| Index: content/renderer/webgraphicscontext3d_command_buffer_impl.cc
|
| ===================================================================
|
| --- content/renderer/webgraphicscontext3d_command_buffer_impl.cc (revision 86484)
|
| +++ content/renderer/webgraphicscontext3d_command_buffer_impl.cc (working copy)
|
| @@ -1,1047 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#if defined(ENABLE_GPU)
|
| -
|
| -#include "content/renderer/webgraphicscontext3d_command_buffer_impl.h"
|
| -
|
| -#include <GLES2/gl2.h>
|
| -#ifndef GL_GLEXT_PROTOTYPES
|
| -#define GL_GLEXT_PROTOTYPES 1
|
| -#endif
|
| -#include <GLES2/gl2ext.h>
|
| -
|
| -#include <algorithm>
|
| -
|
| -#include "base/string_tokenizer.h"
|
| -#include "base/command_line.h"
|
| -#include "base/debug/trace_event.h"
|
| -#include "base/logging.h"
|
| -#include "base/metrics/histogram.h"
|
| -#include "content/common/content_switches.h"
|
| -#include "content/renderer/gpu_channel_host.h"
|
| -#include "content/renderer/render_thread.h"
|
| -#include "content/renderer/render_view.h"
|
| -#include "gpu/command_buffer/client/gles2_implementation.h"
|
| -#include "gpu/command_buffer/common/constants.h"
|
| -#include "third_party/WebKit/Source/WebKit/chromium/public/WebFrame.h"
|
| -#include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h"
|
| -#include "webkit/glue/gl_bindings_skia_cmd_buffer.h"
|
| -
|
| -WebGraphicsContext3DCommandBufferImpl::WebGraphicsContext3DCommandBufferImpl()
|
| - : context_(NULL),
|
| - gl_(NULL),
|
| - web_view_(NULL),
|
| -#if defined(OS_MACOSX)
|
| - plugin_handle_(NULL),
|
| -#endif // defined(OS_MACOSX)
|
| - context_lost_callback_(0),
|
| - cached_width_(0),
|
| - cached_height_(0),
|
| - bound_fbo_(0) {
|
| -}
|
| -
|
| -WebGraphicsContext3DCommandBufferImpl::
|
| - ~WebGraphicsContext3DCommandBufferImpl() {
|
| - delete context_;
|
| -}
|
| -
|
| -static const char* kWebGraphicsContext3DPerferredGLExtensions =
|
| - "GL_OES_packed_depth_stencil "
|
| - "GL_OES_depth24 "
|
| - "GL_CHROMIUM_webglsl";
|
| -
|
| -bool WebGraphicsContext3DCommandBufferImpl::initialize(
|
| - WebGraphicsContext3D::Attributes attributes,
|
| - WebKit::WebView* web_view,
|
| - bool render_directly_to_web_view) {
|
| - TRACE_EVENT0("gpu", "WebGfxCtx3DCmdBfrImpl::initialize");
|
| - webkit_glue::BindSkiaToCommandBufferGL();
|
| - RenderThread* render_thread = RenderThread::current();
|
| - if (!render_thread)
|
| - return false;
|
| - GpuChannelHost* host = render_thread->EstablishGpuChannelSync(
|
| - content::
|
| - CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE);
|
| - if (!host)
|
| - return false;
|
| - DCHECK(host->state() == GpuChannelHost::kConnected);
|
| -
|
| - // Convert WebGL context creation attributes into RendererGLContext / EGL size
|
| - // requests.
