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Unified Diff: components/timers/alarm_timer.h

Issue 706993003: C++ readability review (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: address comments Created 5 years, 9 months ago
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Index: components/timers/alarm_timer.h
diff --git a/components/timers/alarm_timer.h b/components/timers/alarm_timer.h
index d2f93335d61c518c4516b523b94058df949a1577..d52f0969fd0190e6a7598320f9fc127b7a8b8361 100644
--- a/components/timers/alarm_timer.h
+++ b/components/timers/alarm_timer.h
@@ -9,11 +9,11 @@
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
-#include "base/message_loop/message_loop.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
namespace base {
+class MessageLoop;
struct PendingTask;
}
@@ -24,61 +24,40 @@ namespace timers {
// Currently, this feature is only available on Chrome OS systems running linux
// version 3.11 or higher. On all other platforms, the AlarmTimer behaves
// exactly the same way as a regular Timer.
-class AlarmTimer : public base::Timer,
- public base::MessageLoop::DestructionObserver {
+class AlarmTimer : public base::Timer {
public:
- // The delegate is responsible for managing the system level details for
- // actually setting up and monitoring a timer that is capable of waking the
- // system from suspend. This class is reference counted because it may need
- // to outlive the timer in order to clean up after itself.
- class Delegate : public base::RefCountedThreadSafe<Delegate> {
- public:
- // Initializes the timer. Should return true iff the system has timers that
- // can wake it up from suspend. Will only be called once.
- virtual bool Init(base::WeakPtr<AlarmTimer> timer) = 0;
-
- // Stops the currently running timer. It should be safe to call this more
- // than once.
- virtual void Stop() = 0;
-
- // Resets the timer to fire after |delay| has passed. Cancels any
- // pre-existing delay.
- virtual void Reset(base::TimeDelta delay) = 0;
-
- protected:
- virtual ~Delegate() {}
-
- private:
- friend class base::RefCountedThreadSafe<Delegate>;
- };
-
- AlarmTimer(bool retain_user_task, bool is_repeating);
-
- AlarmTimer(const tracked_objects::Location& posted_from,
- base::TimeDelta delay,
- const base::Closure& user_task,
- bool is_repeating);
-
~AlarmTimer() override;
bool can_wake_from_suspend() const { return can_wake_from_suspend_; }
- // Must be called by the delegate to indicate that the timer has fired and
- // that the user task should be run.
- void OnTimerFired();
-
// Timer overrides.
void Stop() override;
void Reset() override;
- // MessageLoop::DestructionObserver overrides.
- void WillDestroyCurrentMessageLoop() override;
+ protected:
+ // The constructors for this class are protected because consumers should
+ // instantiate one of the specialized sub-classes defined below instead.
+ AlarmTimer(bool retain_user_task, bool is_repeating);
+ AlarmTimer(const tracked_objects::Location& posted_from,
+ base::TimeDelta delay,
+ const base::Closure& user_task,
+ bool is_repeating);
private:
- // Initializes the timer with the appropriate delegate.
+ // Common initialization that must be performed by both constructors. This
+ // really should live in a delegated constructor but the way base::Timer's
+ // constructors are written makes it really hard to do so.
void Init();
+ // Will be called by the delegate to indicate that the timer has fired and
+ // that the user task should be run.
+ void OnTimerFired();
+
+ // Called when |origin_message_loop_| will be destroyed.
+ void WillDestroyCurrentMessageLoop();
+
// Delegate that will manage actually setting the timer.
+ class Delegate;
scoped_refptr<Delegate> delegate_;
// Keeps track of the user task we want to run. A new one is constructed
@@ -95,11 +74,68 @@ class AlarmTimer : public base::Timer,
// destruction of that message loop.
base::MessageLoop* origin_message_loop_;
+ // Observes |origin_message_loop_| and informs this class if it will be
+ // destroyed.
+ class MessageLoopObserver;
+ scoped_ptr<MessageLoopObserver> message_loop_observer_;
+
base::WeakPtrFactory<AlarmTimer> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(AlarmTimer);
};
+// As its name suggests, a OneShotAlarmTimer runs a given task once. It does
+// not remember the task that was given to it after it has fired and does not
+// repeat. Useful for fire-and-forget tasks.
+class OneShotAlarmTimer : public AlarmTimer {
+ public:
+ // Constructs a basic OneShotAlarmTimer. An AlarmTimer constructed this way
+ // requires that Start() is called before Reset() is called.
+ OneShotAlarmTimer();
+ ~OneShotAlarmTimer() override;
+};
+
+// A RepeatingAlarmTimer takes a task and delay and repeatedly runs the task
+// using the specified delay as an interval between the runs until it is
+// explicitly stopped. It remembers both the task and the delay it was given
+// after it fires.
+class RepeatingAlarmTimer : public AlarmTimer {
+ public:
+ // Constructs a basic RepeatingAlarmTimer. An AlarmTimer constructed this way
+ // requires that Start() is called before Reset() is called.
+ RepeatingAlarmTimer();
+
+ // Constructs a RepeatingAlarmTimer with pre-populated parameters but does not
+ // start it. Useful if |user_task| or |delay| are not going to change.
+ // Reset() can be called immediately after constructing an AlarmTimer in this
+ // way.
+ RepeatingAlarmTimer(const tracked_objects::Location& posted_from,
+ base::TimeDelta delay,
+ const base::Closure& user_task);
+
+ ~RepeatingAlarmTimer() override;
+};
+
+// A SimpleAlarmTimer only fires once but remembers the task that it was given
+// even after it has fired. Useful if you want to run the same task multiple
+// times but not at a regular interval.
+class SimpleAlarmTimer : public AlarmTimer {
+ public:
+ // Constructs a basic SimpleAlarmTimer. An AlarmTimer constructed this way
+ // requires that Start() is called before Reset() is called.
+ SimpleAlarmTimer();
+
+ // Constructs a SimpleAlarmTimer with pre-populated parameters but does not
+ // start it. Useful if |user_task| or |delay| are not going to change.
+ // Reset() can be called immediately after constructing an AlarmTimer in this
+ // way.
+ SimpleAlarmTimer(const tracked_objects::Location& posted_from,
+ base::TimeDelta delay,
+ const base::Closure& user_task);
+
+ ~SimpleAlarmTimer() override;
+};
+
} // namespace timers
#endif // COMPONENTS_TIMER_ALARM_TIMER_H_

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