Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(531)

Side by Side Diff: content/common/gpu/media/vt_video_decode_accelerator.h

Issue 706023004: Collect VTVideoDecodeAccelerator frames into a work queue (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@vt_config_change
Patch Set: Created 6 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_COMMON_GPU_MEDIA_VT_VIDEO_DECODE_ACCELERATOR_H_ 5 #ifndef CONTENT_COMMON_GPU_MEDIA_VT_VIDEO_DECODE_ACCELERATOR_H_
6 #define CONTENT_COMMON_GPU_MEDIA_VT_VIDEO_DECODE_ACCELERATOR_H_ 6 #define CONTENT_COMMON_GPU_MEDIA_VT_VIDEO_DECODE_ACCELERATOR_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <map> 10 #include <map>
11 #include <queue> 11 #include <queue>
12 12
13 #include "base/mac/scoped_cftyperef.h" 13 #include "base/mac/scoped_cftyperef.h"
14 #include "base/memory/ref_counted.h" 14 #include "base/memory/linked_ptr.h"
15 #include "base/memory/weak_ptr.h" 15 #include "base/memory/weak_ptr.h"
16 #include "base/message_loop/message_loop.h" 16 #include "base/message_loop/message_loop.h"
17 #include "base/threading/thread.h" 17 #include "base/threading/thread.h"
18 #include "content/common/gpu/media/vt.h" 18 #include "content/common/gpu/media/vt.h"
19 #include "media/filters/h264_parser.h" 19 #include "media/filters/h264_parser.h"
20 #include "media/video/video_decode_accelerator.h" 20 #include "media/video/video_decode_accelerator.h"
21 #include "ui/gfx/geometry/size.h" 21 #include "ui/gfx/geometry/size.h"
22 #include "ui/gl/gl_context_cgl.h" 22 #include "ui/gl/gl_context_cgl.h"
23 23
24 namespace base { 24 namespace base {
(...skipping 19 matching lines...) Expand all
44 void AssignPictureBuffers( 44 void AssignPictureBuffers(
45 const std::vector<media::PictureBuffer>& pictures) override; 45 const std::vector<media::PictureBuffer>& pictures) override;
46 void ReusePictureBuffer(int32_t picture_id) override; 46 void ReusePictureBuffer(int32_t picture_id) override;
47 void Flush() override; 47 void Flush() override;
48 void Reset() override; 48 void Reset() override;
49 void Destroy() override; 49 void Destroy() override;
50 bool CanDecodeOnIOThread() override; 50 bool CanDecodeOnIOThread() override;
51 51
52 // Called by OutputThunk() when VideoToolbox finishes decoding a frame. 52 // Called by OutputThunk() when VideoToolbox finishes decoding a frame.
53 void Output( 53 void Output(
54 int32_t bitstream_id, 54 void* source_frame_refcon,
55 OSStatus status, 55 OSStatus status,
56 CVImageBufferRef image_buffer); 56 CVImageBufferRef image_buffer);
57 57
58 private: 58 private:
59 struct DecodedFrame { 59 enum State {
60 DecodedFrame(int32_t bitstream_id, CVImageBufferRef image_buffer); 60 STATE_NORMAL,
61 ~DecodedFrame(); 61 STATE_DESTROYING,
62 STATE_ERROR,
63 };
64
65 enum TaskType {
66 TASK_FRAME,
67 TASK_FLUSH,
68 TASK_RESET,
69 TASK_DESTROY,
70 };
71
72 struct Frame {
73 Frame(int32_t bitstream_id);
74 ~Frame();
62 75
63 int32_t bitstream_id; 76 int32_t bitstream_id;
64 base::ScopedCFTypeRef<CVImageBufferRef> image_buffer; 77 base::ScopedCFTypeRef<CVImageBufferRef> image;
78 // TODO(sandersd): visible_rect.
79 gfx::Size coded_size;
65 }; 80 };
66 81
67 // Actions are the possible types of pending operations, which are queued 82 struct Task {
68 // by Flush(), Reset(), and Destroy(). 83 Task(TaskType type);
69 enum Action { 84 ~Task();
70 ACTION_FLUSH, 85
71 ACTION_RESET, 86 TaskType type;
72 ACTION_DESTROY 87 linked_ptr<Frame> frame;
73 }; 88 };
74 89
75 // PendingActions contain the |bitstream_id| of a frame that, once decoded and 90 //
76 // sent, a particular |action| should be completed at. 91 // Methods for interacting with VideoToolbox. Run on |decoder_thread_|.
77 struct PendingAction { 92 //
78 PendingAction(Action action, int32_t bitstream_id); 93 // Set up VideoToolbox using the current SPS and PPS. Returns true or calls
79 ~PendingAction(); 94 // NotifyError() before returning false.
