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| 1 // Copyright 2010 the V8 project authors. All rights reserved. | |
| 2 // Redistribution and use in source and binary forms, with or without | |
| 3 // modification, are permitted provided that the following conditions are | |
| 4 // met: | |
| 5 // | |
| 6 // * Redistributions of source code must retain the above copyright | |
| 7 // notice, this list of conditions and the following disclaimer. | |
| 8 // * Redistributions in binary form must reproduce the above | |
| 9 // copyright notice, this list of conditions and the following | |
| 10 // disclaimer in the documentation and/or other materials provided | |
| 11 // with the distribution. | |
| 12 // * Neither the name of Google Inc. nor the names of its | |
| 13 // contributors may be used to endorse or promote products derived | |
| 14 // from this software without specific prior written permission. | |
| 15 // | |
| 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 27 | |
| 28 | |
| 29 #ifndef V8_MIPS_VIRTUAL_FRAME_MIPS_H_ | |
| 30 #define V8_MIPS_VIRTUAL_FRAME_MIPS_H_ | |
| 31 | |
| 32 #include "register-allocator.h" | |
| 33 | |
| 34 namespace v8 { | |
| 35 namespace internal { | |
| 36 | |
| 37 // This dummy class is only used to create invalid virtual frames. | |
| 38 extern class InvalidVirtualFrameInitializer {}* kInvalidVirtualFrameInitializer; | |
| 39 | |
| 40 | |
| 41 // ------------------------------------------------------------------------- | |
| 42 // Virtual frames | |
| 43 // | |
| 44 // The virtual frame is an abstraction of the physical stack frame. It | |
| 45 // encapsulates the parameters, frame-allocated locals, and the expression | |
| 46 // stack. It supports push/pop operations on the expression stack, as well | |
| 47 // as random access to the expression stack elements, locals, and | |
| 48 // parameters. | |
| 49 | |
| 50 class VirtualFrame : public ZoneObject { | |
| 51 public: | |
| 52 class RegisterAllocationScope; | |
| 53 // A utility class to introduce a scope where the virtual frame is | |
| 54 // expected to remain spilled. The constructor spills the code | |
| 55 // generator's current frame, and keeps it spilled. | |
| 56 class SpilledScope BASE_EMBEDDED { | |
| 57 public: | |
| 58 explicit SpilledScope(VirtualFrame* frame) | |
| 59 : old_is_spilled_( | |
| 60 Isolate::Current()->is_virtual_frame_in_spilled_scope()) { | |
| 61 if (frame != NULL) { | |
| 62 if (!old_is_spilled_) { | |
| 63 frame->SpillAll(); | |
| 64 } else { | |
| 65 frame->AssertIsSpilled(); | |
| 66 } | |
| 67 } | |
| 68 Isolate::Current()->set_is_virtual_frame_in_spilled_scope(true); | |
| 69 } | |
| 70 ~SpilledScope() { | |
| 71 Isolate::Current()->set_is_virtual_frame_in_spilled_scope( | |
| 72 old_is_spilled_); | |
| 73 } | |
| 74 static bool is_spilled() { | |
| 75 return Isolate::Current()->is_virtual_frame_in_spilled_scope(); | |
| 76 } | |
| 77 | |
| 78 private: | |
| 79 int old_is_spilled_; | |
| 80 | |
| 81 SpilledScope() {} | |
| 82 | |
| 83 friend class RegisterAllocationScope; | |
| 84 }; | |
| 85 | |
| 86 class RegisterAllocationScope BASE_EMBEDDED { | |
| 87 public: | |
| 88 // A utility class to introduce a scope where the virtual frame | |
| 89 // is not spilled, ie. where register allocation occurs. Eventually | |
| 90 // when RegisterAllocationScope is ubiquitous it can be removed | |
| 91 // along with the (by then unused) SpilledScope class. | |
| 92 inline explicit RegisterAllocationScope(CodeGenerator* cgen); | |
| 93 inline ~RegisterAllocationScope(); | |
| 94 | |
| 95 private: | |
| 96 CodeGenerator* cgen_; | |
| 97 bool old_is_spilled_; | |