|
| - const int alpha_size = attributes.alpha ? 8 : 0;
|
| - const int depth_size = attributes.depth ? 24 : 0;
|
| - const int stencil_size = attributes.stencil ? 8 : 0;
|
| - const int samples = attributes.antialias ? 4 : 0;
|
| - const int sample_buffers = attributes.antialias ? 1 : 0;
|
| - const int32 attribs[] = {
|
| - RendererGLContext::ALPHA_SIZE, alpha_size,
|
| - RendererGLContext::DEPTH_SIZE, depth_size,
|
| - RendererGLContext::STENCIL_SIZE, stencil_size,
|
| - RendererGLContext::SAMPLES, samples,
|
| - RendererGLContext::SAMPLE_BUFFERS, sample_buffers,
|
| - RendererGLContext::NONE,
|
| - };
|
| -
|
| - const GPUInfo& gpu_info = host->gpu_info();
|
| - UMA_HISTOGRAM_ENUMERATION(
|
| - "GPU.WebGraphicsContext3D_Init_CanLoseContext",
|
| - attributes.canRecoverFromContextLoss * 2 + gpu_info.can_lose_context,
|
| - 4);
|
| - if (attributes.canRecoverFromContextLoss == false) {
|
| - if (gpu_info.can_lose_context)
|
| - return false;
|
| - }
|
| -
|
| - GURL active_url;
|
| - if (web_view && web_view->mainFrame())
|
| - active_url = GURL(web_view->mainFrame()->url());
|
| -
|
| - if (render_directly_to_web_view) {
|
| - RenderView* renderview = RenderView::FromWebView(web_view);
|
| - if (!renderview)
|
| - return false;
|
| -
|
| - web_view_ = web_view;
|
| - context_ = RendererGLContext::CreateViewContext(
|
| - host,
|
| - renderview->compositing_surface(),
|
| - renderview->routing_id(),
|
| - kWebGraphicsContext3DPerferredGLExtensions,
|
| - attribs,
|
| - active_url);
|
| - if (context_) {
|
| - context_->SetSwapBuffersCallback(
|
| - NewCallback(this,
|
| - &WebGraphicsContext3DCommandBufferImpl::OnSwapBuffersComplete));
|
| - }
|
| - } else {
|
| - bool compositing_enabled = !CommandLine::ForCurrentProcess()->HasSwitch(
|
| - switches::kDisableAcceleratedCompositing);
|
| - RendererGLContext* parent_context = NULL;
|
| - // If GPU compositing is enabled we need to create a GL context that shares
|
| - // resources with the compositor's context.
|
| - if (compositing_enabled) {
|
| - // Asking for the WebGraphicsContext3D on the WebView will force one to
|
| - // be created if it doesn't already exist. When the compositor is created
|
| - // for the view it will use the same context.
|
| - WebKit::WebGraphicsContext3D* view_context =
|
| - web_view->graphicsContext3D();
|
| - if (view_context) {
|
| - WebGraphicsContext3DCommandBufferImpl* context_impl =
|
| - static_cast<WebGraphicsContext3DCommandBufferImpl*>(view_context);
|
| - parent_context = context_impl->context_;
|
| - }
|
| - }
|
| - context_ = RendererGLContext::CreateOffscreenContext(
|
| - host,
|
| - parent_context,
|
| - gfx::Size(1, 1),
|
| - kWebGraphicsContext3DPerferredGLExtensions,
|
| - attribs,
|
| - active_url);
|
| - web_view_ = NULL;
|
| - }
|
| - if (!context_)
|
| - return false;
|
| -
|
| - gl_ = context_->GetImplementation();
|
| - context_->SetContextLostCallback(
|
| - NewCallback(this,
|
| - &WebGraphicsContext3DCommandBufferImpl::OnContextLost));
|
| -
|
| - // TODO(gman): Remove this.
|
| - const CommandLine& command_line = *CommandLine::ForCurrentProcess();
|
| - if (command_line.HasSwitch(switches::kDisableGLSLTranslator)) {
|
| - context_->DisableShaderTranslation();
|
| - }
|
| -
|
| - // Set attributes_ from created offscreen context.
|
| - {
|
| - attributes_ = attributes;
|
| - GLint alpha_bits = 0;
|
| - getIntegerv(GL_ALPHA_BITS, &alpha_bits);
|
| - attributes_.alpha = alpha_bits > 0;
|
| - GLint depth_bits = 0;
|
| - getIntegerv(GL_DEPTH_BITS, &depth_bits);
|
| - attributes_.depth = depth_bits > 0;
|
| - GLint stencil_bits = 0;
|
| - getIntegerv(GL_STENCIL_BITS, &stencil_bits);
|
| - attributes_.stencil = stencil_bits > 0;
|
| - GLint samples = 0;
|
| - getIntegerv(GL_SAMPLES, &samples);
|
| - attributes_.antialias = samples > 0;
|
| - }
|
| -
|
| - return true;
|
| -}
|
| -
|
| -bool WebGraphicsContext3DCommandBufferImpl::makeContextCurrent() {
|
| - return RendererGLContext::MakeCurrent(context_);
|
| -}
|
| -
|
| -int WebGraphicsContext3DCommandBufferImpl::width() {
|
| - return cached_width_;
|
| -}
|
| -
|
| -int WebGraphicsContext3DCommandBufferImpl::height() {
|
| - return cached_height_;
|
| -}
|
| -
|
| -bool WebGraphicsContext3DCommandBufferImpl::isGLES2Compliant() {
|
| - return true;
|
| -}
|
| -
|
| -WebGLId WebGraphicsContext3DCommandBufferImpl::getPlatformTextureId() {
|
| - DCHECK(context_);
|
| - return context_->GetParentTextureId();
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::prepareTexture() {
|
| - // Copies the contents of the off-screen render target into the texture
|
| - // used by the compositor.
