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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef COMPONENTS_TIMER_ALARM_TIMER_H_ | 5 #ifndef COMPONENTS_TIMER_ALARM_TIMER_H_ |
6 #define COMPONENTS_TIMER_ALARM_TIMER_H_ | 6 #define COMPONENTS_TIMER_ALARM_TIMER_H_ |
7 | 7 |
8 #include "base/callback.h" | 8 #include "base/callback.h" |
9 #include "base/macros.h" | 9 #include "base/macros.h" |
10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
11 #include "base/memory/weak_ptr.h" | 11 #include "base/memory/weak_ptr.h" |
12 #include "base/message_loop/message_loop.h" | |
13 #include "base/time/time.h" | 12 #include "base/time/time.h" |
14 #include "base/timer/timer.h" | 13 #include "base/timer/timer.h" |
15 | 14 |
16 namespace base { | 15 namespace base { |
| 16 class MessageLoop; |
17 struct PendingTask; | 17 struct PendingTask; |
18 } | 18 } |
19 | 19 |
20 namespace timers { | 20 namespace timers { |
21 // The class implements a timer that is capable of waking the system up from a | 21 // The class implements a timer that is capable of waking the system up from a |
22 // suspended state. For example, this is useful for running tasks that are | 22 // suspended state. For example, this is useful for running tasks that are |
23 // needed for maintaining network connectivity, like sending heartbeat messages. | 23 // needed for maintaining network connectivity, like sending heartbeat messages. |
24 // Currently, this feature is only available on Chrome OS systems running linux | 24 // Currently, this feature is only available on Chrome OS systems running linux |
25 // version 3.11 or higher. On all other platforms, the AlarmTimer behaves | 25 // version 3.11 or higher. On all other platforms, the AlarmTimer behaves |
26 // exactly the same way as a regular Timer. | 26 // exactly the same way as a regular Timer. |
27 class AlarmTimer : public base::Timer, | 27 class AlarmTimer : public base::Timer { |
28 public base::MessageLoop::DestructionObserver { | |
29 public: | 28 public: |
30 // The delegate is responsible for managing the system level details for | 29 ~AlarmTimer() override; |
31 // actually setting up and monitoring a timer that is capable of waking the | |
32 // system from suspend. This class is reference counted because it may need | |
33 // to outlive the timer in order to clean up after itself. | |
34 class Delegate : public base::RefCountedThreadSafe<Delegate> { | |
35 public: | |
36 // Initializes the timer. Should return true iff the system has timers that | |
37 // can wake it up from suspend. Will only be called once. | |
38 virtual bool Init(base::WeakPtr<AlarmTimer> timer) = 0; | |
39 | 30 |
40 // Stops the currently running timer. It should be safe to call this more | 31 bool can_wake_from_suspend() const { return can_wake_from_suspend_; } |
41 // than once. | |
42 virtual void Stop() = 0; | |
43 | 32 |
44 // Resets the timer to fire after |delay| has passed. Cancels any | 33 // Timer overrides. |
45 // pre-existing delay. | 34 void Stop() override; |
46 virtual void Reset(base::TimeDelta delay) = 0; | 35 void Reset() override; |
47 | 36 |
48 protected: | 37 protected: |
49 virtual ~Delegate() {} | 38 // The constructors for this class are protected because consumers should |
50 | 39 // instantiate one of the specialized sub-classes defined below instead. |
51 private: | |
52 friend class base::RefCountedThreadSafe<Delegate>; | |
53 }; | |
54 | |
55 AlarmTimer(bool retain_user_task, bool is_repeating); | 40 AlarmTimer(bool retain_user_task, bool is_repeating); |
56 | |
57 AlarmTimer(const tracked_objects::Location& posted_from, | 41 AlarmTimer(const tracked_objects::Location& posted_from, |
58 base::TimeDelta delay, | 42 base::TimeDelta delay, |
59 const base::Closure& user_task, | 43 const base::Closure& user_task, |
60 bool is_repeating); | 44 bool is_repeating); |
61 | 45 |
62 ~AlarmTimer() override; | 46 private: |
| 47 // Common initialization that must be performed by both constructors. This |
| 48 // really should live in a delegated constructor but the way base::Timer's |
| 49 // constructors are written makes it really hard to do so. |
| 50 void Init(); |
63 | 51 |
64 bool can_wake_from_suspend() const { return can_wake_from_suspend_; } | 52 // Will be called by the delegate to indicate that the timer has fired and |
65 | |
66 // Must be called by the delegate to indicate that the timer has fired and | |
67 // that the user task should be run. | 53 // that the user task should be run. |
68 void OnTimerFired(); | 54 void OnTimerFired(); |
69 | 55 |
70 // Timer overrides. | 56 // Called when |origin_message_loop_| will be destroyed. |
71 void Stop() override; | 57 void WillDestroyCurrentMessageLoop(); |
72 void Reset() override; | |
73 | |
74 // MessageLoop::DestructionObserver overrides. | |