95 bool ConfigureDecoder();
80 96
81 Action action; 97 // Wait for VideoToolbox to output all pending frames. Returns true or calls
82 int32_t bitstream_id; 98 // NotifyError() before returning false.
83 }; 99 bool FinishDelayedFrames();
84 100
85 // Methods for interacting with VideoToolbox. Run on |decoder_thread_|. 101 // |frame| is owned by |pending_frames_|.
86 bool ConfigureDecoder( 102 void DecodeTask(const media::BitstreamBuffer&, Frame* frame);
87 const std::vector<const uint8_t*>& nalu_data_ptrs, 103 void DecodeDone(Frame* frame);
88 const std::vector<size_t>& nalu_data_sizes);
89 void DecodeTask(const media::BitstreamBuffer&);
90 void FlushTask();
91 void DropBitstream(int32_t bitstream_id);
92 104
105 //
93 // Methods for interacting with |client_|. Run on |gpu_task_runner_|. 106 // Methods for interacting with |client_|. Run on |gpu_task_runner_|.
94 void OutputTask(DecodedFrame frame); 107 //
95 void NotifyError(Error error); 108 void NotifyError(Error error);
96 109
97 // Send decoded frames up to and including |up_to_bitstream_id|, and return 110 // |type| is the type of task that the flush will complete, one of TASK_FLUSH,
98 // the last sent |bitstream_id|. 111 // TASK_RESET, or TASK_DESTROY.
99 int32_t SendPictures(int32_t up_to_bitstream_id); 112 void QueueFlush(TaskType type);
113 void FlushTask(TaskType type);
114 void FlushDone(TaskType type);
100 115
101 // Internal helper for SendPictures(): Drop frames with no image data up to 116 // Attempt to make progress on |pending_tasks_|.
102 // a particular bitstream ID, so that if there is still a frame in the queue 117 void ProcessTasks();
103 // when this function returns, it is guaranteed to have image data, and thus
104 // it is time to set up the GPU context. Returns the last bitstream ID that
105 // was dropped, or |last_sent_bitstream_id| if no frames were dropped.
106 int32_t ProcessDroppedFrames(
107 int32_t last_sent_bitstream_id,
108 int32_t up_to_bitstream_id);
109 118
110 // Internal helper for SendPictures(): Check if the next frame has a size 119 // These methods returns true if the task was completed, false if it couldn't
111 // different from the current picture buffers, and request new ones if so. 120 // be completed yet.
112 void ProcessSizeChange(); 121 bool ProcessTask(const Task& task);
113 122 bool ProcessFrame(const Frame& frame);
114 // Since VideoToolbox has no reset feature (only flush), and the VDA API 123 bool SendFrame(const Frame& frame);
115 // allows Decode() and Flush() calls during a reset operation, it's possible
116 // to have multiple pending actions at once. We handle the fully general case
117 // of an arbitrary sequence of pending actions (in reality, there should
118 // probably be at most one reset and one flush at a time).
119 void QueueAction(Action action);
120
121 // Process queued decoded frames, usually by sending them (unless there
122 // is a pending ACTION_RESET or ACTION_DESTROY, in which case they are
123 // dropped), completing queued actions along the way.
124 void ProcessDecodedFrames();
125
126 // Complete a particular action, by eg. calling NotifyFlushDone().
127 // Warning: Deletes |this| if |action| is ACTION_DESTROY.
128 void CompleteAction(Action action);
129
130 // Complete all actions pending for a particular |bitstream_id|.
131 // Warning: Do not call if there is a pending ACTION_DESTROY.
132 void CompleteActions(int32_t bitstream_id);
133 124
134 // 125 //
135 // GPU thread state. 126 // GPU thread state.
136 // 127 //
137 CGLContextObj cgl_context_; 128 CGLContextObj cgl_context_;
138 base::Callback<bool(void)> make_context_current_; 129 base::Callback<bool(void)> make_context_current_;
139 media::VideoDecodeAccelerator::Client* client_; 130 media::VideoDecodeAccelerator::Client* client_;
131 State state_;
140 132
141 // client_->NotifyError() called. 133 // Queue of pending flush tasks. This is used to drop frames when a reset
142 bool has_error_; 134 // is pending.
135 std::queue<TaskType> pending_flush_tasks_;
136
137 // Queue of tasks to complete in the GPU thread.
138 std::queue<Task> pending_tasks_;
143 139
144 // Size of assigned picture buffers. 140 // Size of assigned picture buffers.
145 gfx::Size picture_size_; 141 gfx::Size picture_size_;
146 142
147 // Queue of actions so that we can quickly discover what the next action will 143 // Queue of frames that have not yet been decoded; maintains ownership of the
148 // be; this is useful because we are dropping all frames when the next action 144 // Frame objects while they flow through VideoToolbox.