|
| - context_->SwapBuffers();
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::reshape(int width, int height) {
|
| - cached_width_ = width;
|
| - cached_height_ = height;
|
| -
|
| - if (web_view_) {
|
| -#if defined(OS_MACOSX)
|
| - context_->ResizeOnscreen(gfx::Size(width, height));
|
| -#else
|
| - gl_->ResizeCHROMIUM(width, height);
|
| -#endif
|
| - } else {
|
| - context_->ResizeOffscreen(gfx::Size(width, height));
|
| - // Force a SwapBuffers to get the framebuffer to resize.
|
| - context_->SwapBuffers();
|
| - }
|
| -
|
| -#ifdef FLIP_FRAMEBUFFER_VERTICALLY
|
| - scanline_.reset(new uint8[width * 4]);
|
| -#endif // FLIP_FRAMEBUFFER_VERTICALLY
|
| -}
|
| -
|
| -WebGLId WebGraphicsContext3DCommandBufferImpl::createCompositorTexture(
|
| - WGC3Dsizei width, WGC3Dsizei height) {
|
| - return context_->CreateParentTexture(gfx::Size(width, height));
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::deleteCompositorTexture(
|
| - WebGLId parent_texture) {
|
| - context_->DeleteParentTexture(parent_texture);
|
| -}
|
| -
|
| -#ifdef FLIP_FRAMEBUFFER_VERTICALLY
|
| -void WebGraphicsContext3DCommandBufferImpl::FlipVertically(
|
| - uint8* framebuffer,
|
| - unsigned int width,
|
| - unsigned int height) {
|
| - uint8* scanline = scanline_.get();
|
| - if (!scanline)
|
| - return;
|
| - unsigned int row_bytes = width * 4;
|
| - unsigned int count = height / 2;
|
| - for (unsigned int i = 0; i < count; i++) {
|
| - uint8* row_a = framebuffer + i * row_bytes;
|
| - uint8* row_b = framebuffer + (height - i - 1) * row_bytes;
|
| - // TODO(kbr): this is where the multiplication of the alpha
|
| - // channel into the color buffer will need to occur if the
|
| - // user specifies the "premultiplyAlpha" flag in the context
|
| - // creation attributes.
|
| - memcpy(scanline, row_b, row_bytes);
|
| - memcpy(row_b, row_a, row_bytes);
|
| - memcpy(row_a, scanline, row_bytes);
|
| - }
|
| -}
|
| -#endif
|
| -
|
| -bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer(
|
| - unsigned char* pixels,
|
| - size_t buffer_size) {
|
| - if (buffer_size != static_cast<size_t>(4 * width() * height())) {
|
| - return false;
|
| - }
|
| -
|
| - // Earlier versions of this code used the GPU to flip the
|
| - // framebuffer vertically before reading it back for compositing
|
| - // via software. This code was quite complicated, used a lot of
|
| - // GPU memory, and didn't provide an obvious speedup. Since this
|
| - // vertical flip is only a temporary solution anyway until Chrome
|
| - // is fully GPU composited, it wasn't worth the complexity.