| 98 | |
| 99 RegisterAllocationScope() {} | |
| 100 }; | |
| 101 | |
| 102 // An illegal index into the virtual frame. | |
| 103 static const int kIllegalIndex = -1; | |
| 104 | |
| 105 // Construct an initial virtual frame on entry to a JS function. | |
| 106 inline VirtualFrame(); | |
| 107 | |
| 108 // Construct an invalid virtual frame, used by JumpTargets. | |
| 109 explicit inline VirtualFrame(InvalidVirtualFrameInitializer* dummy); | |
| 110 | |
| 111 // Construct a virtual frame as a clone of an existing one. | |
| 112 explicit inline VirtualFrame(VirtualFrame* original); | |
| 113 | |
| 114 inline CodeGenerator* cgen() const; | |
| 115 inline MacroAssembler* masm(); | |
| 116 | |
| 117 // The number of elements on the virtual frame. | |
| 118 int element_count() const { return element_count_; } | |
| 119 | |
| 120 // The height of the virtual expression stack. | |
| 121 inline int height() const; | |
| 122 | |
| 123 bool is_used(int num) { | |
| 124 switch (num) { | |
| 125 case 0: { // a0. | |
| 126 return kA0InUse[top_of_stack_state_]; | |
| 127 } | |
| 128 case 1: { // a1. | |
| 129 return kA1InUse[top_of_stack_state_]; | |
| 130 } | |
| 131 case 2: | |
| 132 case 3: | |
| 133 case 4: | |
| 134 case 5: | |
| 135 case 6: { // a2 to a3, t0 to t2. | |
| 136 ASSERT(num - kFirstAllocatedRegister < kNumberOfAllocatedRegisters); | |
| 137 ASSERT(num >= kFirstAllocatedRegister); | |
| 138 if ((register_allocation_map_ & | |
| 139 (1 << (num - kFirstAllocatedRegister))) == 0) { | |
| 140 return false; | |
| 141 } else { | |
| 142 return true; | |
| 143 } | |
| 144 } | |
| 145 default: { | |
| 146 ASSERT(num < kFirstAllocatedRegister || | |
| 147 num >= kFirstAllocatedRegister + kNumberOfAllocatedRegisters); | |
| 148 return false; | |
| 149 } | |
| 150 } | |
| 151 } | |
| 152 | |
| 153 // Add extra in-memory elements to the top of the frame to match an actual | |
| 154 // frame (eg, the frame after an exception handler is pushed). No code is | |
| 155 // emitted. | |
| 156 void Adjust(int count); | |
| 157 | |
| 158 // Forget elements from the top of the frame to match an actual frame (eg, | |
| 159 // the frame after a runtime call). No code is emitted except to bring the | |
| 160 // frame to a spilled state. | |
| 161 void Forget(int count); | |
| 162 | |
| 163 | |
| 164 // Spill all values from the frame to memory. | |
| 165 void SpillAll(); | |
| 166 | |
| 167 void AssertIsSpilled() const { | |
| 168 ASSERT(top_of_stack_state_ == NO_TOS_REGISTERS); | |
| 169 ASSERT(register_allocation_map_ == 0); | |
| 170 } | |
| 171 | |
| 172 void AssertIsNotSpilled() { | |
| 173 ASSERT(!SpilledScope::is_spilled()); | |
| 174 } | |
| 175 | |
| 176 // Spill all occurrences of a specific register from the frame. | |
| 177 void Spill(Register reg) { | |
| 178 UNIMPLEMENTED(); | |
| 179 } | |
| 180 | |
| 181 // Spill all occurrences of an arbitrary register if possible. Return the | |
| 182 // register spilled or no_reg if it was not possible to free any register | |
| 183 // (ie, they all have frame-external references). Unimplemented. | |
| 184 Register SpillAnyRegister(); | |
| 185 | |
| 186 // Make this virtual frame have a state identical to an expected virtual | |
| 187 // frame. As a side effect, code may be emitted to make this frame match | |
| 188 // the expected one. | |
| 189 void MergeTo(const VirtualFrame* expected, | |
| 190 Condition cond = al, | |
| 191 Register r1 = no_reg, | |
| 192 const Operand& r2 = Operand(no_reg)); | |
| 193 | |
| 194 void MergeTo(VirtualFrame* expected, | |
| 195 Condition cond = al, | |
| 196 Register r1 = no_reg, | |
| 197 const Operand& r2 = Operand(no_reg)); | |
