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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrContext.h" | 9 #include "GrContext.h" |
10 | 10 |
11 #include "effects/GrConfigConversionEffect.h" | 11 #include "effects/GrConfigConversionEffect.h" |
12 #include "effects/GrDashingEffect.h" | 12 #include "effects/GrDashingEffect.h" |
13 #include "effects/GrSingleTextureEffect.h" | 13 #include "effects/GrSingleTextureEffect.h" |
14 | 14 |
15 #include "GrAARectRenderer.h" | 15 #include "GrAARectRenderer.h" |
16 #include "GrBufferAllocPool.h" | 16 #include "GrBufferAllocPool.h" |
17 #include "GrGpu.h" | 17 #include "GrGpu.h" |
| 18 #include "GrGpuResource.h" |
| 19 #include "GrGpuResourceCacheAccess.h" |
18 #include "GrDistanceFieldTextContext.h" | 20 #include "GrDistanceFieldTextContext.h" |
19 #include "GrDrawTargetCaps.h" | 21 #include "GrDrawTargetCaps.h" |
20 #include "GrIndexBuffer.h" | 22 #include "GrIndexBuffer.h" |
21 #include "GrInOrderDrawBuffer.h" | 23 #include "GrInOrderDrawBuffer.h" |
22 #include "GrLayerCache.h" | 24 #include "GrLayerCache.h" |
23 #include "GrOvalRenderer.h" | 25 #include "GrOvalRenderer.h" |
24 #include "GrPathRenderer.h" | 26 #include "GrPathRenderer.h" |
25 #include "GrPathUtils.h" | 27 #include "GrPathUtils.h" |
26 #include "GrResourceCache.h" | 28 #include "GrResourceCache.h" |
27 #include "GrResourceCache2.h" | 29 #include "GrResourceCache2.h" |
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426 } | 428 } |
427 | 429 |
428 return texture; | 430 return texture; |
429 } | 431 } |
430 | 432 |
431 GrTexture* GrContext::createNewScratchTexture(const GrSurfaceDesc& desc) { | 433 GrTexture* GrContext::createNewScratchTexture(const GrSurfaceDesc& desc) { |
432 GrTexture* texture = fGpu->createTexture(desc, NULL, 0); | 434 GrTexture* texture = fGpu->createTexture(desc, NULL, 0); |
433 if (!texture) { | 435 if (!texture) { |
434 return NULL; | 436 return NULL; |
435 } | 437 } |
436 fResourceCache->addResource(texture->getScratchKey(), texture); | 438 fResourceCache->addResource(texture->cacheAccess().getScratchKey(), texture)
; |
437 return texture; | 439 return texture; |
438 } | 440 } |
439 | 441 |
440 GrTexture* GrContext::refScratchTexture(const GrSurfaceDesc& inDesc, ScratchTexM
atch match, | 442 GrTexture* GrContext::refScratchTexture(const GrSurfaceDesc& inDesc, ScratchTexM
atch match, |
441 bool calledDuringFlush) { | 443 bool calledDuringFlush) { |
442 // kNoStencil has no meaning if kRT isn't set. | 444 // kNoStencil has no meaning if kRT isn't set. |
443 SkASSERT((inDesc.fFlags & kRenderTarget_GrSurfaceFlag) || | 445 SkASSERT((inDesc.fFlags & kRenderTarget_GrSurfaceFlag) || |
444 !(inDesc.fFlags & kNoStencil_GrSurfaceFlag)); | 446 !(inDesc.fFlags & kNoStencil_GrSurfaceFlag)); |
445 | 447 |
446 // Make sure caller has checked for renderability if kRT is set. | 448 // Make sure caller has checked for renderability if kRT is set. |
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489 break; | 491 break; |
490 } | 492 } |
491 | 493 |
492 } while (true); | 494 } while (true); |
493 | 495 |
494 desc.writable()->fFlags = origFlags; | 496 desc.writable()->fFlags = origFlags; |
495 } | 497 } |
496 | 498 |
497 GrTexture* texture = this->createNewScratchTexture(*desc); | 499 GrTexture* texture = this->createNewScratchTexture(*desc); |
498 SkASSERT(NULL == texture || | 500 SkASSERT(NULL == texture || |
499 texture->getScratchKey() == GrTexturePriv::ComputeScratchKey(*desc)
); | 501 texture->cacheAccess().getScratchKey() == GrTexturePriv::ComputeScr
atchKey(*desc)); |
500 return texture; | 502 return texture; |
501 } | 503 } |
502 | 504 |
503 bool GrContext::OverbudgetCB(void* data) { | 505 bool GrContext::OverbudgetCB(void* data) { |
504 SkASSERT(data); | 506 SkASSERT(data); |
505 | 507 |
506 GrContext* context = reinterpret_cast<GrContext*>(data); | 508 GrContext* context = reinterpret_cast<GrContext*>(data); |
507 | 509 |
508 // Flush the InOrderDrawBuffer to possibly free up some textures | 510 // Flush the InOrderDrawBuffer to possibly free up some textures |
509 context->fFlushToReduceCacheSize = true; | 511 context->fFlushToReduceCacheSize = true; |
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1778 fResourceCache->printStats(); | 1780 fResourceCache->printStats(); |
1779 } | 1781 } |
1780 #endif | 1782 #endif |
1781 | 1783 |
1782 #if GR_GPU_STATS | 1784 #if GR_GPU_STATS |
1783 const GrContext::GPUStats* GrContext::gpuStats() const { | 1785 const GrContext::GPUStats* GrContext::gpuStats() const { |
1784 return fGpu->gpuStats(); | 1786 return fGpu->gpuStats(); |
1785 } | 1787 } |
1786 #endif | 1788 #endif |
1787 | 1789 |
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