|
| -
|
| - bool mustRestoreFBO = (bound_fbo_ != 0);
|
| - if (mustRestoreFBO) {
|
| - gl_->BindFramebuffer(GL_FRAMEBUFFER, 0);
|
| - }
|
| - gl_->ReadPixels(0, 0, cached_width_, cached_height_,
|
| - GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
| -
|
| - // Swizzle red and blue channels
|
| - // TODO(kbr): expose GL_BGRA as extension
|
| - for (size_t i = 0; i < buffer_size; i += 4) {
|
| - std::swap(pixels[i], pixels[i + 2]);
|
| - }
|
| -
|
| - if (mustRestoreFBO) {
|
| - gl_->BindFramebuffer(GL_FRAMEBUFFER, bound_fbo_);
|
| - }
|
| -
|
| -#ifdef FLIP_FRAMEBUFFER_VERTICALLY
|
| - if (pixels) {
|
| - FlipVertically(pixels, cached_width_, cached_height_);
|
| - }
|
| -#endif
|
| -
|
| - return true;
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::synthesizeGLError(
|
| - WGC3Denum error) {
|
| - if (find(synthetic_errors_.begin(), synthetic_errors_.end(), error) ==
|
| - synthetic_errors_.end()) {
|
| - synthetic_errors_.push_back(error);
|
| - }
|
| -}
|
| -
|
| -void* WebGraphicsContext3DCommandBufferImpl::mapBufferSubDataCHROMIUM(
|
| - WGC3Denum target,
|
| - WGC3Dintptr offset,
|
| - WGC3Dsizeiptr size,
|
| - WGC3Denum access) {
|
| - return gl_->MapBufferSubDataCHROMIUM(target, offset, size, access);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::unmapBufferSubDataCHROMIUM(
|
| - const void* mem) {
|
| - return gl_->UnmapBufferSubDataCHROMIUM(mem);
|
| -}
|
| -
|
| -void* WebGraphicsContext3DCommandBufferImpl::mapTexSubImage2DCHROMIUM(
|
| - WGC3Denum target,
|
| - WGC3Dint level,
|
| - WGC3Dint xoffset,
|
| - WGC3Dint yoffset,
|
| - WGC3Dsizei width,
|
| - WGC3Dsizei height,
|
| - WGC3Denum format,
|
| - WGC3Denum type,
|
| - WGC3Denum access) {
|
| - return gl_->MapTexSubImage2DCHROMIUM(
|
| - target, level, xoffset, yoffset, width, height, format, type, access);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::unmapTexSubImage2DCHROMIUM(
|
| - const void* mem) {
|
| - gl_->UnmapTexSubImage2DCHROMIUM(mem);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::copyTextureToParentTextureCHROMIUM(
|
| - WebGLId texture, WebGLId parentTexture) {
|
| - copyTextureToCompositor(texture, parentTexture);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::getParentToChildLatchCHROMIUM(
|
| - WGC3Duint* latch_id)
|
| -{
|
| - if (!context_->GetParentToChildLatch(latch_id)) {
|
| - LOG(ERROR) << "getLatch must only be called on child context";
|
| - synthesizeGLError(GL_INVALID_OPERATION);
|
| - *latch_id = gpu::kInvalidLatchId;
|
| - }
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::getChildToParentLatchCHROMIUM(
|
| - WGC3Duint* latch_id)
|
| -{
|
| - if (!context_->GetChildToParentLatch(latch_id)) {
|
| - LOG(ERROR) << "getLatch must only be called on child context";
|
| - synthesizeGLError(GL_INVALID_OPERATION);
|
| - *latch_id = gpu::kInvalidLatchId;
|
| - }
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::waitLatchCHROMIUM(
|
| - WGC3Duint latch_id)
|
| -{
|
| - gl_->WaitLatchCHROMIUM(latch_id);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::setLatchCHROMIUM(
|
| - WGC3Duint latch_id)
|
| -{
|
| - gl_->SetLatchCHROMIUM(latch_id);
|
| - // required to ensure set command is sent to GPU process
|
| - gl_->Flush();
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::
|
| - rateLimitOffscreenContextCHROMIUM() {
|
| - gl_->RateLimitOffscreenContextCHROMIUM();
|
| -}
|
| -
|
| -WebKit::WebString WebGraphicsContext3DCommandBufferImpl::
|
| - getRequestableExtensionsCHROMIUM() {
|
| - return WebKit::WebString::fromUTF8(
|
| - gl_->GetRequestableExtensionsCHROMIUM());
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::requestExtensionCHROMIUM(
|
| - const char* extension) {
|
| - gl_->RequestExtensionCHROMIUM(extension);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::blitFramebufferCHROMIUM(
|
| - WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
|
| - WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
|
| - WGC3Dbitfield mask, WGC3Denum filter) {
|
| - gl_->BlitFramebufferEXT(
|
| - srcX0, srcY0, srcX1, srcY1,
|
| - dstX0, dstY0, dstX1, dstY1,
|
| - mask, filter);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::
|
| - renderbufferStorageMultisampleCHROMIUM(
|
| - WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
|
| - WGC3Dsizei width, WGC3Dsizei height) {
|
| - gl_->RenderbufferStorageMultisampleEXT(
|
| - target, samples, internalformat, width, height);
|
| -}
|
| -
|
| -// Helper macros to reduce the amount of code.
