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Side by Side Diff: sky/engine/bindings/core/v8/ScriptController.h

Issue 703593003: Move exports from Document to Module (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved. 2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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37 #include "wtf/Forward.h" 37 #include "wtf/Forward.h"
38 #include "wtf/HashMap.h" 38 #include "wtf/HashMap.h"
39 #include "wtf/RefCounted.h" 39 #include "wtf/RefCounted.h"
40 #include "wtf/Vector.h" 40 #include "wtf/Vector.h"
41 #include "wtf/text/TextPosition.h" 41 #include "wtf/text/TextPosition.h"
42 #include <v8.h> 42 #include <v8.h>
43 43
44 namespace blink { 44 namespace blink {
45 45
46 class DOMWrapperWorld; 46 class DOMWrapperWorld;
47 class Document;
48 class ExecutionContext; 47 class ExecutionContext;
49 class Event; 48 class Event;
50 class HTMLDocument; 49 class HTMLDocument;
51 class KURL; 50 class KURL;
52 class LocalFrame; 51 class LocalFrame;
52 class AbstractModule;
53 class ScriptState; 53 class ScriptState;
54 class ScriptSourceCode; 54 class ScriptSourceCode;
55 class WindowProxy; 55 class WindowProxy;
56 class Widget; 56 class Widget;
57 57
58 typedef WTF::Vector<v8::Extension*> V8Extensions; 58 typedef WTF::Vector<v8::Extension*> V8Extensions;
59 59
60 class ScriptController { 60 class ScriptController {
61 public: 61 public:
62 ScriptController(LocalFrame*); 62 ScriptController(LocalFrame*);
63 ~ScriptController(); 63 ~ScriptController();
64 64
65 bool initializeMainWorld(); 65 bool initializeMainWorld();
66 WindowProxy* windowProxy(DOMWrapperWorld&); 66 WindowProxy* windowProxy(DOMWrapperWorld&);
67 WindowProxy* existingWindowProxy(DOMWrapperWorld&); 67 WindowProxy* existingWindowProxy(DOMWrapperWorld&);
68 68
69 // Evaluate JavaScript in the main world. 69 // Evaluate JavaScript in the main world.
70 void executeScriptInMainWorld(const String&); 70 void executeScriptInMainWorld(const String&);
71 void executeScriptInMainWorld(const ScriptSourceCode&); 71 void executeScriptInMainWorld(const ScriptSourceCode&);
72 v8::Local<v8::Value> executeScriptInMainWorldAndReturnValue(const ScriptSour ceCode&); 72 v8::Local<v8::Value> executeScriptInMainWorldAndReturnValue(const ScriptSour ceCode&);
73 v8::Local<v8::Value> executeScriptAndReturnValue(v8::Handle<v8::Context>, co nst ScriptSourceCode&); 73 v8::Local<v8::Value> executeScriptAndReturnValue(v8::Handle<v8::Context>, co nst ScriptSourceCode&);
74 74
75 void executeModuleScript(Document& document, const String& source, const Tex tPosition& textPosition); 75 void executeModuleScript(AbstractModule*, const String& source, const TextPo sition& textPosition);
eseidel 2014/11/10 23:30:19 I would use & based on our in-person discussion.
76 76
77 // Executes JavaScript in an isolated world. The script gets its own global scope, 77 // Executes JavaScript in an isolated world. The script gets its own global scope,
78 // its own prototypes for intrinsic JavaScript objects (String, Array, and s o-on), 78 // its own prototypes for intrinsic JavaScript objects (String, Array, and s o-on),
79 // and its own wrappers for all DOM nodes and DOM constructors. 79 // and its own wrappers for all DOM nodes and DOM constructors.
80 // 80 //
81 // If an isolated world with the specified ID already exists, it is reused. 81 // If an isolated world with the specified ID already exists, it is reused.
82 // Otherwise, a new world is created. 82 // Otherwise, a new world is created.
83 // 83 //
84 // FIXME: Get rid of extensionGroup here. 84 // FIXME: Get rid of extensionGroup here.
85 void executeScriptInIsolatedWorld(int worldID, const Vector<ScriptSourceCode >& sources, int extensionGroup, Vector<v8::Local<v8::Value> >* results); 85 void executeScriptInIsolatedWorld(int worldID, const Vector<ScriptSourceCode >& sources, int extensionGroup, Vector<v8::Local<v8::Value> >* results);
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117 const String* m_sourceURL; 117 const String* m_sourceURL;
118 v8::Isolate* m_isolate; 118 v8::Isolate* m_isolate;
119 119
120 OwnPtr<WindowProxy> m_windowProxy; 120 OwnPtr<WindowProxy> m_windowProxy;
121 IsolatedWorldMap m_isolatedWorlds; 121 IsolatedWorldMap m_isolatedWorlds;
122 }; 122 };
123 123
124 } // namespace blink 124 } // namespace blink
125 125
126 #endif // ScriptController_h 126 #endif // ScriptController_h
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