| Index: gm/fontmgr.cpp
|
| diff --git a/gm/fontmgr.cpp b/gm/fontmgr.cpp
|
| index be2b11a272fbf6f04d6f607d58c6d70417f8f649..99cff6e4d38a0c95cab7fc7d22132edd2c514083 100644
|
| --- a/gm/fontmgr.cpp
|
| +++ b/gm/fontmgr.cpp
|
| @@ -33,16 +33,13 @@ static SkScalar drawString(SkCanvas* canvas, const SkString& text, SkScalar x,
|
|
|
| static SkScalar drawCharacter(SkCanvas* canvas, uint32_t character, SkScalar x,
|
| SkScalar y, SkPaint& paint, SkFontMgr* fm,
|
| - const char* fontName, const char* bpc47,
|
| + const char* fontName, const char* bcp47[], int bcp47Count,
|
| const SkFontStyle& fontStyle) {
|
| // find typeface containing the requested character and draw it
|
| SkString ch;
|
| ch.appendUnichar(character);
|
| -#ifdef SK_FM_NEW_MATCH_FAMILY_STYLE_CHARACTER
|
| - SkTypeface* typeface = fm->matchFamilyStyleCharacter(fontName, fontStyle, &bpc47, 1, character);
|
| -#else
|
| - SkTypeface* typeface = fm->matchFamilyStyleCharacter(fontName, fontStyle, bpc47, character);
|
| -#endif
|
| + SkTypeface* typeface = fm->matchFamilyStyleCharacter(fontName, fontStyle,
|
| + bcp47, bcp47Count, character);
|
| SkSafeUnref(paint.setTypeface(typeface));
|
| x = drawString(canvas, ch, x, y, paint) + 20;
|
|
|
| @@ -60,6 +57,9 @@ static SkScalar drawCharacter(SkCanvas* canvas, uint32_t character, SkScalar x,
|
| return drawString(canvas, ch, x, y, paint) + 20;
|
| }
|
|
|
| +static const char* zh = "zh";
|
| +static const char* ja = "ja";
|
| +
|
| class FontMgrGM : public skiagm::GM {
|
| public:
|
| FontMgrGM(SkFontMgr* fontMgr = NULL) {
|
| @@ -113,10 +113,10 @@ protected:
|
| x = drawString(canvas, sname, x, y, paint) + 20;
|
|
|
| // check to see that we get different glyphs in japanese and chinese
|
| - x = drawCharacter(canvas, 0x5203, x, y, paint, fm, fName.c_str(), "zh", fs);
|
| - x = drawCharacter(canvas, 0x5203, x, y, paint, fm, fName.c_str(), "ja", fs);
|
| + x = drawCharacter(canvas, 0x5203, x, y, paint, fm, fName.c_str(), &zh, 1, fs);
|
| + x = drawCharacter(canvas, 0x5203, x, y, paint, fm, fName.c_str(), &ja, 1, fs);
|
| // check that emoji characters are found
|
| - x = drawCharacter(canvas, 0x1f601, x, y, paint, fm, fName.c_str(), NULL, fs);
|
| + x = drawCharacter(canvas, 0x1f601, x, y, paint, fm, fName.c_str(), NULL, 0, fs);
|
| }
|
| y += 24;
|
| }
|
|
|