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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGpuGL_DEFINED | 8 #ifndef GrGpuGL_DEFINED |
9 #define GrGpuGL_DEFINED | 9 #define GrGpuGL_DEFINED |
10 | 10 |
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125 virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVE
RRIDE; | 125 virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVE
RRIDE; |
126 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER
RIDE; | 126 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER
RIDE; |
127 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge
tDesc&) SK_OVERRIDE; | 127 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge
tDesc&) SK_OVERRIDE; |
128 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, | 128 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, |
129 int width, | 129 int width, |
130 int height) SK_OVERRIDE; | 130 int height) SK_OVERRIDE; |
131 virtual bool attachStencilBufferToRenderTarget( | 131 virtual bool attachStencilBufferToRenderTarget( |
132 GrStencilBuffer* sb, | 132 GrStencilBuffer* sb, |
133 GrRenderTarget* rt) SK_OVERRIDE; | 133 GrRenderTarget* rt) SK_OVERRIDE; |
134 | 134 |
135 virtual void onGpuClear(GrRenderTarget*, const SkIRect* rect, GrColor color, | 135 virtual void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color, |
136 bool canIgnoreRect) SK_OVERRIDE; | 136 bool canIgnoreRect) SK_OVERRIDE; |
137 | 137 |
138 virtual void onClearStencilClip(GrRenderTarget*, | 138 virtual void onClearStencilClip(GrRenderTarget*, |
139 const SkIRect& rect, | 139 const SkIRect& rect, |
140 bool insideClip) SK_OVERRIDE; | 140 bool insideClip) SK_OVERRIDE; |
141 | 141 |
142 virtual bool onReadPixels(GrRenderTarget* target, | 142 virtual bool onReadPixels(GrRenderTarget* target, |
143 int left, int top, | 143 int left, int top, |
144 int width, int height, | 144 int width, int height, |
145 GrPixelConfig, | 145 GrPixelConfig, |
146 void* buffer, | 146 void* buffer, |
147 size_t rowBytes) SK_OVERRIDE; | 147 size_t rowBytes) SK_OVERRIDE; |
148 | 148 |
149 virtual bool onWriteTexturePixels(GrTexture* texture, | 149 virtual bool onWriteTexturePixels(GrTexture* texture, |
150 int left, int top, int width, int height, | 150 int left, int top, int width, int height, |
151 GrPixelConfig config, const void* buffer, | 151 GrPixelConfig config, const void* buffer, |
152 size_t rowBytes) SK_OVERRIDE; | 152 size_t rowBytes) SK_OVERRIDE; |
153 | 153 |
154 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; | 154 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; |
155 | 155 |
156 virtual void onGpuDraw(const GrDrawTarget::DrawInfo&) SK_OVERRIDE; | 156 virtual void onDraw(const GrDrawTarget::DrawInfo&) SK_OVERRIDE; |
157 | 157 |
158 | 158 |
159 virtual void clearStencil(GrRenderTarget*) SK_OVERRIDE; | 159 virtual void clearStencil(GrRenderTarget*) SK_OVERRIDE; |
160 virtual bool flushGraphicsState(DrawType, | 160 virtual bool flushGraphicsState(DrawType, |
161 const GrClipMaskManager::ScissorState&, | 161 const GrClipMaskManager::ScissorState&, |
162 const GrDeviceCoordTexture* dstCopy) SK_OVER
RIDE; | 162 const GrDeviceCoordTexture* dstCopy) SK_OVER
RIDE; |
163 | 163 |
164 // GrDrawTarget overrides | 164 // GrDrawTarget overrides |
165 virtual void didAddGpuTraceMarker() SK_OVERRIDE; | 165 virtual void didAddGpuTraceMarker() SK_OVERRIDE; |
166 virtual void didRemoveGpuTraceMarker() SK_OVERRIDE; | 166 virtual void didRemoveGpuTraceMarker() SK_OVERRIDE; |
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450 | 450 |
451 // we record what stencil format worked last time to hopefully exit early | 451 // we record what stencil format worked last time to hopefully exit early |
452 // from our loop that tries stencil formats and calls check fb status. | 452 // from our loop that tries stencil formats and calls check fb status. |
453 int fLastSuccessfulStencilFmtIdx; | 453 int fLastSuccessfulStencilFmtIdx; |
454 | 454 |
455 typedef GrGpu INHERITED; | 455 typedef GrGpu INHERITED; |
456 friend class GrGLPathRendering; // For accessing setTextureUnit. | 456 friend class GrGLPathRendering; // For accessing setTextureUnit. |
457 }; | 457 }; |
458 | 458 |
459 #endif | 459 #endif |
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