| Index: bench/nanobench.cpp
|
| diff --git a/bench/nanobench.cpp b/bench/nanobench.cpp
|
| index 31b69fa6e2bbc4e672ea0a5f99cc8d19a615a37e..aade5905410a31538cd38fa82e77ad73d5f3cd5f 100644
|
| --- a/bench/nanobench.cpp
|
| +++ b/bench/nanobench.cpp
|
| @@ -125,7 +125,8 @@ static int detect_forever_loops(int loops) {
|
|
|
| static int clamp_loops(int loops) {
|
| if (loops < 1) {
|
| - SkDebugf("ERROR: clamping loops from %d to 1.\n", loops);
|
| + SkDebugf("ERROR: clamping loops from %d to 1. "
|
| + "There's probably something wrong with the bench.\n", loops);
|
| return 1;
|
| }
|
| if (loops > FLAGS_maxLoops) {
|
| @@ -228,6 +229,11 @@ static int gpu_bench(SkGLContext* gl,
|
| loops = 1;
|
| double elapsed = 0;
|
| do {
|
| + if (1<<30 == loops) {
|
| + // We're about to wrap. Something's wrong with the bench.
|
| + loops = 0;
|
| + break;
|
| + }
|
| loops *= 2;
|
| // If the GPU lets frames lag at all, we need to make sure we're timing
|
| // _this_ round, not still timing last round. We force this by looping
|
|
|