
| LayoutRect rect = LayoutRect(paintInvalidationRectInLocalCoordinates());
|
| if (!rect.isEmpty())
|
|
|