Index: Source/core/rendering/compositing/CompositingState.h |
diff --git a/Source/core/rendering/compositing/CompositingState.h b/Source/core/rendering/compositing/CompositingState.h |
index 9e2cb4be95a4a467b98db5c45b5fe683c4b6c24d..b56514b9a4d1ff1208aa6c34c38b2418c91f1f28 100644 |
--- a/Source/core/rendering/compositing/CompositingState.h |
+++ b/Source/core/rendering/compositing/CompositingState.h |
@@ -11,17 +11,11 @@ enum CompositingState { |
// The layer paints into its enclosing composited ancestor. |
NotComposited = 0, |
- // The layer is composited, but its contents still paint into enclosing composited ancestor. |
- // In this state, paint invalidations must be sent to the enclosing composited ancestor. |
- // Typically this happens when a layer's properties need to be represented in the compositor |
- // output data structures, but it doesn't actually have any other reasons to be composited. |
- HasOwnBackingButPaintsIntoAncestor = 1, |
- |
- PaintsIntoOwnBacking = 2, |
+ PaintsIntoOwnBacking = 1, |
// In this state, the RenderLayer subtree paints into a backing that is shared by |
// several RenderLayer subtrees. |
- PaintsIntoGroupedBacking = 3 |
+ PaintsIntoGroupedBacking = 2 |
}; |
} // namespace blink |