| OLD | NEW |
| (Empty) |
| 1 /* | |
| 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions | |
| 6 * are met: | |
| 7 * | |
| 8 * 1. Redistributions of source code must retain the above | |
| 9 * copyright notice, this list of conditions and the following | |
| 10 * disclaimer. | |
| 11 * 2. Redistributions in binary form must reproduce the above | |
| 12 * copyright notice, this list of conditions and the following | |
| 13 * disclaimer in the documentation and/or other materials | |
| 14 * provided with the distribution. | |
| 15 * | |
| 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 17 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 18 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | |
| 19 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE | |
| 20 * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, | |
| 21 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
| 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | |
| 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | |
| 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
| 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | |
| 27 * OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 28 */ | |
| 29 | |
| 30 #ifndef RectangleShape_h | |
| 31 #define RectangleShape_h | |
| 32 | |
| 33 #include "core/rendering/shapes/Shape.h" | |
| 34 #include "platform/geometry/FloatPoint.h" | |
| 35 #include "platform/geometry/FloatRect.h" | |
| 36 #include "platform/geometry/FloatSize.h" | |
| 37 #include "wtf/Assertions.h" | |
| 38 | |
| 39 namespace blink { | |
| 40 | |
| 41 class RectangleShape final : public Shape { | |
| 42 public: | |
| 43 RectangleShape(const FloatRect& bounds, const FloatSize& radii) | |
| 44 : Shape() | |
| 45 , m_bounds(bounds) | |
| 46 , m_radii(radii) | |
| 47 { | |
| 48 } | |
| 49 | |
| 50 virtual LayoutRect shapeMarginLogicalBoundingBox() const override { return s
tatic_cast<LayoutRect>(shapeMarginBounds()); } | |
| 51 virtual bool isEmpty() const override { return m_bounds.isEmpty(); } | |
| 52 virtual LineSegment getExcludedInterval(LayoutUnit logicalTop, LayoutUnit lo
gicalHeight) const override; | |
| 53 virtual void buildDisplayPaths(DisplayPaths&) const override; | |
| 54 | |
| 55 private: | |
| 56 FloatRect shapeMarginBounds() const; | |
| 57 | |
| 58 float rx() const { return m_radii.width(); } | |
| 59 float ry() const { return m_radii.height(); } | |
| 60 float x() const { return m_bounds.x(); } | |
| 61 float y() const { return m_bounds.y(); } | |
| 62 float width() const { return m_bounds.width(); } | |
| 63 float height() const { return m_bounds.height(); } | |
| 64 | |
| 65 FloatRect m_bounds; | |
| 66 FloatSize m_radii; | |
| 67 }; | |
| 68 | |
| 69 } // namespace blink | |
| 70 | |
| 71 #endif // RectangleShape_h | |
| OLD | NEW |