|
| -
|
| -#define DELEGATE_TO_GL(name, glname) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name() { \
|
| - gl_->glname(); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_1(name, glname, t1) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
|
| - gl_->glname(a1); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \
|
| -rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
|
| - return gl_->glname(a1); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \
|
| -rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
|
| - return gl_->glname(a1) ? true : false; \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_2(name, glname, t1, t2) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
|
| - gl_->glname(a1, a2); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \
|
| -rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
|
| - return gl_->glname(a1, a2); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \
|
| - gl_->glname(a1, a2, a3); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
|
| - gl_->glname(a1, a2, a3, a4); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| - t4 a4, t5 a5) { \
|
| - gl_->glname(a1, a2, a3, a4, a5); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| - t4 a4, t5 a5, t6 a6) { \
|
| - gl_->glname(a1, a2, a3, a4, a5, a6); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| - t4 a4, t5 a5, t6 a6, t7 a7) { \
|
| - gl_->glname(a1, a2, a3, a4, a5, a6, a7); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| - t4 a4, t5 a5, t6 a6, \
|
| - t7 a7, t8 a8) { \
|
| - gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| - t4 a4, t5 a5, t6 a6, \
|
| - t7 a7, t8 a8, t9 a9) { \
|
| - gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
|
| -}
|
| -
|
| -DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
|
| -
|
| -DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
|
| - WGC3Duint, const WGC3Dchar*)
|
| -
|
| -DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId)
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::bindFramebuffer(
|
| - WGC3Denum target,
|
| - WebGLId framebuffer) {
|
| - gl_->BindFramebuffer(target, framebuffer);
|
| - bound_fbo_ = framebuffer;
|
| -}
|
| -
|
| -DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId)
|
| -
|
| -DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId)
|
| -
|
| -DELEGATE_TO_GL_4(blendColor, BlendColor,
|
| - WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
|
| -
|
| -DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate,
|
| - WGC3Denum, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate,
|
| - WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_4(bufferData, BufferData,
|
| - WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_4(bufferSubData, BufferSubData,
|
| - WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*)
|
| -
|
| -DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus,
|
| - WGC3Denum, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield)
|
| -
|
| -DELEGATE_TO_GL_4(clearColor, ClearColor,
|
| - WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
|
| -
|
| -DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf)
|
| -
|
| -DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_4(colorMask, ColorMask,
|
| - WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
|
| -
|
| -DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D,
|
| - WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
|
| - WGC3Dsizei, WGC3Dsizei, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D,
|
| - WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
|
| - WGC3Dsizei, WGC3Dsizei)
|
| -
|
| -DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf)
|
| -
|
| -DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
|
| -
|
| -DELEGATE_TO_GL_1(disable, Disable, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray,
|
| - WGC3Duint)
|
| -
|
| -DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei)
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::drawElements(WGC3Denum mode,
|
| - WGC3Dsizei count,
|
| - WGC3Denum type,
|
| - WGC3Dintptr offset) {
|
| - gl_->DrawElements(
|
| - mode, count, type,
|
| - reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
|
| -}
|
| -
|
| -DELEGATE_TO_GL_1(enable, Enable, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray,
|
| - WGC3Duint)
|
