Index: Source/core/rendering/svg/RenderSVGShape.cpp |
diff --git a/Source/core/rendering/svg/RenderSVGShape.cpp b/Source/core/rendering/svg/RenderSVGShape.cpp |
index 5573a80d007fe9b4f2a334bd99a75f19a8f944cc..1a7f909a64fffad01c45a77bddfb4c3b26368d14 100644 |
--- a/Source/core/rendering/svg/RenderSVGShape.cpp |
+++ b/Source/core/rendering/svg/RenderSVGShape.cpp |
@@ -174,7 +174,7 @@ void RenderSVGShape::paint(PaintInfo& paintInfo, const LayoutPoint&) |
// This method is called from inside paintOutline() since we call paintOutline() |
// while transformed to our coord system, return local coords |
-void RenderSVGShape::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint&, const RenderLayerModelObject*) const |
+void RenderSVGShape::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint&) const |
{ |
LayoutRect rect = LayoutRect(paintInvalidationRectInLocalCoordinates()); |
if (!rect.isEmpty()) |