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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <limits> | 5 #include <limits> |
6 | 6 |
7 #include "src/heap/gc-idle-time-handler.h" | 7 #include "src/heap/gc-idle-time-handler.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
11 namespace internal { | 11 namespace internal { |
12 | 12 |
13 namespace { | 13 namespace { |
14 | 14 |
15 class GCIdleTimeHandlerTest : public ::testing::Test { | 15 class GCIdleTimeHandlerTest : public ::testing::Test { |
16 public: | 16 public: |
17 GCIdleTimeHandlerTest() {} | 17 GCIdleTimeHandlerTest() {} |
18 virtual ~GCIdleTimeHandlerTest() {} | 18 virtual ~GCIdleTimeHandlerTest() {} |
19 | 19 |
20 GCIdleTimeHandler* handler() { return &handler_; } | 20 GCIdleTimeHandler* handler() { return &handler_; } |
21 | 21 |
22 GCIdleTimeHandler::HeapState DefaultHeapState() { | 22 GCIdleTimeHandler::HeapState DefaultHeapState() { |
23 GCIdleTimeHandler::HeapState result; | 23 GCIdleTimeHandler::HeapState result; |
24 result.contexts_disposed = 0; | 24 result.contexts_disposed = 0; |
| 25 result.contexts_disposal_rate = GCIdleTimeHandler::kHighContextDisposalRate; |
25 result.size_of_objects = kSizeOfObjects; | 26 result.size_of_objects = kSizeOfObjects; |
26 result.incremental_marking_stopped = false; | 27 result.incremental_marking_stopped = false; |
27 result.can_start_incremental_marking = true; | 28 result.can_start_incremental_marking = true; |
28 result.sweeping_in_progress = false; | 29 result.sweeping_in_progress = false; |
29 result.mark_compact_speed_in_bytes_per_ms = kMarkCompactSpeed; | 30 result.mark_compact_speed_in_bytes_per_ms = kMarkCompactSpeed; |
30 result.incremental_marking_speed_in_bytes_per_ms = kMarkingSpeed; | 31 result.incremental_marking_speed_in_bytes_per_ms = kMarkingSpeed; |
31 result.scavenge_speed_in_bytes_per_ms = kScavengeSpeed; | 32 result.scavenge_speed_in_bytes_per_ms = kScavengeSpeed; |
32 result.used_new_space_size = 0; | 33 result.used_new_space_size = 0; |
33 result.new_space_capacity = kNewSpaceCapacity; | 34 result.new_space_capacity = kNewSpaceCapacity; |
34 result.new_space_allocation_throughput_in_bytes_per_ms = | 35 result.new_space_allocation_throughput_in_bytes_per_ms = |
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172 } | 173 } |
173 | 174 |
174 | 175 |
175 TEST_F(GCIdleTimeHandlerTest, DontDoMarkCompact) { | 176 TEST_F(GCIdleTimeHandlerTest, DontDoMarkCompact) { |
176 size_t idle_time_in_ms = 1; | 177 size_t idle_time_in_ms = 1; |
177 EXPECT_FALSE(GCIdleTimeHandler::ShouldDoMarkCompact( | 178 EXPECT_FALSE(GCIdleTimeHandler::ShouldDoMarkCompact( |
178 idle_time_in_ms, kSizeOfObjects, kMarkingSpeed)); | 179 idle_time_in_ms, kSizeOfObjects, kMarkingSpeed)); |
179 } | 180 } |
180 | 181 |
181 | 182 |
| 183 TEST_F(GCIdleTimeHandlerTest, ContextDisposeLowRate) { |
| 184 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); |
| 185 heap_state.contexts_disposed = 1; |
| 186 heap_state.incremental_marking_stopped = true; |
| 187 int idle_time_ms = 0; |
| 188 GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); |
| 189 EXPECT_EQ(DO_NOTHING, action.type); |
| 190 } |
| 191 |
| 192 |
| 193 TEST_F(GCIdleTimeHandlerTest, ContextDisposeHighRate) { |
| 194 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); |
| 195 heap_state.contexts_disposed = 1; |
| 196 heap_state.contexts_disposal_rate = |
| 197 GCIdleTimeHandler::kHighContextDisposalRate - 1; |
| 198 heap_state.incremental_marking_stopped = true; |
| 199 int idle_time_ms = 0; |
| 200 GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); |
| 201 EXPECT_EQ(DO_NOTHING, action.type); |
| 202 } |
| 203 |
| 204 |
182 TEST_F(GCIdleTimeHandlerTest, AfterContextDisposeLargeIdleTime) { | 205 TEST_F(GCIdleTimeHandlerTest, AfterContextDisposeLargeIdleTime) { |
183 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); | 206 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); |
184 heap_state.contexts_disposed = 1; | 207 heap_state.contexts_disposed = 1; |
| 208 heap_state.contexts_disposal_rate = 1.0; |
185 heap_state.incremental_marking_stopped = true; | 209 heap_state.incremental_marking_stopped = true; |
| 210 heap_state.can_start_incremental_marking = false; |
186 size_t speed = heap_state.mark_compact_speed_in_bytes_per_ms; | 211 size_t speed = heap_state.mark_compact_speed_in_bytes_per_ms; |
187 int idle_time_ms = | 212 int idle_time_ms = |
188 static_cast<int>((heap_state.size_of_objects + speed - 1) / speed); | 213 static_cast<int>((heap_state.size_of_objects + speed - 1) / speed); |