| -
|
| -DELEGATE_TO_GL(finish, Finish)
|
| -
|
| -DELEGATE_TO_GL(flush, Flush)
|
| -
|
| -DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer,
|
| - WGC3Denum, WGC3Denum, WGC3Denum, WebGLId)
|
| -
|
| -DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D,
|
| - WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum)
|
| -
|
| -bool WebGraphicsContext3DCommandBufferImpl::getActiveAttrib(
|
| - WebGLId program, WGC3Duint index, ActiveInfo& info) {
|
| - if (!program) {
|
| - synthesizeGLError(GL_INVALID_VALUE);
|
| - return false;
|
| - }
|
| - GLint max_name_length = -1;
|
| - gl_->GetProgramiv(
|
| - program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
|
| - if (max_name_length < 0)
|
| - return false;
|
| - scoped_array<GLchar> name(new GLchar[max_name_length]);
|
| - if (!name.get()) {
|
| - synthesizeGLError(GL_OUT_OF_MEMORY);
|
| - return false;
|
| - }
|
| - GLsizei length = 0;
|
| - GLint size = -1;
|
| - GLenum type = 0;
|
| - gl_->GetActiveAttrib(
|
| - program, index, max_name_length, &length, &size, &type, name.get());
|
| - if (size < 0) {
|
| - return false;
|
| - }
|
| - info.name = WebKit::WebString::fromUTF8(name.get(), length);
|
| - info.type = type;
|
| - info.size = size;
|
| - return true;
|
| -}
|
| -
|
| -bool WebGraphicsContext3DCommandBufferImpl::getActiveUniform(
|
| - WebGLId program, WGC3Duint index, ActiveInfo& info) {
|
| - GLint max_name_length = -1;
|
| - gl_->GetProgramiv(
|
| - program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length);
|
| - if (max_name_length < 0)
|
| - return false;
|
| - scoped_array<GLchar> name(new GLchar[max_name_length]);
|
| - if (!name.get()) {
|
| - synthesizeGLError(GL_OUT_OF_MEMORY);
|
| - return false;
|
| - }
|
| - GLsizei length = 0;
|
| - GLint size = -1;
|
| - GLenum type = 0;
|
| - gl_->GetActiveUniform(
|
| - program, index, max_name_length, &length, &size, &type, name.get());
|
| - if (size < 0) {
|
| - return false;
|
| - }
|
| - info.name = WebKit::WebString::fromUTF8(name.get(), length);
|
| - info.type = type;
|
| - info.size = size;
|
| - return true;
|
| -}
|
| -
|
| -DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders,
|
| - WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*)
|
| -
|
| -DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation,
|
| - WebGLId, const WGC3Dchar*, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*)
|
| -
|
| -DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv,
|
| - WGC3Denum, WGC3Denum, WGC3Dint*)
|
| -
|
| -WebKit::WebGraphicsContext3D::Attributes
|
| -WebGraphicsContext3DCommandBufferImpl::getContextAttributes() {
|
| - return attributes_;
|
| -}
|
| -
|
| -WGC3Denum WebGraphicsContext3DCommandBufferImpl::getError() {
|
| - if (!synthetic_errors_.empty()) {
|
| - std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin();
|
| - WGC3Denum err = *iter;
|
| - synthetic_errors_.erase(iter);
|
| - return err;
|
| - }
|
| -
|
| - return gl_->GetError();
|
| -}
|
| -
|
| -bool WebGraphicsContext3DCommandBufferImpl::isContextLost() {
|
| - return context_->IsCommandBufferContextLost();
|
| -}
|
| -
|
| -DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv,
|
| - GetFramebufferAttachmentParameteriv,
|
| - WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*)
|
| -
|
| -DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*)
|
| -
|
| -DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*)
|
| -
|
| -WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getProgramInfoLog(
|
| - WebGLId program) {
|
| - GLint logLength = 0;
|
| - gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
|
| - if (!logLength)
|
| - return WebKit::WebString();
|
| - scoped_array<GLchar> log(new GLchar[logLength]);
|
| - if (!log.get())
|
| - return WebKit::WebString();
|
| - GLsizei returnedLogLength = 0;
|
| - gl_->GetProgramInfoLog(
|
| - program, logLength, &returnedLogLength, log.get());
|
| - DCHECK_EQ(logLength, returnedLogLength + 1);
|
| - WebKit::WebString res =
|
| - WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
|
| - return res;
|
| -}
|
| -
|
| -DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv,
|
| - WGC3Denum, WGC3Denum, WGC3Dint*)
|
| -
|
| -DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*)
|
| -
|
| -WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderInfoLog(
