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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrContext.h" | 9 #include "GrContext.h" |
10 | 10 |
11 #include "effects/GrConfigConversionEffect.h" | 11 #include "effects/GrConfigConversionEffect.h" |
12 #include "effects/GrDashingEffect.h" | 12 #include "effects/GrDashingEffect.h" |
13 #include "effects/GrSingleTextureEffect.h" | 13 #include "effects/GrSingleTextureEffect.h" |
14 | 14 |
15 #include "GrAARectRenderer.h" | 15 #include "GrAARectRenderer.h" |
16 #include "GrBufferAllocPool.h" | 16 #include "GrBufferAllocPool.h" |
17 #include "GrGpu.h" | 17 #include "GrGpu.h" |
| 18 #include "GrGpuResource.h" |
| 19 #include "GrGpuResourceCacheAccess.h" |
18 #include "GrDistanceFieldTextContext.h" | 20 #include "GrDistanceFieldTextContext.h" |
19 #include "GrDrawTargetCaps.h" | 21 #include "GrDrawTargetCaps.h" |
20 #include "GrIndexBuffer.h" | 22 #include "GrIndexBuffer.h" |
21 #include "GrInOrderDrawBuffer.h" | 23 #include "GrInOrderDrawBuffer.h" |
22 #include "GrLayerCache.h" | 24 #include "GrLayerCache.h" |
23 #include "GrOvalRenderer.h" | 25 #include "GrOvalRenderer.h" |
24 #include "GrPathRenderer.h" | 26 #include "GrPathRenderer.h" |
25 #include "GrPathUtils.h" | 27 #include "GrPathUtils.h" |
26 #include "GrResourceCache.h" | 28 #include "GrResourceCache.h" |
27 #include "GrResourceCache2.h" | 29 #include "GrResourceCache2.h" |
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427 } | 429 } |
428 | 430 |
429 return texture; | 431 return texture; |
430 } | 432 } |
431 | 433 |
432 GrTexture* GrContext::createNewScratchTexture(const GrSurfaceDesc& desc) { | 434 GrTexture* GrContext::createNewScratchTexture(const GrSurfaceDesc& desc) { |
433 GrTexture* texture = fGpu->createTexture(desc, NULL, 0); | 435 GrTexture* texture = fGpu->createTexture(desc, NULL, 0); |
434 if (!texture) { | 436 if (!texture) { |
435 return NULL; | 437 return NULL; |
436 } | 438 } |
437 fResourceCache->addResource(texture->getScratchKey(), texture); | 439 fResourceCache->addResource(texture->cacheAccess().getScratchKey(), texture)
; |
438 return texture; | 440 return texture; |
439 } | 441 } |
440 | 442 |
441 GrTexture* GrContext::refScratchTexture(const GrSurfaceDesc& inDesc, ScratchTexM
atch match, | 443 GrTexture* GrContext::refScratchTexture(const GrSurfaceDesc& inDesc, ScratchTexM
atch match, |
442 bool calledDuringFlush) { | 444 bool calledDuringFlush) { |
443 // kNoStencil has no meaning if kRT isn't set. | 445 // kNoStencil has no meaning if kRT isn't set. |
444 SkASSERT((inDesc.fFlags & kRenderTarget_GrSurfaceFlag) || | 446 SkASSERT((inDesc.fFlags & kRenderTarget_GrSurfaceFlag) || |
445 !(inDesc.fFlags & kNoStencil_GrSurfaceFlag)); | 447 !(inDesc.fFlags & kNoStencil_GrSurfaceFlag)); |
446 | 448 |
447 // Make sure caller has checked for renderability if kRT is set. | 449 // Make sure caller has checked for renderability if kRT is set. |
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490 break; | 492 break; |
491 } | 493 } |
492 | 494 |
493 } while (true); | 495 } while (true); |
494 | 496 |
495 desc.writable()->fFlags = origFlags; | 497 desc.writable()->fFlags = origFlags; |
496 } | 498 } |
497 | 499 |
498 GrTexture* texture = this->createNewScratchTexture(*desc); | 500 GrTexture* texture = this->createNewScratchTexture(*desc); |
499 SkASSERT(NULL == texture || | 501 SkASSERT(NULL == texture || |
500 texture->getScratchKey() == GrTexturePriv::ComputeScratchKey(*desc)
); | 502 texture->cacheAccess().getScratchKey() == GrTexturePriv::ComputeScr
atchKey(*desc)); |
501 return texture; | 503 return texture; |
502 } | 504 } |
503 | 505 |
504 bool GrContext::OverbudgetCB(void* data) { | 506 bool GrContext::OverbudgetCB(void* data) { |
505 SkASSERT(data); | 507 SkASSERT(data); |
506 | 508 |
507 GrContext* context = reinterpret_cast<GrContext*>(data); | 509 GrContext* context = reinterpret_cast<GrContext*>(data); |
508 | 510 |
509 // Flush the InOrderDrawBuffer to possibly free up some textures | 511 // Flush the InOrderDrawBuffer to possibly free up some textures |
510 context->fFlushToReduceCacheSize = true; | 512 context->fFlushToReduceCacheSize = true; |
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1779 fResourceCache->printStats(); | 1781 fResourceCache->printStats(); |
1780 } | 1782 } |
1781 #endif | 1783 #endif |
1782 | 1784 |
1783 #if GR_GPU_STATS | 1785 #if GR_GPU_STATS |
1784 const GrContext::GPUStats* GrContext::gpuStats() const { | 1786 const GrContext::GPUStats* GrContext::gpuStats() const { |
1785 return fGpu->gpuStats(); | 1787 return fGpu->gpuStats(); |
1786 } | 1788 } |
1787 #endif | 1789 #endif |
1788 | 1790 |
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