Index: gpu/command_buffer/service/context_state_impl_autogen.h |
diff --git a/gpu/command_buffer/service/context_state_impl_autogen.h b/gpu/command_buffer/service/context_state_impl_autogen.h |
index 1b1e5fe43015499a315fd3f16efb6294f66f4b78..037ac6c1a0bd96d1b767158e35d498cd77155cb3 100644 |
--- a/gpu/command_buffer/service/context_state_impl_autogen.h |
+++ b/gpu/command_buffer/service/context_state_impl_autogen.h |
@@ -182,9 +182,7 @@ void ContextState::InitState(const ContextState* prev_state) const { |
(blend_color_green != prev_state->blend_color_green) || |
(blend_color_blue != prev_state->blend_color_blue) || |
(blend_color_alpha != prev_state->blend_color_alpha)) |
- glBlendColor(blend_color_red, |
- blend_color_green, |
- blend_color_blue, |
+ glBlendColor(blend_color_red, blend_color_green, blend_color_blue, |
blend_color_alpha); |
if ((blend_equation_rgb != prev_state->blend_equation_rgb) || |
(blend_equation_alpha != prev_state->blend_equation_alpha)) |
@@ -193,17 +191,13 @@ void ContextState::InitState(const ContextState* prev_state) const { |
(blend_dest_rgb != prev_state->blend_dest_rgb) || |
(blend_source_alpha != prev_state->blend_source_alpha) || |
(blend_dest_alpha != prev_state->blend_dest_alpha)) |
- glBlendFuncSeparate(blend_source_rgb, |
- blend_dest_rgb, |
- blend_source_alpha, |
+ glBlendFuncSeparate(blend_source_rgb, blend_dest_rgb, blend_source_alpha, |
blend_dest_alpha); |
if ((color_clear_red != prev_state->color_clear_red) || |
(color_clear_green != prev_state->color_clear_green) || |
(color_clear_blue != prev_state->color_clear_blue) || |
(color_clear_alpha != prev_state->color_clear_alpha)) |
- glClearColor(color_clear_red, |
- color_clear_green, |
- color_clear_blue, |
+ glClearColor(color_clear_red, color_clear_green, color_clear_blue, |
color_clear_alpha); |
if ((depth_clear != prev_state->depth_clear)) |
glClearDepth(depth_clear); |
@@ -213,10 +207,8 @@ void ContextState::InitState(const ContextState* prev_state) const { |
(cached_color_mask_green != prev_state->cached_color_mask_green) || |
(cached_color_mask_blue != prev_state->cached_color_mask_blue) || |
(cached_color_mask_alpha != prev_state->cached_color_mask_alpha)) |
- glColorMask(cached_color_mask_red, |
- cached_color_mask_green, |
- cached_color_mask_blue, |
- cached_color_mask_alpha); |
+ glColorMask(cached_color_mask_red, cached_color_mask_green, |
+ cached_color_mask_blue, cached_color_mask_alpha); |
if ((cull_mode != prev_state->cull_mode)) |
glCullFace(cull_mode); |
if ((depth_func != prev_state->depth_func)) |
@@ -240,15 +232,13 @@ void ContextState::InitState(const ContextState* prev_state) const { |
if ((line_width != prev_state->line_width)) |
glLineWidth(line_width); |
if (feature_info_->feature_flags().chromium_path_rendering) { |
- if (memcmp(prev_state->modelview_matrix, |
- modelview_matrix, |
+ if (memcmp(prev_state->modelview_matrix, modelview_matrix, |
sizeof(GLfloat) * 16)) { |
glMatrixLoadfEXT(GL_PATH_MODELVIEW_CHROMIUM, modelview_matrix); |
} |
} |
if (feature_info_->feature_flags().chromium_path_rendering) { |
- if (memcmp(prev_state->projection_matrix, |
- projection_matrix, |
+ if (memcmp(prev_state->projection_matrix, projection_matrix, |
sizeof(GLfloat) * 16)) { |
glMatrixLoadfEXT(GL_PATH_PROJECTION_CHROMIUM, projection_matrix); |
} |
@@ -273,13 +263,13 @@ void ContextState::InitState(const ContextState* prev_state) const { |
if ((stencil_front_func != prev_state->stencil_front_func) || |
(stencil_front_ref != prev_state->stencil_front_ref) || |
(stencil_front_mask != prev_state->stencil_front_mask)) |
- glStencilFuncSeparate( |
- GL_FRONT, stencil_front_func, stencil_front_ref, stencil_front_mask); |
+ glStencilFuncSeparate(GL_FRONT, stencil_front_func, stencil_front_ref, |
+ stencil_front_mask); |
if ((stencil_back_func != prev_state->stencil_back_func) || |
(stencil_back_ref != prev_state->stencil_back_ref) || |
(stencil_back_mask != prev_state->stencil_back_mask)) |
