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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrContext.h" | 9 #include "GrContext.h" |
| 10 | 10 |
| 11 #include "effects/GrConfigConversionEffect.h" | 11 #include "effects/GrConfigConversionEffect.h" |
| 12 #include "effects/GrDashingEffect.h" | 12 #include "effects/GrDashingEffect.h" |
| 13 #include "effects/GrSingleTextureEffect.h" | 13 #include "effects/GrSingleTextureEffect.h" |
| 14 | 14 |
| 15 #include "GrAARectRenderer.h" | 15 #include "GrAARectRenderer.h" |
| 16 #include "GrBufferAllocPool.h" | 16 #include "GrBufferAllocPool.h" |
| 17 #include "GrGpu.h" | 17 #include "GrGpu.h" |
| 18 #include "GrGpuResource.h" |
| 19 #include "GrGpuResourceCacheAccess.h" |
| 18 #include "GrDistanceFieldTextContext.h" | 20 #include "GrDistanceFieldTextContext.h" |
| 19 #include "GrDrawTargetCaps.h" | 21 #include "GrDrawTargetCaps.h" |
| 20 #include "GrIndexBuffer.h" | 22 #include "GrIndexBuffer.h" |
| 21 #include "GrInOrderDrawBuffer.h" | 23 #include "GrInOrderDrawBuffer.h" |
| 22 #include "GrLayerCache.h" | 24 #include "GrLayerCache.h" |
| 23 #include "GrOvalRenderer.h" | 25 #include "GrOvalRenderer.h" |
| 24 #include "GrPathRenderer.h" | 26 #include "GrPathRenderer.h" |
| 25 #include "GrPathUtils.h" | 27 #include "GrPathUtils.h" |
| 26 #include "GrResourceCache.h" | 28 #include "GrResourceCache.h" |
| 27 #include "GrResourceCache2.h" | 29 #include "GrResourceCache2.h" |
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| 426 } | 428 } |
| 427 | 429 |
| 428 return texture; | 430 return texture; |
| 429 } | 431 } |
| 430 | 432 |
| 431 GrTexture* GrContext::createNewScratchTexture(const GrSurfaceDesc& desc) { | 433 GrTexture* GrContext::createNewScratchTexture(const GrSurfaceDesc& desc) { |
| 432 GrTexture* texture = fGpu->createTexture(desc, NULL, 0); | 434 GrTexture* texture = fGpu->createTexture(desc, NULL, 0); |
| 433 if (!texture) { | 435 if (!texture) { |
| 434 return NULL; | 436 return NULL; |
| 435 } | 437 } |
| 436 fResourceCache->addResource(texture->getScratchKey(), texture); | 438 fResourceCache->addResource(texture->cacheAccess().getScratchKey(), texture)
; |
| 437 return texture; | 439 return texture; |
| 438 } | 440 } |
| 439 | 441 |
| 440 GrTexture* GrContext::refScratchTexture(const GrSurfaceDesc& inDesc, ScratchTexM
atch match, | 442 GrTexture* GrContext::refScratchTexture(const GrSurfaceDesc& inDesc, ScratchTexM
atch match, |
| 441 bool calledDuringFlush) { | 443 bool calledDuringFlush) { |
| 442 // kNoStencil has no meaning if kRT isn't set. | 444 // kNoStencil has no meaning if kRT isn't set. |
| 443 SkASSERT((inDesc.fFlags & kRenderTarget_GrSurfaceFlag) || | 445 SkASSERT((inDesc.fFlags & kRenderTarget_GrSurfaceFlag) || |
| 444 !(inDesc.fFlags & kNoStencil_GrSurfaceFlag)); | 446 !(inDesc.fFlags & kNoStencil_GrSurfaceFlag)); |
| 445 | 447 |
| 446 // Make sure caller has checked for renderability if kRT is set. | 448 // Make sure caller has checked for renderability if kRT is set. |
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| 489 break; | 491 break; |
| 490 } | 492 } |
| 491 | 493 |
| 492 } while (true); | 494 } while (true); |
| 493 | 495 |
| 494 desc.writable()->fFlags = origFlags; | 496 desc.writable()->fFlags = origFlags; |
| 495 } | 497 } |
| 496 | 498 |
| 497 GrTexture* texture = this->createNewScratchTexture(*desc); | 499 GrTexture* texture = this->createNewScratchTexture(*desc); |
| 498 SkASSERT(NULL == texture || | 500 SkASSERT(NULL == texture || |
| 499 texture->getScratchKey() == GrTexturePriv::ComputeScratchKey(*desc)
); | 501 texture->cacheAccess().getScratchKey() == GrTexturePriv::ComputeScr
atchKey(*desc)); |
| 500 return texture; | 502 return texture; |
| 501 } | 503 } |
| 502 | 504 |
| 503 bool GrContext::OverbudgetCB(void* data) { | 505 bool GrContext::OverbudgetCB(void* data) { |
| 504 SkASSERT(data); | 506 SkASSERT(data); |
| 505 | 507 |
| 506 GrContext* context = reinterpret_cast<GrContext*>(data); | 508 GrContext* context = reinterpret_cast<GrContext*>(data); |
| 507 | 509 |
| 508 // Flush the InOrderDrawBuffer to possibly free up some textures | 510 // Flush the InOrderDrawBuffer to possibly free up some textures |
| 509 context->fFlushToReduceCacheSize = true; | 511 context->fFlushToReduceCacheSize = true; |
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| 1778 fResourceCache->printStats(); | 1780 fResourceCache->printStats(); |
| 1779 } | 1781 } |
| 1780 #endif | 1782 #endif |
| 1781 | 1783 |
| 1782 #if GR_GPU_STATS | 1784 #if GR_GPU_STATS |
| 1783 const GrContext::GPUStats* GrContext::gpuStats() const { | 1785 const GrContext::GPUStats* GrContext::gpuStats() const { |
| 1784 return fGpu->gpuStats(); | 1786 return fGpu->gpuStats(); |
| 1785 } | 1787 } |
| 1786 #endif | 1788 #endif |
| 1787 | 1789 |
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