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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef COMPONENTS_TIMER_ALARM_TIMER_H_ | 5 #ifndef COMPONENTS_TIMER_ALARM_TIMER_H_ |
| 6 #define COMPONENTS_TIMER_ALARM_TIMER_H_ | 6 #define COMPONENTS_TIMER_ALARM_TIMER_H_ |
| 7 | 7 |
| 8 #include "base/callback.h" | 8 #include "base/callback.h" |
| 9 #include "base/macros.h" | 9 #include "base/macros.h" |
| 10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
| 11 #include "base/memory/weak_ptr.h" | 11 #include "base/memory/weak_ptr.h" |
| 12 #include "base/message_loop/message_loop.h" | 12 #include "base/message_loop/message_loop.h" |
| 13 #include "base/time/time.h" | 13 #include "base/time/time.h" |
| 14 #include "base/timer/timer.h" | 14 #include "base/timer/timer.h" |
| 15 | 15 |
| 16 namespace base { | 16 namespace base { |
| 17 struct PendingTask; | 17 struct PendingTask; |
| 18 } | 18 } |
| 19 | 19 |
| 20 namespace timers { | 20 namespace timers { |
| 21 // The class implements a timer that is capable of waking the system up from a | 21 // The class implements a timer that is capable of waking the system up from a |
| 22 // suspended state. For example, this is useful for running tasks that are | 22 // suspended state. For example, this is useful for running tasks that are |
| 23 // needed for maintaining network connectivity, like sending heartbeat messages. | 23 // needed for maintaining network connectivity, like sending heartbeat messages. |
| 24 // Currently, this feature is only available on Chrome OS systems running linux | 24 // Currently, this feature is only available on Chrome OS systems running linux |
| 25 // version 3.11 or higher. On all other platforms, the AlarmTimer behaves | 25 // version 3.11 or higher. On all other platforms, the AlarmTimer behaves |
| 26 // exactly the same way as a regular Timer. | 26 // exactly the same way as a regular Timer. |
| 27 class AlarmTimer : public base::Timer, | 27 class AlarmTimer : public base::Timer, |
| 28 public base::MessageLoop::DestructionObserver { | 28 public base::MessageLoop::DestructionObserver { |
| 29 public: | 29 public: |
| 30 // The delegate is responsible for managing the system level details for | |
| 31 // actually setting up and monitoring a timer that is capable of waking the | |
| 32 // system from suspend. This class is reference counted because it may need | |
| 33 // to outlive the timer in order to clean up after itself. | |
| 34 class Delegate : public base::RefCountedThreadSafe<Delegate> { | |
| 35 public: | |
| 36 // Initializes the timer. Should return true iff the system has timers that | |
| 37 // can wake it up from suspend. Will only be called once. | |
| 38 virtual bool Init(base::WeakPtr<AlarmTimer> timer) = 0; | |
| 39 | |
| 40 // Stops the currently running timer. It should be safe to call this more | |
| 41 // than once. | |
| 42 virtual void Stop() = 0; | |
| 43 | |
| 44 // Resets the timer to fire after |delay| has passed. Cancels any | |
| 45 // pre-existing delay. | |
| 46 virtual void Reset(base::TimeDelta delay) = 0; | |
| 47 | |
| 48 protected: | |
| 49 virtual ~Delegate() {} | |
| 50 | |
| 51 private: | |
| 52 friend class base::RefCountedThreadSafe<Delegate>; | |
| 53 }; | |
| 54 | |
| 55 AlarmTimer(bool retain_user_task, bool is_repeating); | |
| 56 | |
| 57 AlarmTimer(const tracked_objects::Location& posted_from, | |
| 58 base::TimeDelta delay, | |
| 59 const base::Closure& user_task, | |
| 60 bool is_repeating); | |
| 61 | |
| 62 ~AlarmTimer() override; | 30 ~AlarmTimer() override; |
| 63 | 31 |
| 64 bool can_wake_from_suspend() const { return can_wake_from_suspend_; } | 32 bool can_wake_from_suspend() const { return can_wake_from_suspend_; } |
| 65 | 33 |
| 66 // Must be called by the delegate to indicate that the timer has fired and | 34 // Must be called by the delegate to indicate that the timer has fired and |
|
gromer
2015/02/10 23:47:10
If only the delegate needs to call it, could it be
Chirantan Ekbote
2015/02/12 01:49:59
Done.