75 void WillDestroyCurrentMessageLoop() override; | |
76 | |
77 private: | |
78 // Initializes the timer with the appropriate delegate. | |
79 void Init(); | |
80 | 58 |
81 // Delegate that will manage actually setting the timer. | 59 // Delegate that will manage actually setting the timer. |
| 60 class Delegate; |
82 scoped_refptr<Delegate> delegate_; | 61 scoped_refptr<Delegate> delegate_; |
83 | 62 |
84 // Keeps track of the user task we want to run. A new one is constructed | 63 // Keeps track of the user task we want to run. A new one is constructed |
85 // every time Reset() is called. | 64 // every time Reset() is called. |
86 scoped_ptr<base::PendingTask> pending_task_; | 65 scoped_ptr<base::PendingTask> pending_task_; |
87 | 66 |
88 // Tracks whether the timer has the ability to wake the system up from | 67 // Tracks whether the timer has the ability to wake the system up from |
89 // suspend. This is a runtime check because we won't know if the system | 68 // suspend. This is a runtime check because we won't know if the system |
90 // supports being woken up from suspend until the delegate actually tries to | 69 // supports being woken up from suspend until the delegate actually tries to |
91 // set it up. | 70 // set it up. |
92 bool can_wake_from_suspend_; | 71 bool can_wake_from_suspend_; |
93 | 72 |
94 // Pointer to the message loop that started the timer. Used to track the | 73 // Pointer to the message loop that started the timer. Used to track the |
95 // destruction of that message loop. | 74 // destruction of that message loop. |
96 base::MessageLoop* origin_message_loop_; | 75 base::MessageLoop* origin_message_loop_; |
97 | 76 |
| 77 // Observes |origin_message_loop_| and informs this class if it will be |
| 78 // destroyed. |
| 79 class MessageLoopObserver; |
| 80 scoped_ptr<MessageLoopObserver> message_loop_observer_; |
| 81 |
98 base::WeakPtrFactory<AlarmTimer> weak_factory_; | 82 base::WeakPtrFactory<AlarmTimer> weak_factory_; |
99 | 83 |
100 DISALLOW_COPY_AND_ASSIGN(AlarmTimer); | 84 DISALLOW_COPY_AND_ASSIGN(AlarmTimer); |
101 }; | 85 }; |
102 | 86 |
| 87 // As its name suggests, a OneShotAlarmTimer runs a given task once. It does |
| 88 // not remember the task that was given to it after it has fired and does not |
| 89 // repeat. Useful for fire-and-forget tasks. |
| 90 class OneShotAlarmTimer : public AlarmTimer { |
| 91 public: |
| 92 // Constructs a basic OneShotAlarmTimer. An AlarmTimer constructed this way |
| 93 // requires that Start() is called before Reset() is called. |
| 94 OneShotAlarmTimer(); |
| 95 ~OneShotAlarmTimer() override; |
| 96 }; |
| 97 |
| 98 // A RepeatingAlarmTimer takes a task and delay and repeatedly runs the task |
| 99 // using the specified delay as an interval between the runs until it is |
| 100 // explicitly stopped. It remembers both the task and the delay it was given |
| 101 // after it fires. |
| 102 class RepeatingAlarmTimer : public AlarmTimer { |
| 103 public: |
| 104 // Constructs a basic RepeatingAlarmTimer. An AlarmTimer constructed this way |
| 105 // requires that Start() is called before Reset() is called. |
| 106 RepeatingAlarmTimer(); |
| 107 |
| 108 // Constructs a RepeatingAlarmTimer with pre-populated parameters but does not |
| 109 // start it. Useful if |user_task| or |delay| are not going to change. |
| 110 // Reset() can be called immediately after constructing an AlarmTimer in this |
| 111 // way. |
| 112 RepeatingAlarmTimer(const tracked_objects::Location& posted_from, |
| 113 base::TimeDelta delay, |
| 114 const base::Closure& user_task); |
| 115 |
| 116 ~RepeatingAlarmTimer() override; |
| 117 }; |
| 118 |
| 119 // A SimpleAlarmTimer only fires once but remembers the task that it was given |
| 120 // even after it has fired. Useful if you want to run the same task multiple |
| 121 // times but not at a regular interval. |
| 122 class SimpleAlarmTimer : public AlarmTimer { |
| 123 public: |
| 124 // Constructs a basic SimpleAlarmTimer. An AlarmTimer constructed this way |
| 125 // requires that Start() is called before Reset() is called. |
| 126 SimpleAlarmTimer(); |
| 127 |
| 128 // Constructs a SimpleAlarmTimer with pre-populated parameters but does not |
| 129 // start it. Useful if |user_task| or |delay| are not going to change. |
| 130 // Reset() can be called immediately after constructing an AlarmTimer in this |
| 131 // way. |
| 132 SimpleAlarmTimer(const tracked_objects::Location& posted_from, |
| 133 base::TimeDelta delay, |
| 134 const base::Closure& user_task); |
| 135 |
| 136 ~SimpleAlarmTimer() override; |
| 137 }; |
| 138 |
103 } // namespace timers | 139 } // namespace timers |
104 | 140 |
105 #endif // COMPONENTS_TIMER_ALARM_TIMER_H_ | 141 #endif // COMPONENTS_TIMER_ALARM_TIMER_H_ |
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