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Side by Side Diff: sky/engine/core/dom/shadow/ElementShadow.cpp

Issue 704413007: Remove HTMLShadowElement. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Neither the name of Google Inc. nor the names of its 10 * * Neither the name of Google Inc. nor the names of its
(...skipping 15 matching lines...) Expand all
26 26
27 #include "config.h" 27 #include "config.h"
28 #include "core/dom/shadow/ElementShadow.h" 28 #include "core/dom/shadow/ElementShadow.h"
29 29
30 #include "core/css/StyleSheetList.h" 30 #include "core/css/StyleSheetList.h"
31 #include "core/dom/Document.h" 31 #include "core/dom/Document.h"
32 #include "core/dom/ElementTraversal.h" 32 #include "core/dom/ElementTraversal.h"
33 #include "core/dom/NodeTraversal.h" 33 #include "core/dom/NodeTraversal.h"
34 #include "core/dom/shadow/ContentDistribution.h" 34 #include "core/dom/shadow/ContentDistribution.h"
35 #include "core/html/HTMLContentElement.h" 35 #include "core/html/HTMLContentElement.h"
36 #include "core/html/HTMLShadowElement.h"
37 #include "platform/EventDispatchForbiddenScope.h" 36 #include "platform/EventDispatchForbiddenScope.h"
38 #include "platform/ScriptForbiddenScope.h" 37 #include "platform/ScriptForbiddenScope.h"
39 38
40 namespace blink { 39 namespace blink {
41 40
42 class DistributionPool final { 41 class DistributionPool final {
43 STACK_ALLOCATED(); 42 STACK_ALLOCATED();
44 public: 43 public:
45 explicit DistributionPool(const ContainerNode&); 44 explicit DistributionPool(const ContainerNode&);
46 void clear(); 45 void clear();
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243 const DestinationInsertionPoints* ElementShadow::destinationInsertionPointsFor(c onst Node* key) const 242 const DestinationInsertionPoints* ElementShadow::destinationInsertionPointsFor(c onst Node* key) const
244 { 243 {
245 ASSERT(key && !key->document().childNeedsDistributionRecalc()); 244 ASSERT(key && !key->document().childNeedsDistributionRecalc());
246 NodeToDestinationInsertionPoints::const_iterator it = m_nodeToInsertionPoint s.find(key); 245 NodeToDestinationInsertionPoints::const_iterator it = m_nodeToInsertionPoint s.find(key);
247 return it == m_nodeToInsertionPoints.end() ? 0: &it->value; 246 return it == m_nodeToInsertionPoints.end() ? 0: &it->value;
248 } 247 }
249 248
250 void ElementShadow::distribute() 249 void ElementShadow::distribute()
251 { 250 {
252 host()->setNeedsStyleRecalc(SubtreeStyleChange); 251 host()->setNeedsStyleRecalc(SubtreeStyleChange);
253 Vector<RawPtr<HTMLShadowElement>, 32> shadowInsertionPoints;
254 DistributionPool pool(*host()); 252 DistributionPool pool(*host());
255 253
256 for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadow Root()) { 254 for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadow Root()) {
257 HTMLShadowElement* shadowInsertionPoint = 0;
258 const Vector<RefPtr<InsertionPoint> >& insertionPoints = root->descendan tInsertionPoints(); 255 const Vector<RefPtr<InsertionPoint> >& insertionPoints = root->descendan tInsertionPoints();
259 for (size_t i = 0; i < insertionPoints.size(); ++i) { 256 for (size_t i = 0; i < insertionPoints.size(); ++i) {
260 InsertionPoint* point = insertionPoints[i].get(); 257 InsertionPoint* point = insertionPoints[i].get();
261 if (!point->isActive()) 258 if (!point->isActive())
262 continue; 259 continue;
263 if (isHTMLShadowElement(*point)) { 260 pool.distributeTo(point, this);
264 ASSERT(!shadowInsertionPoint); 261 if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*point))
265 shadowInsertionPoint = toHTMLShadowElement(point); 262 shadow->setNeedsDistributionRecalc();
266 shadowInsertionPoints.append(shadowInsertionPoint);
267 } else {
268 pool.distributeTo(point, this);
269 if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*poi nt))
270 shadow->setNeedsDistributionRecalc();
271 }
272 } 263 }
273 } 264 }
274
275 for (size_t i = shadowInsertionPoints.size(); i > 0; --i) {
276 HTMLShadowElement* shadowInsertionPoint = shadowInsertionPoints[i - 1];
277 ShadowRoot* root = shadowInsertionPoint->containingShadowRoot();
278 ASSERT(root);
279 if (root->isOldest()) {
280 pool.distributeTo(shadowInsertionPoint, this);
281 } else {
282 DistributionPool olderShadowRootPool(*root->olderShadowRoot());
283 olderShadowRootPool.distributeTo(shadowInsertionPoint, this);
284 root->olderShadowRoot()->setShadowInsertionPointOfYoungerShadowRoot( shadowInsertionPoint);
285 }
286 if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*shadowInser tionPoint))
287 shadow->setNeedsDistributionRecalc();
288 }
289 } 265 }
290 266
291 void ElementShadow::didDistributeNode(const Node* node, InsertionPoint* insertio nPoint) 267 void ElementShadow::didDistributeNode(const Node* node, InsertionPoint* insertio nPoint)
292 { 268 {
293 NodeToDestinationInsertionPoints::AddResult result = m_nodeToInsertionPoints .add(node, DestinationInsertionPoints()); 269 NodeToDestinationInsertionPoints::AddResult result = m_nodeToInsertionPoints .add(node, DestinationInsertionPoints());
294 result.storedValue->value.append(insertionPoint); 270 result.storedValue->value.append(insertionPoint);
295 } 271 }
296 272
297 const SelectRuleFeatureSet& ElementShadow::ensureSelectFeatureSet() 273 const SelectRuleFeatureSet& ElementShadow::ensureSelectFeatureSet()
298 { 274 {
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330 if (shadow->needsSelectFeatureSet()) 306 if (shadow->needsSelectFeatureSet())
331 break; 307 break;
332 shadow->setNeedsSelectFeatureSet(); 308 shadow->setNeedsSelectFeatureSet();
333 } 309 }
334 setNeedsDistributionRecalc(); 310 setNeedsDistributionRecalc();
335 } 311 }
336 312
337 void ElementShadow::clearDistribution() 313 void ElementShadow::clearDistribution()
338 { 314 {
339 m_nodeToInsertionPoints.clear(); 315 m_nodeToInsertionPoints.clear();
340
341 for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadow Root())
342 root->setShadowInsertionPointOfYoungerShadowRoot(nullptr);
343 } 316 }
344 317
345 void ElementShadow::trace(Visitor* visitor) 318 void ElementShadow::trace(Visitor* visitor)
346 { 319 {
347 #if ENABLE(OILPAN) 320 #if ENABLE(OILPAN)
348 visitor->trace(m_nodeToInsertionPoints); 321 visitor->trace(m_nodeToInsertionPoints);
349 visitor->trace(m_selectFeatures); 322 visitor->trace(m_selectFeatures);
350 // Shadow roots are linked with previous and next pointers which are traced. 323 // Shadow roots are linked with previous and next pointers which are traced.
351 // It is therefore enough to trace one of the shadow roots here and the 324 // It is therefore enough to trace one of the shadow roots here and the
352 // rest will be traced from there. 325 // rest will be traced from there.
353 visitor->trace(m_shadowRoots.head()); 326 visitor->trace(m_shadowRoots.head());
354 #endif 327 #endif
355 } 328 }
356 329
357 } // namespace 330 } // namespace
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