|
| - WebGLId shader) {
|
| - GLint logLength = 0;
|
| - gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
|
| - if (!logLength)
|
| - return WebKit::WebString();
|
| - scoped_array<GLchar> log(new GLchar[logLength]);
|
| - if (!log.get())
|
| - return WebKit::WebString();
|
| - GLsizei returnedLogLength = 0;
|
| - gl_->GetShaderInfoLog(
|
| - shader, logLength, &returnedLogLength, log.get());
|
| - DCHECK_EQ(logLength, returnedLogLength + 1);
|
| - WebKit::WebString res =
|
| - WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
|
| - return res;
|
| -}
|
| -
|
| -WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderSource(
|
| - WebGLId shader) {
|
| - GLint logLength = 0;
|
| - gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength);
|
| - if (!logLength)
|
| - return WebKit::WebString();
|
| - scoped_array<GLchar> log(new GLchar[logLength]);
|
| - if (!log.get())
|
| - return WebKit::WebString();
|
| - GLsizei returnedLogLength = 0;
|
| - gl_->GetShaderSource(
|
| - shader, logLength, &returnedLogLength, log.get());
|
| - DCHECK_EQ(logLength, returnedLogLength + 1);
|
| - WebKit::WebString res =
|
| - WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
|
| - return res;
|
| -}
|
| -
|
| -WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getString(
|
| - WGC3Denum name) {
|
| - return WebKit::WebString::fromUTF8(
|
| - reinterpret_cast<const char*>(gl_->GetString(name)));
|
| -}
|
| -
|
| -DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv,
|
| - WGC3Denum, WGC3Denum, WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv,
|
| - WGC3Denum, WGC3Denum, WGC3Dint*)
|
| -
|
| -DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*)
|
| -
|
| -DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation,
|
| - WebGLId, const WGC3Dchar*, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv,
|
| - WGC3Duint, WGC3Denum, WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv,
|
| - WGC3Duint, WGC3Denum, WGC3Dint*)
|
| -
|
| -WGC3Dsizeiptr WebGraphicsContext3DCommandBufferImpl::getVertexAttribOffset(
|
| - WGC3Duint index, WGC3Denum pname) {
|
| - GLvoid* value = NULL;
|
| - // NOTE: If pname is ever a value that returns more then 1 element
|
| - // this will corrupt memory.
|
| - gl_->GetVertexAttribPointerv(index, pname, &value);
|
| - return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value));
|
| -}
|
| -
|
| -DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId)
|
| -
|
| -DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_7(readPixels, ReadPixels,
|
| - WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum,
|
| - WGC3Denum, void*)
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::releaseShaderCompiler() {
|
| -}
|
| -
|
| -DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage,
|
| - WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei)
|
| -
|
| -DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::shaderSource(
|
| - WebGLId shader, const WGC3Dchar* string) {
|
| - GLint length = strlen(string);
|
| - gl_->ShaderSource(shader, 1, &string, &length);
|
| -}
|
| -
|
| -DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint)
|
| -
|
| -DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate,
|
| - WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint)
|
| -
|
| -DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint)
|
| -
|
| -DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate,
|
| - WGC3Denum, WGC3Duint)
|
| -
|
| -DELEGATE_TO_GL_3(stencilOp, StencilOp,
|
| - WGC3Denum, WGC3Denum, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate,
|
| - WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_9(texImage2D, TexImage2D,
|
| - WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei,
|
| - WGC3Dint, WGC3Denum, WGC3Denum, const void*)
|
| -
|
| -DELEGATE_TO_GL_3(texParameterf, TexParameterf,
|
| - WGC3Denum, WGC3Denum, WGC3Dfloat);
|
| -
|
| -static const unsigned int kTextureWrapR = 0x8072;
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::texParameteri(
|
| - WGC3Denum target, WGC3Denum pname, WGC3Dint param) {
|
| - // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in
|
| - // GraphicsContext3D.cpp is strictly necessary to avoid seams at the
|
| - // edge of cube maps, and, if it is, push it into the GLES2 service
|
| - // side code.