| |
| 67 // that the user task should be run. | 35 // that the user task should be run. |
| 68 void OnTimerFired(); | 36 void OnTimerFired(); |
| 69 | 37 |
| 70 // Timer overrides. | 38 // Timer overrides. |
| 71 void Stop() override; | 39 void Stop() override; |
| 72 void Reset() override; | 40 void Reset() override; |
| 73 | 41 |
| 74 // MessageLoop::DestructionObserver overrides. | 42 // MessageLoop::DestructionObserver overrides. |
| 75 void WillDestroyCurrentMessageLoop() override; | 43 void WillDestroyCurrentMessageLoop() override; |
| 76 | 44 |
| 45 protected: | |
| 46 // The constructors for this class are protected because consumers should | |
| 47 // instantiate one of the specialized sub-classes defined below instead. | |
| 48 AlarmTimer(bool retain_user_task, bool is_repeating); | |
| 49 AlarmTimer(const tracked_objects::Location& posted_from, | |
| 50 base::TimeDelta delay, | |
| 51 const base::Closure& user_task, | |
| 52 bool is_repeating); | |
| 53 | |
| 77 private: | 54 private: |
| 78 // Initializes the timer with the appropriate delegate. | 55 // Initializes the timer with the appropriate delegate. |
| 79 void Init(); | 56 void Init(); |
| 80 | 57 |
| 81 // Delegate that will manage actually setting the timer. | 58 // Delegate that will manage actually setting the timer. |
| 59 class Delegate; | |
| 82 scoped_refptr<Delegate> delegate_; | 60 scoped_refptr<Delegate> delegate_; |
| 83 | 61 |
| 84 // Keeps track of the user task we want to run. A new one is constructed | 62 // Keeps track of the user task we want to run. A new one is constructed |
| 85 // every time Reset() is called. | 63 // every time Reset() is called. |
| 86 scoped_ptr<base::PendingTask> pending_task_; | 64 scoped_ptr<base::PendingTask> pending_task_; |
| 87 | 65 |
| 88 // Tracks whether the timer has the ability to wake the system up from | 66 // Tracks whether the timer has the ability to wake the system up from |
| 89 // suspend. This is a runtime check because we won't know if the system | 67 // suspend. This is a runtime check because we won't know if the system |
| 90 // supports being woken up from suspend until the delegate actually tries to | 68 // supports being woken up from suspend until the delegate actually tries to |
| 91 // set it up. | 69 // set it up. |
| 92 bool can_wake_from_suspend_; | 70 bool can_wake_from_suspend_; |
| 93 | 71 |
| 94 // Pointer to the message loop that started the timer. Used to track the | 72 // Pointer to the message loop that started the timer. Used to track the |
| 95 // destruction of that message loop. | 73 // destruction of that message loop. |
| 96 base::MessageLoop* origin_message_loop_; | 74 base::MessageLoop* origin_message_loop_; |
| 97 | 75 |
| 98 base::WeakPtrFactory<AlarmTimer> weak_factory_; | 76 base::WeakPtrFactory<AlarmTimer> weak_factory_; |
| 99 | 77 |
| 100 DISALLOW_COPY_AND_ASSIGN(AlarmTimer); | 78 DISALLOW_COPY_AND_ASSIGN(AlarmTimer); |
| 101 }; | 79 }; |
| 102 | 80 |
| 81 // As its name suggests, a OneShotAlarmTimer runs a given task once. It does | |
| 82 // not remember the task that was given to it after it has fired and does not | |
| 83 // repeat. Useful for fire-and-forget tasks. | |
| 84 class OneShotAlarmTimer : public AlarmTimer { | |
| 85 public: | |
| 86 // Constructs a basic OneShotAlarmTimer. An AlarmTimer constructed this way | |
| 87 // requires that Start() is called before Reset() is called. | |
| 88 OneShotAlarmTimer() : AlarmTimer(false, false) {} | |
| 89 }; | |
| 90 | |
| 91 // A RepeatingAlarmTimer takes a task and delay and repeatedly runs the task | |
| 92 // using the specified delay as an interval between the runs until it is | |
| 93 // explicitly stopped. It remembers both the task and the delay it was given | |
| 94 // after it fires. | |
| 95 class RepeatingAlarmTimer : public AlarmTimer { | |
| 96 public: | |
| 97 // Constructs a basic RepeatingAlarmTimer. An AlarmTimer constructed this way | |
| 98 // requires that Start() is called before Reset() is called. | |
| 99 RepeatingAlarmTimer() : AlarmTimer(true, true) {} | |
| 100 | |
| 101 // Constructs a RepeatingAlarmTimer with pre-populated parameters but does not | |
| 102 // start it. Useful if |user_task| or |delay| are not going to change. | |
| 103 // Reset() can be called immediately after constructing an AlarmTimer in this | |
| 104 // way. | |
| 105 RepeatingAlarmTimer(const tracked_objects::Location& posted_from, | |
| 106 base::TimeDelta delay, | |
| 107 const base::Closure& user_task) | |
| 108 : AlarmTimer(posted_from, delay, user_task, true) {} | |
| 109 }; | |
| 110 | |
| 111 // A SimpleAlarmTimer only fires once but remembers the task that it was given | |
| 112 // even after it has fired. Useful if you want to run the same task multiple | |
| 113 // times but not at a regular interval. | |
| 114 class SimpleAlarmTimer : public AlarmTimer { | |
| 115 public: | |
| 116 // Constructs a basic SimpleAlarmTimer. An AlarmTimer constructed this way | |
| 117 // requires that Start() is called before Reset() is called. | |
| 118 SimpleAlarmTimer() : AlarmTimer(true, false) {} | |
| 119 | |
| 120 // Constructs a SimpleAlarmTimer with pre-populated parameters but does not | |
| 121 // start it. Useful if |user_task| or |delay| are not going to change. | |
| 122 // Reset() can be called immediately after constructing an AlarmTimer in this | |
| 123 // way. | |
| 124 SimpleAlarmTimer(const tracked_objects::Location& posted_from, | |
| 125 base::TimeDelta delay, | |
| 126 const base::Closure& user_task) | |
| 127 : AlarmTimer(posted_from, delay, user_task, false) {} | |
| 128 }; | |
| 129 | |
| 103 } // namespace timers | 130 } // namespace timers |
| 104 | 131 |
| 105 #endif // COMPONENTS_TIMER_ALARM_TIMER_H_ | 132 #endif // COMPONENTS_TIMER_ALARM_TIMER_H_ |
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