| Index: Source/core/rendering/compositing/CompositingState.h
|
| diff --git a/Source/core/rendering/compositing/CompositingState.h b/Source/core/rendering/compositing/CompositingState.h
|
| index 9e2cb4be95a4a467b98db5c45b5fe683c4b6c24d..b56514b9a4d1ff1208aa6c34c38b2418c91f1f28 100644
|
| --- a/Source/core/rendering/compositing/CompositingState.h
|
| +++ b/Source/core/rendering/compositing/CompositingState.h
|
| @@ -11,17 +11,11 @@ enum CompositingState {
|
| // The layer paints into its enclosing composited ancestor.
|
| NotComposited = 0,
|
|
|
| - // The layer is composited, but its contents still paint into enclosing composited ancestor.
|
| - // In this state, paint invalidations must be sent to the enclosing composited ancestor.
|
| - // Typically this happens when a layer's properties need to be represented in the compositor
|
| - // output data structures, but it doesn't actually have any other reasons to be composited.
|
| - HasOwnBackingButPaintsIntoAncestor = 1,
|
| -
|
| - PaintsIntoOwnBacking = 2,
|
| + PaintsIntoOwnBacking = 1,
|
|
|
| // In this state, the RenderLayer subtree paints into a backing that is shared by
|
| // several RenderLayer subtrees.
|
| - PaintsIntoGroupedBacking = 3
|
| + PaintsIntoGroupedBacking = 2
|
| };
|
|
|
| } // namespace blink
|
|
|