|
| - if (pname == kTextureWrapR) {
|
| - return;
|
| - }
|
| - gl_->TexParameteri(target, pname, param);
|
| -}
|
| -
|
| -DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D,
|
| - WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
|
| - WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
|
| -
|
| -DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei,
|
| - const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
|
| -
|
| -DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei,
|
| - const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
|
| -
|
| -DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint,
|
| - WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei,
|
| - const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
|
| -
|
| -DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint,
|
| - WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei,
|
| - const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint,
|
| - WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
|
| -
|
| -DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv,
|
| - WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv,
|
| - WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv,
|
| - WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId)
|
| -
|
| -DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
|
| -
|
| -DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint,
|
| - const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint,
|
| - WGC3Dfloat, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint,
|
| - const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint,
|
| - WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint,
|
| - const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint,
|
| - WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint,
|
| - const WGC3Dfloat*)
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::vertexAttribPointer(
|
| - WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
|
| - WGC3Dsizei stride, WGC3Dintptr offset) {
|
| - gl_->VertexAttribPointer(
|
| - index, size, type, normalized, stride,
|
| - reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
|
| -}
|
| -
|
| -DELEGATE_TO_GL_4(viewport, Viewport,
|
| - WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
|
| -
|
| -WebGLId WebGraphicsContext3DCommandBufferImpl::createBuffer() {
|
| - GLuint o;
|
| - gl_->GenBuffers(1, &o);
|
| - return o;
|
| -}
|
| -
|
| -WebGLId WebGraphicsContext3DCommandBufferImpl::createFramebuffer() {
|
| - GLuint o = 0;
|
| - gl_->GenFramebuffers(1, &o);
|
| - return o;
|
| -}
|
| -
|
| -WebGLId WebGraphicsContext3DCommandBufferImpl::createProgram() {
|
| - return gl_->CreateProgram();
|
| -}
|
| -
|
| -WebGLId WebGraphicsContext3DCommandBufferImpl::createRenderbuffer() {
|
| - GLuint o;
|
| - gl_->GenRenderbuffers(1, &o);
|
| - return o;
|
| -}
|
| -
|
| -DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId);
|
| -
|
| -WebGLId WebGraphicsContext3DCommandBufferImpl::createTexture() {
|
| - GLuint o;
|
| - gl_->GenTextures(1, &o);
|
| - return o;
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::deleteBuffer(WebGLId buffer) {
|
| - gl_->DeleteBuffers(1, &buffer);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::deleteFramebuffer(
|
| - WebGLId framebuffer) {
|
| - gl_->DeleteFramebuffers(1, &framebuffer);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::deleteProgram(WebGLId program) {
|
| - gl_->DeleteProgram(program);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::deleteRenderbuffer(
|
| - WebGLId renderbuffer) {
|
| - gl_->DeleteRenderbuffers(1, &renderbuffer);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::deleteShader(WebGLId shader) {
|
| - gl_->DeleteShader(shader);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::deleteTexture(WebGLId texture) {
|
| - gl_->DeleteTextures(1, &texture);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::copyTextureToCompositor(
|
| - WebGLId texture, WebGLId parentTexture) {
|
| - TRACE_EVENT0("gpu", "WebGfxCtx3DCmdBfrImpl::copyTextureToCompositor");
|
| - gl_->CopyTextureToParentTextureCHROMIUM(texture, parentTexture);
|
| - gl_->Flush();
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::OnSwapBuffersComplete() {
|
| - // This may be called after tear-down of the RenderView.
|
| - RenderView* renderview =
|
| - web_view_ ? RenderView::FromWebView(web_view_) : NULL;
|
| - if (renderview)
|
| - renderview->OnViewContextSwapBuffersComplete();
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::setContextLostCallback(
|
| - WebGraphicsContext3D::WebGraphicsContextLostCallback* cb)
|
| -{
|
| - context_lost_callback_ = cb;
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::OnContextLost() {
|
| - if (context_lost_callback_) {
|
| - context_lost_callback_->onContextLost();
|
| - }
|
| -
|
| - RenderView* renderview =
|
| - web_view_ ? RenderView::FromWebView(web_view_) : NULL;
|
| - if (renderview)
|
| - renderview->OnViewContextSwapBuffersAborted();
|
| -}
|
| -
|
| -#endif // defined(ENABLE_GPU)
|
|
|