Index: src/gpu/GrGpuResourceCacheAccess.h |
diff --git a/src/gpu/GrGpuResourceCacheAccess.h b/src/gpu/GrGpuResourceCacheAccess.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..af5c05464bee057fcb0a9e234de31a9d15a3ae31 |
--- /dev/null |
+++ b/src/gpu/GrGpuResourceCacheAccess.h |
@@ -0,0 +1,96 @@ |
+ |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef GrGpuResourceCacheAccess_DEFINED |
+#define GrGpuResourceCacheAccess_DEFINED |
+ |
+#include "GrGpuResource.h" |
+ |
+/** |
+ * This class allows code internal to Skia privileged access to manage the cache keys of a |
+ * GrGpuResource object. |
+ */ |
+class GrGpuResource::CacheAccess { |
+public: |
+ /** |
+ * Sets a content key for the resource. If the resource was previously cached as scratch it will |
+ * be converted to a content resource. Currently this may only be called once per resource. It |
+ * fails if there is already a resource with the same content key. TODO: make this supplant the |
+ * resource that currently is using the content key, allow resources' content keys to change, |
+ * and allow removal of a content key to convert a resource back to scratch. |
+ */ |
+ bool setContentKey(const GrResourceKey& contentKey) { |
+ return fResource->setContentKey(contentKey); |
+ } |
+ |
+ /** |
+ * Used by legacy cache to attach a cache entry. This is to be removed soon. |
+ */ |
+ void setCacheEntry(GrResourceCacheEntry* cacheEntry) { |
+ // GrResourceCache never changes the cacheEntry once one has been added. |
+ SkASSERT(NULL == cacheEntry || NULL == fResource->fCacheEntry); |
+ fResource->fCacheEntry = cacheEntry; |
+ } |
+ |
+ /** |
+ * Is the resource in the legacy cache? This is to be removed soon. |
+ */ |
+ bool isInCache() const { return SkToBool(fResource->fCacheEntry); } |
+ |
+ /** |
+ * Returns the cache entry for the legacy cache. This is to be removed soon. |
+ */ |
+ GrResourceCacheEntry* getCacheEntry() const { return fResource->fCacheEntry; } |
+ |
+ /** |
+ * Is the resource currently cached as scratch? This means it has a valid scratch key and does |
+ * not have a content key. |
+ */ |
+ bool isScratch() const { |
+ SkASSERT(fResource->fScratchKey.isScratch()); |
+ return NULL == this->getContentKey() && !fResource->fScratchKey.isNullScratch(); |
+ } |
+ |
+ /** |
+ * If this resource can be used as a scratch resource this returns a valid scratch key. |
+ * Otherwise it returns a key for which isNullScratch is true. The resource may currently be |
+ * used as content resource rather than scratch. Check isScratch(). |
+ */ |
+ const GrResourceKey& getScratchKey() const { return fResource->fScratchKey; } |
+ |
+ /** |
+ * If the resource is currently cached by a content key, the key is returned, otherwise NULL. |
+ */ |
+ const GrResourceKey* getContentKey() const { |
+ if (fResource->fContentKeySet) { |
+ return &fResource->fContentKey; |
+ } |
+ return NULL; |
+ } |
+ |
+private: |
+ CacheAccess(GrGpuResource* resource) : fResource(resource) { } |
+ CacheAccess(const CacheAccess& that) : fResource(that.fResource) { } |
+ CacheAccess& operator=(const CacheAccess&); // unimpl |
+ |
+ // No taking addresses of this type. |
+ const CacheAccess* operator&() const; |
+ CacheAccess* operator&(); |
+ |
+ GrGpuResource* fResource; |
+ |
+ friend class GrGpuResource; // to construct/copy this type. |
+}; |
+ |
+inline GrGpuResource::CacheAccess GrGpuResource::cacheAccess() { return CacheAccess(this); } |
+ |
+inline const GrGpuResource::CacheAccess GrGpuResource::cacheAccess() const { |
+ return CacheAccess(const_cast<GrGpuResource*>(this)); |
+} |
+ |
+#endif |