189 GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); | 214 GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); |
190 EXPECT_EQ(DO_FULL_GC, action.type); | 215 EXPECT_EQ(DO_FULL_GC, action.type); |
191 } | 216 } |
192 | 217 |
193 | 218 |
194 TEST_F(GCIdleTimeHandlerTest, AfterContextDisposeZeroIdleTime) { | 219 TEST_F(GCIdleTimeHandlerTest, AfterContextDisposeZeroIdleTime) { |
195 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); | 220 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); |
196 heap_state.contexts_disposed = 1; | 221 heap_state.contexts_disposed = 1; |
| 222 heap_state.contexts_disposal_rate = 1.0; |
197 heap_state.incremental_marking_stopped = true; | 223 heap_state.incremental_marking_stopped = true; |
198 heap_state.size_of_objects = GCIdleTimeHandler::kSmallHeapSize / 2; | 224 heap_state.size_of_objects = GCIdleTimeHandler::kSmallHeapSize / 2; |
199 int idle_time_ms = 0; | 225 int idle_time_ms = 0; |
200 GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); | 226 GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); |
201 EXPECT_EQ(DO_FULL_GC, action.type); | 227 EXPECT_EQ(DO_FULL_GC, action.type); |
202 } | 228 } |
203 | 229 |
204 | 230 |
205 TEST_F(GCIdleTimeHandlerTest, AfterContextDisposeSmallIdleTime1) { | 231 TEST_F(GCIdleTimeHandlerTest, AfterContextDisposeSmallIdleTime1) { |
206 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); | 232 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); |
207 heap_state.contexts_disposed = 1; | 233 heap_state.contexts_disposed = 1; |
| 234 heap_state.contexts_disposal_rate = 1.0; |
208 heap_state.incremental_marking_stopped = true; | 235 heap_state.incremental_marking_stopped = true; |
209 size_t speed = heap_state.mark_compact_speed_in_bytes_per_ms; | 236 size_t speed = heap_state.mark_compact_speed_in_bytes_per_ms; |
210 int idle_time_ms = static_cast<int>(heap_state.size_of_objects / speed - 1); | 237 int idle_time_ms = static_cast<int>(heap_state.size_of_objects / speed - 1); |
211 GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); | 238 GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); |
212 EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type); | 239 EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type); |
213 } | 240 } |
214 | 241 |
215 | 242 |
216 TEST_F(GCIdleTimeHandlerTest, AfterContextDisposeSmallIdleTime2) { | 243 TEST_F(GCIdleTimeHandlerTest, AfterContextDisposeSmallIdleTime2) { |
217 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); | 244 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); |
218 heap_state.contexts_disposed = 1; | 245 heap_state.contexts_disposed = 1; |
| 246 heap_state.contexts_disposal_rate = 1.0; |
219 size_t speed = heap_state.mark_compact_speed_in_bytes_per_ms; | 247 size_t speed = heap_state.mark_compact_speed_in_bytes_per_ms; |
220 int idle_time_ms = static_cast<int>(heap_state.size_of_objects / speed - 1); | 248 int idle_time_ms = static_cast<int>(heap_state.size_of_objects / speed - 1); |
221 GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); | 249 GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); |
222 EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type); | 250 EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type); |
223 } | 251 } |
224 | 252 |
225 | 253 |
226 TEST_F(GCIdleTimeHandlerTest, IncrementalMarking1) { | 254 TEST_F(GCIdleTimeHandlerTest, IncrementalMarking1) { |
227 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); | 255 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); |
228 size_t speed = heap_state.incremental_marking_speed_in_bytes_per_ms; | 256 size_t speed = heap_state.incremental_marking_speed_in_bytes_per_ms; |
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387 // Emulate mutator work. | 415 // Emulate mutator work. |
388 for (int i = 0; i < GCIdleTimeHandler::kIdleScavengeThreshold; i++) { | 416 for (int i = 0; i < GCIdleTimeHandler::kIdleScavengeThreshold; i++) { |
389 handler()->NotifyScavenge(); | 417 handler()->NotifyScavenge(); |
390 } | 418 } |
391 action = handler()->Compute(0, heap_state); | 419 action = handler()->Compute(0, heap_state); |
392 EXPECT_EQ(DO_NOTHING, action.type); | 420 EXPECT_EQ(DO_NOTHING, action.type); |
393 } | 421 } |
394 | 422 |
395 } // namespace internal | 423 } // namespace internal |
396 } // namespace v8 | 424 } // namespace v8 |
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