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Side by Side Diff: src/gpu/gl/GrGpuGL.h

Issue 709003006: cleanup friends in GrGpu (Closed) Base URL: https://skia.googlesource.com/skia.git@cleanup_geometry_handling
Patch Set: Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGpuGL_DEFINED 8 #ifndef GrGpuGL_DEFINED
9 #define GrGpuGL_DEFINED 9 #define GrGpuGL_DEFINED
10 10
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125 virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVE RRIDE; 125 virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVE RRIDE;
126 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER RIDE; 126 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER RIDE;
127 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge tDesc&) SK_OVERRIDE; 127 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge tDesc&) SK_OVERRIDE;
128 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, 128 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt,
129 int width, 129 int width,
130 int height) SK_OVERRIDE; 130 int height) SK_OVERRIDE;
131 virtual bool attachStencilBufferToRenderTarget( 131 virtual bool attachStencilBufferToRenderTarget(
132 GrStencilBuffer* sb, 132 GrStencilBuffer* sb,
133 GrRenderTarget* rt) SK_OVERRIDE; 133 GrRenderTarget* rt) SK_OVERRIDE;
134 134
135 virtual void onGpuClear(GrRenderTarget*, const SkIRect* rect, GrColor color, 135 virtual void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color,
136 bool canIgnoreRect) SK_OVERRIDE; 136 bool canIgnoreRect) SK_OVERRIDE;
137 137
138 virtual void onClearStencilClip(GrRenderTarget*, 138 virtual void onClearStencilClip(GrRenderTarget*,
139 const SkIRect& rect, 139 const SkIRect& rect,
140 bool insideClip) SK_OVERRIDE; 140 bool insideClip) SK_OVERRIDE;
141 141
142 virtual bool onReadPixels(GrRenderTarget* target, 142 virtual bool onReadPixels(GrRenderTarget* target,
143 int left, int top, 143 int left, int top,
144 int width, int height, 144 int width, int height,
145 GrPixelConfig, 145 GrPixelConfig,
146 void* buffer, 146 void* buffer,
147 size_t rowBytes) SK_OVERRIDE; 147 size_t rowBytes) SK_OVERRIDE;
148 148
149 virtual bool onWriteTexturePixels(GrTexture* texture, 149 virtual bool onWriteTexturePixels(GrTexture* texture,
150 int left, int top, int width, int height, 150 int left, int top, int width, int height,
151 GrPixelConfig config, const void* buffer, 151 GrPixelConfig config, const void* buffer,
152 size_t rowBytes) SK_OVERRIDE; 152 size_t rowBytes) SK_OVERRIDE;
153 153
154 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; 154 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE;
155 155
156 virtual void onGpuDraw(const GrDrawTarget::DrawInfo&) SK_OVERRIDE; 156 virtual void onDraw(const GrDrawTarget::DrawInfo&) SK_OVERRIDE;
157 157
158 158
159 virtual void clearStencil(GrRenderTarget*) SK_OVERRIDE; 159 virtual void clearStencil(GrRenderTarget*) SK_OVERRIDE;
160 virtual bool flushGraphicsState(DrawType, 160 virtual bool flushGraphicsState(DrawType,
161 const GrClipMaskManager::ScissorState&, 161 const GrClipMaskManager::ScissorState&,
162 const GrDeviceCoordTexture* dstCopy) SK_OVER RIDE; 162 const GrDeviceCoordTexture* dstCopy) SK_OVER RIDE;
163 163
164 // GrDrawTarget overrides 164 // GrDrawTarget overrides
165 virtual void didAddGpuTraceMarker() SK_OVERRIDE; 165 virtual void didAddGpuTraceMarker() SK_OVERRIDE;
166 virtual void didRemoveGpuTraceMarker() SK_OVERRIDE; 166 virtual void didRemoveGpuTraceMarker() SK_OVERRIDE;
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450 450
451 // we record what stencil format worked last time to hopefully exit early 451 // we record what stencil format worked last time to hopefully exit early
452 // from our loop that tries stencil formats and calls check fb status. 452 // from our loop that tries stencil formats and calls check fb status.
453 int fLastSuccessfulStencilFmtIdx; 453 int fLastSuccessfulStencilFmtIdx;
454 454
455 typedef GrGpu INHERITED; 455 typedef GrGpu INHERITED;
456 friend class GrGLPathRendering; // For accessing setTextureUnit. 456 friend class GrGLPathRendering; // For accessing setTextureUnit.
457 }; 457 };
458 458
459 #endif 459 #endif
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