OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
(...skipping 82 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
93 | 93 |
94 void setOpacity(float opacity) { m_opacity = opacity; } | 94 void setOpacity(float opacity) { m_opacity = opacity; } |
95 float opacity() const { return m_opacity; } | 95 float opacity() const { return m_opacity; } |
96 | 96 |
97 void setPosition(const FloatPoint& position) { m_position = position; } | 97 void setPosition(const FloatPoint& position) { m_position = position; } |
98 const FloatPoint& position() const { return m_position; } | 98 const FloatPoint& position() const { return m_position; } |
99 | 99 |
100 void setPreserves3D(bool preserves3D) { m_preserves3D = preserves3D; } | 100 void setPreserves3D(bool preserves3D) { m_preserves3D = preserves3D; } |
101 bool preserves3D() const { return m_preserves3D; } | 101 bool preserves3D() const { return m_preserves3D; } |
102 | 102 |
| 103 void setUsesLayerScissor(bool usesLayerScissor) { m_usesLayerScissor = usesL
ayerScissor; } |
| 104 bool usesLayerScissor() const { return m_usesLayerScissor; } |
| 105 |
103 void setSublayerTransform(const TransformationMatrix& sublayerTransform) { m
_sublayerTransform = sublayerTransform; } | 106 void setSublayerTransform(const TransformationMatrix& sublayerTransform) { m
_sublayerTransform = sublayerTransform; } |
104 const TransformationMatrix& sublayerTransform() const { return m_sublayerTra
nsform; } | 107 const TransformationMatrix& sublayerTransform() const { return m_sublayerTra
nsform; } |
105 | 108 |
106 void setTransform(const TransformationMatrix& transform) { m_transform = tra
nsform; } | 109 void setTransform(const TransformationMatrix& transform) { m_transform = tra
nsform; } |
107 const TransformationMatrix& transform() const { return m_transform; } | 110 const TransformationMatrix& transform() const { return m_transform; } |
108 | 111 |
109 void setName(const String& name) { m_name = name; } | 112 void setName(const String& name) { m_name = name; } |
110 const String& name() const { return m_name; } | 113 const String& name() const { return m_name; } |
111 | 114 |
112 // Debug layer border - visual effect only, do not change geometry/clipping/
etc. | 115 // Debug layer border - visual effect only, do not change geometry/clipping/
etc. |
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
176 | 179 |
177 // Whether the "back" of this layer should draw. | 180 // Whether the "back" of this layer should draw. |
178 bool m_doubleSided; | 181 bool m_doubleSided; |
179 | 182 |
180 bool m_masksToBounds; | 183 bool m_masksToBounds; |
181 float m_opacity; | 184 float m_opacity; |
182 FloatPoint m_position; | 185 FloatPoint m_position; |
183 bool m_preserves3D; | 186 bool m_preserves3D; |
184 TransformationMatrix m_sublayerTransform; | 187 TransformationMatrix m_sublayerTransform; |
185 TransformationMatrix m_transform; | 188 TransformationMatrix m_transform; |
| 189 bool m_usesLayerScissor; |
186 | 190 |
187 // Properties owned exclusively by this CCLayerImpl. | 191 // Properties owned exclusively by this CCLayerImpl. |
188 // Debugging. | 192 // Debugging. |
189 #ifndef NDEBUG | 193 #ifndef NDEBUG |
190 int m_debugID; | 194 int m_debugID; |
191 #endif | 195 #endif |
192 | 196 |
193 String m_name; | 197 String m_name; |
194 | 198 |
195 // Render surface this layer draws into. This is a surface that can belong | 199 // Render surface this layer draws into. This is a surface that can belong |
(...skipping 25 matching lines...) Expand all Loading... |
221 // Hierarchical bounding rect containing the layer and its descendants. | 225 // Hierarchical bounding rect containing the layer and its descendants. |
222 IntRect m_drawableContentRect; | 226 IntRect m_drawableContentRect; |
223 | 227 |
224 // Points to the layer renderer that updates and draws this layer. | 228 // Points to the layer renderer that updates and draws this layer. |
225 RefPtr<LayerRendererChromium> m_layerRenderer; | 229 RefPtr<LayerRendererChromium> m_layerRenderer; |
226 }; | 230 }; |
227 | 231 |
228 } | 232 } |
229 | 233 |
230 #endif // CCLayerImpl_h | 234 #endif // CCLayerImpl_h |
OLD | NEW |