- glStencilFuncSeparate( |
- GL_BACK, stencil_back_func, stencil_back_ref, stencil_back_mask); |
+ glStencilFuncSeparate(GL_BACK, stencil_back_func, stencil_back_ref, |
+ stencil_back_mask); |
if ((cached_stencil_front_writemask != |
prev_state->cached_stencil_front_writemask)) |
glStencilMaskSeparate(GL_FRONT, cached_stencil_front_writemask); |
@@ -289,16 +279,12 @@ void ContextState::InitState(const ContextState* prev_state) const { |
if ((stencil_front_fail_op != prev_state->stencil_front_fail_op) || |
(stencil_front_z_fail_op != prev_state->stencil_front_z_fail_op) || |
(stencil_front_z_pass_op != prev_state->stencil_front_z_pass_op)) |
- glStencilOpSeparate(GL_FRONT, |
- stencil_front_fail_op, |
- stencil_front_z_fail_op, |
- stencil_front_z_pass_op); |
+ glStencilOpSeparate(GL_FRONT, stencil_front_fail_op, |
+ stencil_front_z_fail_op, stencil_front_z_pass_op); |
if ((stencil_back_fail_op != prev_state->stencil_back_fail_op) || |
(stencil_back_z_fail_op != prev_state->stencil_back_z_fail_op) || |
(stencil_back_z_pass_op != prev_state->stencil_back_z_pass_op)) |
- glStencilOpSeparate(GL_BACK, |
- stencil_back_fail_op, |
- stencil_back_z_fail_op, |
+ glStencilOpSeparate(GL_BACK, stencil_back_fail_op, stencil_back_z_fail_op, |
stencil_back_z_pass_op); |
if ((viewport_x != prev_state->viewport_x) || |
(viewport_y != prev_state->viewport_y) || |
@@ -306,23 +292,17 @@ void ContextState::InitState(const ContextState* prev_state) const { |
(viewport_height != prev_state->viewport_height)) |
glViewport(viewport_x, viewport_y, viewport_width, viewport_height); |
} else { |
- glBlendColor(blend_color_red, |
- blend_color_green, |
- blend_color_blue, |
+ glBlendColor(blend_color_red, blend_color_green, blend_color_blue, |
blend_color_alpha); |
glBlendEquationSeparate(blend_equation_rgb, blend_equation_alpha); |
- glBlendFuncSeparate( |
- blend_source_rgb, blend_dest_rgb, blend_source_alpha, blend_dest_alpha); |
- glClearColor(color_clear_red, |
- color_clear_green, |
- color_clear_blue, |
+ glBlendFuncSeparate(blend_source_rgb, blend_dest_rgb, blend_source_alpha, |
+ blend_dest_alpha); |
+ glClearColor(color_clear_red, color_clear_green, color_clear_blue, |
color_clear_alpha); |
glClearDepth(depth_clear); |
glClearStencil(stencil_clear); |
- glColorMask(cached_color_mask_red, |
- cached_color_mask_green, |
- cached_color_mask_blue, |
- cached_color_mask_alpha); |
+ glColorMask(cached_color_mask_red, cached_color_mask_green, |
+ cached_color_mask_blue, cached_color_mask_alpha); |
glCullFace(cull_mode); |
glDepthFunc(depth_func); |
glDepthMask(cached_depth_mask); |
@@ -345,19 +325,15 @@ void ContextState::InitState(const ContextState* prev_state) const { |
glPolygonOffset(polygon_offset_factor, polygon_offset_units); |
glSampleCoverage(sample_coverage_value, sample_coverage_invert); |
glScissor(scissor_x, scissor_y, scissor_width, scissor_height); |
- glStencilFuncSeparate( |
- GL_FRONT, stencil_front_func, stencil_front_ref, stencil_front_mask); |
- glStencilFuncSeparate( |
- GL_BACK, stencil_back_func, stencil_back_ref, stencil_back_mask); |
+ glStencilFuncSeparate(GL_FRONT, stencil_front_func, stencil_front_ref, |
+ stencil_front_mask); |
+ glStencilFuncSeparate(GL_BACK, stencil_back_func, stencil_back_ref, |
+ stencil_back_mask); |
glStencilMaskSeparate(GL_FRONT, cached_stencil_front_writemask); |
glStencilMaskSeparate(GL_BACK, cached_stencil_back_writemask); |
- glStencilOpSeparate(GL_FRONT, |
- stencil_front_fail_op, |
- stencil_front_z_fail_op, |
- stencil_front_z_pass_op); |
- glStencilOpSeparate(GL_BACK, |
- stencil_back_fail_op, |
- stencil_back_z_fail_op, |
+ glStencilOpSeparate(GL_FRONT, stencil_front_fail_op, |
+ stencil_front_z_fail_op, stencil_front_z_pass_op); |
+ glStencilOpSeparate(GL_BACK, stencil_back_fail_op, stencil_back_z_fail_op, |
stencil_back_z_pass_op); |
glViewport(viewport_x, viewport_y, viewport_width, viewport_height); |
} |