| 198 | |
| 199 // Checks whether this frame can be branched to by the other frame. | |
| 200 bool IsCompatibleWith(const VirtualFrame* other) const { | |
| 201 return (tos_known_smi_map_ & (~other->tos_known_smi_map_)) == 0; | |
| 202 } | |
| 203 | |
| 204 inline void ForgetTypeInfo() { | |
| 205 tos_known_smi_map_ = 0; | |
| 206 } | |
| 207 | |
| 208 // Detach a frame from its code generator, perhaps temporarily. This | |
| 209 // tells the register allocator that it is free to use frame-internal | |
| 210 // registers. Used when the code generator's frame is switched from this | |
| 211 // one to NULL by an unconditional jump. | |
| 212 void DetachFromCodeGenerator() { | |
| 213 } | |
| 214 | |
| 215 // (Re)attach a frame to its code generator. This informs the register | |
| 216 // allocator that the frame-internal register references are active again. | |
| 217 // Used when a code generator's frame is switched from NULL to this one by | |
| 218 // binding a label. | |
| 219 void AttachToCodeGenerator() { | |
| 220 } | |
| 221 | |
| 222 // Emit code for the physical JS entry and exit frame sequences. After | |
| 223 // calling Enter, the virtual frame is ready for use; and after calling | |
| 224 // Exit it should not be used. Note that Enter does not allocate space in | |
| 225 // the physical frame for storing frame-allocated locals. | |
| 226 void Enter(); | |
| 227 void Exit(); | |
| 228 | |
| 229 // Prepare for returning from the frame by elements in the virtual frame. | |
| 230 // This avoids generating unnecessary merge code when jumping to the shared | |
| 231 // return site. No spill code emitted. Value to return should be in v0. | |
| 232 inline void PrepareForReturn(); | |
| 233 | |
| 234 // Number of local variables after when we use a loop for allocating. | |
| 235 static const int kLocalVarBound = 5; | |
| 236 | |
| 237 // Allocate and initialize the frame-allocated locals. | |
| 238 void AllocateStackSlots(); | |
| 239 | |
| 240 // The current top of the expression stack as an assembly operand. | |
| 241 MemOperand Top() { | |
| 242 AssertIsSpilled(); | |
| 243 return MemOperand(sp, 0); | |
| 244 } | |
| 245 | |
| 246 // An element of the expression stack as an assembly operand. | |
| 247 MemOperand ElementAt(int index) { | |
| 248 int adjusted_index = index - kVirtualElements[top_of_stack_state_]; | |
| 249 ASSERT(adjusted_index >= 0); | |
| 250 return MemOperand(sp, adjusted_index * kPointerSize); | |
| 251 } | |
| 252 | |
| 253 bool KnownSmiAt(int index) { | |
| 254 if (index >= kTOSKnownSmiMapSize) return false; | |
| 255 return (tos_known_smi_map_ & (1 << index)) != 0; | |
| 256 } | |
| 257 // A frame-allocated local as an assembly operand. | |
| 258 inline MemOperand LocalAt(int index); | |
| 259 | |
| 260 // Push the address of the receiver slot on the frame. | |
| 261 void PushReceiverSlotAddress(); | |
| 262 | |
| 263 // The function frame slot. | |
| 264 MemOperand Function() { return MemOperand(fp, kFunctionOffset); } | |
| 265 | |
| 266 // The context frame slot. | |
| 267 MemOperand Context() { return MemOperand(fp, kContextOffset); } | |
| 268 | |
| 269 // A parameter as an assembly operand. | |
| 270 inline MemOperand ParameterAt(int index); | |
| 271 | |
| 272 // The receiver frame slot. | |
| 273 inline MemOperand Receiver(); | |
| 274 | |
| 275 // Push a try-catch or try-finally handler on top of the virtual frame. | |
| 276 void PushTryHandler(HandlerType type); | |
| 277 | |
| 278 // Call stub given the number of arguments it expects on (and | |
| 279 // removes from) the stack. | |
| 280 inline void CallStub(CodeStub* stub, int arg_count); | |
| 281 | |