149 // is ACTION_RESET or ACTION_DESTROY. 145 std::queue<linked_ptr<Frame>> pending_frames_;
DaleCurtis 2014/11/10 21:10:39 Why queue vs vector ==> ScopedVector instead of li
sandersd (OOO until July 31) 2014/11/11 18:46:07 The short answer is that it makes moving ownership
150 std::queue<PendingAction> pending_actions_;
151 146
152 // Queue of bitstreams that have not yet been decoded. This is mostly needed 147 // Set of assigned bitstream IDs, so that Destroy() can release them all.
153 // to be sure we free them all in Destroy(). 148 std::set<int32_t> assigned_bitstream_ids_;
154 std::queue<int32_t> pending_bitstream_ids_;
155 149
156 // All picture buffers assigned to us. Used to check if reused picture buffers 150 // All picture buffers assigned to us. Used to check if reused picture buffers
157 // should be added back to the available list or released. (They are not 151 // should be added back to the available list or released. (They are not
158 // released immediately because we need the reuse event to free the binding.) 152 // released immediately because we need the reuse event to free the binding.)
159 std::set<int32_t> assigned_picture_ids_; 153 std::set<int32_t> assigned_picture_ids_;
160 154
161 // Texture IDs of assigned pictures. 155 // Texture IDs of assigned pictures.
162 std::map<int32_t, uint32_t> texture_ids_; 156 std::map<int32_t, uint32_t> texture_ids_;
163 157
164 // Pictures ready to be rendered to. 158 // Pictures ready to be rendered to.
165 std::vector<int32_t> available_picture_ids_; 159 std::vector<int32_t> available_picture_ids_;
166 160
167 // Decoded frames ready to render.
168 std::queue<DecodedFrame> decoded_frames_;
169
170 // Image buffers kept alive while they are bound to pictures. 161 // Image buffers kept alive while they are bound to pictures.
171 std::map<int32_t, base::ScopedCFTypeRef<CVImageBufferRef>> picture_bindings_; 162 std::map<int32_t, base::ScopedCFTypeRef<CVImageBufferRef>> picture_bindings_;
172 163
173 // 164 //
174 // Decoder thread state. 165 // Decoder thread state.
175 // 166 //
176 VTDecompressionOutputCallbackRecord callback_; 167 VTDecompressionOutputCallbackRecord callback_;
177 base::ScopedCFTypeRef<CMFormatDescriptionRef> format_; 168 base::ScopedCFTypeRef<CMFormatDescriptionRef> format_;
178 base::ScopedCFTypeRef<VTDecompressionSessionRef> session_; 169 base::ScopedCFTypeRef<VTDecompressionSessionRef> session_;
179 media::H264Parser parser_; 170 media::H264Parser parser_;
171 gfx::Size coded_size_;
180 172
181 std::vector<uint8_t> last_sps_; 173 std::vector<uint8_t> last_sps_;
182 std::vector<uint8_t> last_spsext_; 174 std::vector<uint8_t> last_spsext_;
183 std::vector<uint8_t> last_pps_; 175 std::vector<uint8_t> last_pps_;
184 176
185 // 177 //
186 // Shared state (set up and torn down on GPU thread). 178 // Shared state (set up and torn down on GPU thread).
187 // 179 //
188 scoped_refptr<base::SingleThreadTaskRunner> gpu_task_runner_; 180 scoped_refptr<base::SingleThreadTaskRunner> gpu_task_runner_;
189 181
190 // This WeakPtrFactory does not need to be last as its pointers are bound to 182 // This WeakPtrFactory does not need to be last as its pointers are bound to
191 // the same thread it is destructed on (the GPU thread). 183 // the same thread it is destructed on (the GPU thread).
192 base::WeakPtrFactory<VTVideoDecodeAccelerator> weak_this_factory_; 184 base::WeakPtrFactory<VTVideoDecodeAccelerator> weak_this_factory_;
193 185
194 // Declared last to ensure that all decoder thread tasks complete before any 186 // Declared last to ensure that all decoder thread tasks complete before any
195 // state is destructed. 187 // state is destructed.
196 base::Thread decoder_thread_; 188 base::Thread decoder_thread_;
197 189
198 DISALLOW_COPY_AND_ASSIGN(VTVideoDecodeAccelerator); 190 DISALLOW_COPY_AND_ASSIGN(VTVideoDecodeAccelerator);
199 }; 191 };
200 192
201 } // namespace content 193 } // namespace content
202 194
203 #endif // CONTENT_COMMON_GPU_MEDIA_VT_VIDEO_DECODE_ACCELERATOR_H_ 195 #endif // CONTENT_COMMON_GPU_MEDIA_VT_VIDEO_DECODE_ACCELERATOR_H_
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698