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Unified Diff: src/gpu/GrGpu.h

Issue 709133003: Snap optdrawstate in inorder draw buffer and pass into gpu (Closed) Base URL: https://skia.googlesource.com/skia.git@remove_friends
Patch Set: Created 6 years, 1 month ago
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Index: src/gpu/GrGpu.h
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h
index 5279ce8b3916fffb94e0a5bc33eef59c57ee2dce..dfc71fe9709df5cd39c3d7c13c939c43a8e3b28b 100644
--- a/src/gpu/GrGpu.h
+++ b/src/gpu/GrGpu.h
@@ -60,25 +60,6 @@ public:
*/
const GrDrawTargetCaps* caps() const { return fCaps.get(); }
- /**
- * Sets the draw state object for the gpu. Note that this does not
- * make a copy. The GrGpu will take a reference to passed object.
- * Passing NULL will cause the GrGpu to use its own internal draw
- * state object rather than an externally provided one.
- */
- void setDrawState(GrDrawState* drawState);
-
- /**
- * Read-only access to the GrGpu current draw state.
- */
- const GrDrawState& getDrawState() const { return *fDrawState; }
-
- /**
- * Read-write access to the GrGpu current draw state. Note that
- * this doesn't ref.
- */
- GrDrawState* drawState() { return fDrawState; }
-
GrPathRendering* pathRendering() {
return fPathRendering.get();
}
@@ -302,7 +283,7 @@ public:
void clearStencilClip(const SkIRect& rect,
bool insideClip,
- GrRenderTarget* renderTarget = NULL);
+ GrRenderTarget* renderTarget);
/**
* Discards the contents render target. NULL indicates that the current render target should
@@ -401,7 +382,7 @@ public:
* unlocked before draw call. Vertex size is queried
* from current GrDrawState.
*/
- void setVertexSourceToBuffer(const GrVertexBuffer* buffer);
+ void setVertexSourceToBuffer(const GrVertexBuffer* buffer, size_t vertexStride);
/**
* Sets source of index data for the next indexed draw. Data does not have
@@ -412,16 +393,20 @@ public:
*/
void setIndexSourceToBuffer(const GrIndexBuffer* buffer);
- virtual void draw(const GrDrawTarget::DrawInfo&,
+ virtual void draw(const GrOptDrawState&,
+ const GrDrawTarget::DrawInfo&,
const GrClipMaskManager::ScissorState&);
- virtual void stencilPath(const GrPath*,
+ virtual void stencilPath(const GrOptDrawState&,
+ const GrPath*,
const GrClipMaskManager::ScissorState&,
const GrStencilSettings&);
- virtual void drawPath(const GrPath*,
+ virtual void drawPath(const GrOptDrawState&,
+ const GrPath*,
const GrClipMaskManager::ScissorState&,
const GrStencilSettings&,
const GrDeviceCoordTexture* dstCopy);
- virtual void drawPaths(const GrPathRange*,
+ virtual void drawPaths(const GrOptDrawState&,
+ const GrPathRange*,
const uint32_t indices[],
int count,
const float transforms[],
@@ -430,8 +415,7 @@ public:
const GrStencilSettings&,
const GrDeviceCoordTexture*);
-protected:
- DrawType PrimTypeToDrawType(GrPrimitiveType type) {
+ static DrawType PrimTypeToDrawType(GrPrimitiveType type) {
switch (type) {
case kTriangles_GrPrimitiveType:
case kTriangleStrip_GrPrimitiveType:
@@ -448,6 +432,7 @@ protected:
}
}
+protected:
// Functions used to map clip-respecting stencil tests into normal
// stencil funcs supported by GPUs.
static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
@@ -513,7 +498,7 @@ private:
bool insideClip) = 0;
// overridden by backend-specific derived class to perform the draw call.
- virtual void onDraw(const GrDrawTarget::DrawInfo&) = 0;
+ virtual void onDraw(const GrOptDrawState&, const GrDrawTarget::DrawInfo&) = 0;
// overridden by backend-specific derived class to perform the read pixels.
virtual bool onReadPixels(GrRenderTarget* target,
@@ -543,7 +528,8 @@ private:
// deltas from previous state at draw time. This function does the
// backend-specific flush of the state.
// returns false if current state is unsupported.
- virtual bool flushGraphicsState(DrawType,
+ virtual bool flushGraphicsState(const GrOptDrawState&,
+ DrawType,
const GrClipMaskManager::ScissorState&,
const GrDeviceCoordTexture* dstCopy) = 0;
@@ -573,8 +559,6 @@ private:
uint32_t fResetBits;
// these are mutable so they can be created on-demand
mutable GrIndexBuffer* fQuadIndexBuffer;
- GrDrawState fDefaultDrawState;
- GrDrawState* fDrawState;
// To keep track that we always have at least as many debug marker adds as removes
int fGpuTraceMarkerCount;
GrTraceMarkerSet fActiveTraceMarkers;
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