| 282 // Call JS function from top of the stack with arguments | |
| 283 // taken from the stack. | |
| 284 void CallJSFunction(int arg_count); | |
| 285 | |
| 286 // Call runtime given the number of arguments expected on (and | |
| 287 // removed from) the stack. | |
| 288 void CallRuntime(const Runtime::Function* f, int arg_count); | |
| 289 void CallRuntime(Runtime::FunctionId id, int arg_count); | |
| 290 | |
| 291 #ifdef ENABLE_DEBUGGER_SUPPORT | |
| 292 void DebugBreak(); | |
| 293 #endif | |
| 294 | |
| 295 // Invoke builtin given the number of arguments it expects on (and | |
| 296 // removes from) the stack. | |
| 297 void InvokeBuiltin(Builtins::JavaScript id, | |
| 298 InvokeFlag flag, | |
| 299 int arg_count); | |
| 300 | |
| 301 // Call load IC. Receiver is on the stack and is consumed. Result is returned | |
| 302 // in v0. | |
| 303 void CallLoadIC(Handle<String> name, RelocInfo::Mode mode); | |
| 304 | |
| 305 // Call store IC. If the load is contextual, value is found on top of the | |
| 306 // frame. If not, value and receiver are on the frame. Both are consumed. | |
| 307 // Result is returned in v0. | |
| 308 void CallStoreIC(Handle<String> name, bool is_contextual); | |
| 309 | |
| 310 // Call keyed load IC. Key and receiver are on the stack. Both are consumed. | |
| 311 // Result is returned in v0. | |
| 312 void CallKeyedLoadIC(); | |
| 313 | |
| 314 // Call keyed store IC. Value, key and receiver are on the stack. All three | |
| 315 // are consumed. Result is returned in v0 (and a0). | |
| 316 void CallKeyedStoreIC(); | |
| 317 | |
| 318 // Call into an IC stub given the number of arguments it removes | |
| 319 // from the stack. Register arguments to the IC stub are implicit, | |
| 320 // and depend on the type of IC stub. | |
| 321 void CallCodeObject(Handle<Code> ic, | |
| 322 RelocInfo::Mode rmode, | |
| 323 int dropped_args); | |
| 324 | |
| 325 // Drop a number of elements from the top of the expression stack. May | |
| 326 // emit code to affect the physical frame. Does not clobber any registers | |
| 327 // excepting possibly the stack pointer. | |
| 328 void Drop(int count); | |
| 329 | |
| 330 // Drop one element. | |
| 331 void Drop() { Drop(1); } | |
| 332 | |
| 333 // Pop an element from the top of the expression stack. Discards | |
| 334 // the result. | |
| 335 void Pop(); | |
| 336 | |
| 337 // Pop an element from the top of the expression stack. The register | |
| 338 // will be one normally used for the top of stack register allocation | |
| 339 // so you can't hold on to it if you push on the stack. | |
| 340 Register PopToRegister(Register but_not_to_this_one = no_reg); | |
| 341 | |
| 342 // Look at the top of the stack. The register returned is aliased and | |
| 343 // must be copied to a scratch register before modification. | |
| 344 Register Peek(); | |
| 345 | |
| 346 // Look at the value beneath the top of the stack. The register returned is | |
| 347 // aliased and must be copied to a scratch register before modification. | |
| 348 Register Peek2(); | |
| 349 | |
| 350 // Duplicate the top of stack. | |
| 351 void Dup(); | |
| 352 | |
| 353 // Duplicate the two elements on top of stack. | |
| 354 void Dup2(); | |
| 355 | |
| 356 // Flushes all registers, but it puts a copy of the top-of-stack in a0. | |
| 357 void SpillAllButCopyTOSToA0(); | |
| 358 | |
| 359 // Flushes all registers, but it puts a copy of the top-of-stack in a1. | |
| 360 void SpillAllButCopyTOSToA1(); | |
| 361 | |
| 362 // Flushes all registers, but it puts a copy of the top-of-stack in a1 | |
| 363 // and the next value on the stack in a0. | |
| 364 void SpillAllButCopyTOSToA1A0(); | |
