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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. |
| 3 * Copyright (C) 2014 Google Inc. All rights reserved. | 3 * Copyright (C) 2014 Google Inc. All rights reserved. |
| 4 * | 4 * |
| 5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
| 6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
| 7 * are met: | 7 * are met: |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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| 74 // The absolute bounding rect of all the squashed layers. | 74 // The absolute bounding rect of all the squashed layers. |
| 75 IntRect boundingRect; | 75 IntRect boundingRect; |
| 76 | 76 |
| 77 // This is simply the sum of the areas of the squashed rects. This can b
e very skewed if the rects overlap, | 77 // This is simply the sum of the areas of the squashed rects. This can b
e very skewed if the rects overlap, |
| 78 // but should be close enough to drive a heuristic. | 78 // but should be close enough to drive a heuristic. |
| 79 uint64_t totalAreaOfSquashedRects; | 79 uint64_t totalAreaOfSquashedRects; |
| 80 }; | 80 }; |
| 81 | 81 |
| 82 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, Vector<Re
nderLayer*>& layersNeedingPaintInvalidation); | 82 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, Vector<Re
nderLayer*>& layersNeedingPaintInvalidation); |
| 83 CompositingReasons getReasonsPreventingSquashing(const RenderLayer*, const S
quashingState&); | 83 CompositingReasons getReasonsPreventingSquashing(const RenderLayer*, const S
quashingState&); |
| 84 bool squashingWouldExceedSparsityTolerance(const RenderLayer* candidate, con
st SquashingState&); | |
| 85 void updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingSta
teTransitionType, Vector<RenderLayer*>& layersNeedingPaintInvalidation); | 84 void updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingSta
teTransitionType, Vector<RenderLayer*>& layersNeedingPaintInvalidation); |
| 86 bool needsOwnBacking(const RenderLayer*) const; | 85 bool needsOwnBacking(const RenderLayer*) const; |
| 87 | 86 |
| 88 RenderLayerCompositor* m_compositor; | 87 RenderLayerCompositor* m_compositor; |
| 89 bool m_layerSquashingEnabled; | 88 bool m_layerSquashingEnabled; |
| 90 bool m_layersChanged; | 89 bool m_layersChanged; |
| 91 }; | 90 }; |
| 92 | 91 |
| 93 } // namespace blink | 92 } // namespace blink |
| 94 | 93 |
| 95 #endif // CompositingLayerAssigner_h | 94 #endif // CompositingLayerAssigner_h |
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