Index: include/gpu/GrGpuResource.h |
diff --git a/include/gpu/GrGpuResource.h b/include/gpu/GrGpuResource.h |
index 315e491a86ff4f2063c141bf96e5116e2da76840..3d6701a7026e7f124932d7985177e868f4679300 100644 |
--- a/include/gpu/GrGpuResource.h |
+++ b/include/gpu/GrGpuResource.h |
@@ -174,24 +174,6 @@ public: |
*/ |
virtual size_t gpuMemorySize() const = 0; |
- // TODO(bsalomon): Move this stuff to GrGpuResourcePriv. |
- bool setContentKey(const GrResourceKey& contentKey); |
- void setCacheEntry(GrResourceCacheEntry* cacheEntry); |
- GrResourceCacheEntry* getCacheEntry() const { return fCacheEntry; } |
- bool isScratch() const; |
- /** |
- * If this resource can be used as a scratch resource this returns a valid |
- * scratch key. Otherwise it returns a key for which isNullScratch is true. |
- * The resource may currently be used as content resource rather than scratch. |
- * Check isScratch(). |
- */ |
- const GrResourceKey& getScratchKey() const { return fScratchKey; } |
- /** |
- * If this resource is currently cached by its contents then this will return |
- * the content key. Otherwise, NULL is returned. |
- */ |
- const GrResourceKey* getContentKey() const; |
- |
/** |
* Gets an id that is unique for this GrGpuResource object. It is static in that it does |
* not change when the content of the GrGpuResource object changes. This will never return |
@@ -199,6 +181,13 @@ public: |
*/ |
uint32_t getUniqueID() const { return fUniqueID; } |
+ /** |
+ * Internal-only helper class used for cache manipulations of the reosurce. |
+ */ |
+ class CacheAccess; |
+ inline CacheAccess cacheAccess(); |
+ inline const CacheAccess cacheAccess() const; |
+ |
protected: |
// This must be called by every GrGpuObject. It should be called once the object is fully |
// initialized (i.e. not in a base class constructor). |
@@ -207,8 +196,6 @@ protected: |
GrGpuResource(GrGpu*, bool isWrapped); |
virtual ~GrGpuResource(); |
- bool isInCache() const { return SkToBool(fCacheEntry); } |
- |
GrGpu* getGpu() const { return fGpu; } |
// Derived classes should always call their parent class' onRelease |
@@ -233,6 +220,9 @@ protected: |
void setScratchKey(const GrResourceKey& scratchKey); |
private: |
+ // See comments in CacheAccess. |
+ bool setContentKey(const GrResourceKey& contentKey); |
+ |
void notifyIsPurgable() const; |
#ifdef SK_DEBUG |