| 365 | |
| 366 // Pop and save an element from the top of the expression stack and | |
| 367 // emit a corresponding pop instruction. | |
| 368 void EmitPop(Register reg); | |
| 369 // Same but for multiple registers | |
| 370 void EmitMultiPop(RegList regs); | |
| 371 void EmitMultiPopReversed(RegList regs); | |
| 372 | |
| 373 | |
| 374 // Takes the top two elements and puts them in a0 (top element) and a1 | |
| 375 // (second element). | |
| 376 void PopToA1A0(); | |
| 377 | |
| 378 // Takes the top element and puts it in a1. | |
| 379 void PopToA1(); | |
| 380 | |
| 381 // Takes the top element and puts it in a0. | |
| 382 void PopToA0(); | |
| 383 | |
| 384 // Push an element on top of the expression stack and emit a | |
| 385 // corresponding push instruction. | |
| 386 void EmitPush(Register reg, TypeInfo type_info = TypeInfo::Unknown()); | |
| 387 void EmitPush(Operand operand, TypeInfo type_info = TypeInfo::Unknown()); | |
| 388 void EmitPush(MemOperand operand, TypeInfo type_info = TypeInfo::Unknown()); | |
| 389 void EmitPushRoot(Heap::RootListIndex index); | |
| 390 | |
| 391 // Overwrite the nth thing on the stack. If the nth position is in a | |
| 392 // register then this turns into a Move, otherwise an sw. Afterwards | |
| 393 // you can still use the register even if it is a register that can be | |
| 394 // used for TOS (a0 or a1). | |
| 395 void SetElementAt(Register reg, int this_far_down); | |
| 396 | |
| 397 // Get a register which is free and which must be immediately used to | |
| 398 // push on the top of the stack. | |
| 399 Register GetTOSRegister(); | |
| 400 | |
| 401 // Same but for multiple registers. | |
| 402 void EmitMultiPush(RegList regs); | |
| 403 void EmitMultiPushReversed(RegList regs); | |
| 404 | |
| 405 static Register scratch0() { return t4; } | |
| 406 static Register scratch1() { return t5; } | |
| 407 static Register scratch2() { return t6; } | |
| 408 | |
| 409 private: | |
| 410 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset; | |
| 411 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset; | |
| 412 static const int kContextOffset = StandardFrameConstants::kContextOffset; | |
| 413 | |
| 414 static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize; | |
| 415 static const int kPreallocatedElements = 5 + 8; // 8 expression stack slots. | |
| 416 | |
| 417 // 5 states for the top of stack, which can be in memory or in a0 and a1. | |
| 418 enum TopOfStack { NO_TOS_REGISTERS, A0_TOS, A1_TOS, A1_A0_TOS, A0_A1_TOS, | |
| 419 TOS_STATES}; | |
| 420 static const int kMaxTOSRegisters = 2; | |
| 421 | |
| 422 static const bool kA0InUse[TOS_STATES]; | |
| 423 static const bool kA1InUse[TOS_STATES]; | |
| 424 static const int kVirtualElements[TOS_STATES]; | |
| 425 static const TopOfStack kStateAfterPop[TOS_STATES]; | |
| 426 static const TopOfStack kStateAfterPush[TOS_STATES]; | |
| 427 static const Register kTopRegister[TOS_STATES]; | |
| 428 static const Register kBottomRegister[TOS_STATES]; | |
| 429 | |
| 430 // We allocate up to 5 locals in registers. | |
| 431 static const int kNumberOfAllocatedRegisters = 5; | |
| 432 // r2 to r6 are allocated to locals. | |
| 433 static const int kFirstAllocatedRegister = 2; | |
| 434 | |
| 435 static const Register kAllocatedRegisters[kNumberOfAllocatedRegisters]; | |
| 436 | |
| 437 static Register AllocatedRegister(int r) { | |
| 438 ASSERT(r >= 0 && r < kNumberOfAllocatedRegisters); | |
| 439 return kAllocatedRegisters[r]; | |
| 440 } | |
| 441 | |
| 442 // The number of elements on the stack frame. | |
| 443 int element_count_; | |
| 444 TopOfStack top_of_stack_state_:3; | |
