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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_SCREENSHOT_DELEGATE_H_ | 5 #ifndef ASH_SCREENSHOT_DELEGATE_H_ |
| 6 #define ASH_SCREENSHOT_DELEGATE_H_ | 6 #define ASH_SCREENSHOT_DELEGATE_H_ |
| 7 | 7 |
| 8 namespace aura { | 8 namespace aura { |
| 9 class Window; | 9 class Window; |
| 10 } // namespace aura | 10 } // namespace aura |
| (...skipping 14 matching lines...) Expand all Loading... |
| 25 virtual void HandleTakeScreenshotForAllRootWindows() = 0; | 25 virtual void HandleTakeScreenshotForAllRootWindows() = 0; |
| 26 | 26 |
| 27 // The actual task of taking a partial screenshot for the given | 27 // The actual task of taking a partial screenshot for the given |
| 28 // window. | 28 // window. |
| 29 virtual void HandleTakePartialScreenshot( | 29 virtual void HandleTakePartialScreenshot( |
| 30 aura::Window* window, const gfx::Rect& rect) = 0; | 30 aura::Window* window, const gfx::Rect& rect) = 0; |
| 31 | 31 |
| 32 // Returns true if the system is ready to take screenshot. | 32 // Returns true if the system is ready to take screenshot. |
| 33 virtual bool CanTakeScreenshot() = 0; | 33 virtual bool CanTakeScreenshot() = 0; |
| 34 }; | 34 }; |
| 35 } // namespace ash | 35 |
| 36 } // namespace |
| 36 | 37 |
| 37 #endif // ASH_SCREENSHOT_DELEGATE_H_ | 38 #endif // ASH_SCREENSHOT_DELEGATE_H_ |
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