Index: src/gpu/SkGpuDevice.cpp |
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp |
index 96c071473ca303630f692c7da39d1cbd9caf8001..da81c696d2aa5857ee5d6e5b3b878fa9bebc7ed5 100644 |
--- a/src/gpu/SkGpuDevice.cpp |
+++ b/src/gpu/SkGpuDevice.cpp |
@@ -67,7 +67,7 @@ |
#define DO_DEFERRED_CLEAR() \ |
do { \ |
- if (fFlags & kNeedClear_Flag) { \ |
+ if (fNeedClear) { \ |
this->clear(SK_ColorTRANSPARENT); \ |
} \ |
} while (false) \ |
@@ -137,7 +137,7 @@ |
fContext = SkRef(surface->getContext()); |
- fFlags = flags; |
+ fNeedClear = flags & kNeedClear_Flag; |
fRenderTarget = SkRef(surface->asRenderTarget()); |
@@ -148,8 +148,8 @@ |
this->setPixelGeometry(props.pixelGeometry()); |
- bool useDFT = SkToBool(flags & kDFText_Flag); |
- fTextContext = fContext->createTextContext(fRenderTarget, this->getLeakyProperties(), useDFT); |
+ bool useDFFonts = !!(flags & kDFFonts_Flag); |
+ fTextContext = fContext->createTextContext(fRenderTarget, this->getLeakyProperties(), useDFFonts); |
} |
SkGpuDevice* SkGpuDevice::Create(GrContext* context, const SkImageInfo& origInfo, |
@@ -310,7 +310,7 @@ |
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::clear", fContext); |
SkIRect rect = SkIRect::MakeWH(this->width(), this->height()); |
fContext->clear(&rect, SkColor2GrColor(color), true, fRenderTarget); |
- fFlags &= ~kNeedClear_Flag; |
+ fNeedClear = false; |
} |
void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) { |
@@ -1473,7 +1473,7 @@ |
// clear of the source device must occur before CHECK_SHOULD_DRAW |
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawDevice", fContext); |
SkGpuDevice* dev = static_cast<SkGpuDevice*>(device); |
- if (dev->fFlags & kNeedClear_Flag) { |
+ if (dev->fNeedClear) { |
// TODO: could check here whether we really need to draw at all |
dev->clear(0x0); |
} |
@@ -1763,8 +1763,6 @@ |
SkAutoTUnref<GrTexture> texture; |
// Skia's convention is to only clear a device if it is non-opaque. |
unsigned flags = info.isOpaque() ? 0 : kNeedClear_Flag; |
- // If we're using distance field text, enable in the new device |
- flags |= (fFlags & kDFText_Flag) ? kDFText_Flag : 0; |
#if CACHE_COMPATIBLE_DEVICE_TEXTURES |
// layers are never draw in repeat modes, so we can request an approx |