| 445 int register_allocation_map_:kNumberOfAllocatedRegisters; | |
| 446 static const int kTOSKnownSmiMapSize = 4; | |
| 447 unsigned tos_known_smi_map_:kTOSKnownSmiMapSize; | |
| 448 | |
| 449 // The index of the element that is at the processor's stack pointer | |
| 450 // (the sp register). For now since everything is in memory it is given | |
| 451 // by the number of elements on the not-very-virtual stack frame. | |
| 452 int stack_pointer() { return element_count_ - 1; } | |
| 453 | |
| 454 // The number of frame-allocated locals and parameters respectively. | |
| 455 inline int parameter_count() const; | |
| 456 inline int local_count() const; | |
| 457 | |
| 458 // The index of the element that is at the processor's frame pointer | |
| 459 // (the fp register). The parameters, receiver, function, and context | |
| 460 // are below the frame pointer. | |
| 461 inline int frame_pointer() const; | |
| 462 | |
| 463 // The index of the first parameter. The receiver lies below the first | |
| 464 // parameter. | |
| 465 int param0_index() { return 1; } | |
| 466 | |
| 467 // The index of the context slot in the frame. It is immediately | |
| 468 // below the frame pointer. | |
| 469 inline int context_index(); | |
| 470 | |
| 471 // The index of the function slot in the frame. It is below the frame | |
| 472 // pointer and context slot. | |
| 473 inline int function_index(); | |
| 474 | |
| 475 // The index of the first local. Between the frame pointer and the | |
| 476 // locals lies the return address. | |
| 477 inline int local0_index() const; | |
| 478 | |
| 479 // The index of the base of the expression stack. | |
| 480 inline int expression_base_index() const; | |
| 481 | |
| 482 // Convert a frame index into a frame pointer relative offset into the | |
| 483 // actual stack. | |
| 484 inline int fp_relative(int index); | |
| 485 | |
| 486 // Spill all elements in registers. Spill the top spilled_args elements | |
| 487 // on the frame. Sync all other frame elements. | |
| 488 // Then drop dropped_args elements from the virtual frame, to match | |
| 489 // the effect of an upcoming call that will drop them from the stack. | |
| 490 void PrepareForCall(int spilled_args, int dropped_args); | |
| 491 | |
| 492 // If all top-of-stack registers are in use then the lowest one is pushed | |
| 493 // onto the physical stack and made free. | |
| 494 void EnsureOneFreeTOSRegister(); | |
| 495 | |
| 496 // Emit instructions to get the top of stack state from where we are to where | |
| 497 // we want to be. | |
| 498 void MergeTOSTo(TopOfStack expected_state, | |
| 499 Condition cond = al, | |
| 500 Register r1 = no_reg, | |
| 501 const Operand& r2 = Operand(no_reg)); | |
| 502 | |
| 503 inline bool Equals(const VirtualFrame* other); | |
| 504 | |
| 505 inline void LowerHeight(int count) { | |
| 506 element_count_ -= count; | |
| 507 if (count >= kTOSKnownSmiMapSize) { | |
| 508 tos_known_smi_map_ = 0; | |
| 509 } else { | |
| 510 tos_known_smi_map_ >>= count; | |
| 511 } | |
| 512 } | |
| 513 | |
| 514 inline void RaiseHeight(int count, unsigned known_smi_map = 0) { | |
| 515 ASSERT(known_smi_map < (1u << count)); | |
| 516 element_count_ += count; | |
| 517 if (count >= kTOSKnownSmiMapSize) { | |
| 518 tos_known_smi_map_ = known_smi_map; | |
| 519 } else { | |
| 520 tos_known_smi_map_ = ((tos_known_smi_map_ << count) | known_smi_map); | |
| 521 } | |
| 522 } | |
| 523 friend class JumpTarget; | |
| 524 }; | |
| 525 | |
| 526 | |
| 527 } } // namespace v8::internal | |
| 528 | |
| 529 #endif // V8_MIPS_VIRTUAL_FRAME_MIPS_H_ | |
| 530 | |
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