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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 2078 | 2078 |
| 2079 #if ENABLE(ASSERT) | 2079 #if ENABLE(ASSERT) |
| 2080 paintInfo.renderLayer->renderer()->assertSubtreeIsLaidOut(); | 2080 paintInfo.renderLayer->renderer()->assertSubtreeIsLaidOut(); |
| 2081 #endif | 2081 #endif |
| 2082 | 2082 |
| 2083 if (paintInfo.renderLayer->compositingState() != PaintsIntoGroupedBacking) { | 2083 if (paintInfo.renderLayer->compositingState() != PaintsIntoGroupedBacking) { |
| 2084 // FIXME: GraphicsLayers need a way to split for RenderRegions. | 2084 // FIXME: GraphicsLayers need a way to split for RenderRegions. |
| 2085 LayerPaintingInfo paintingInfo(paintInfo.renderLayer, dirtyRect, PaintBe
haviorNormal, paintInfo.renderLayer->subpixelAccumulation()); | 2085 LayerPaintingInfo paintingInfo(paintInfo.renderLayer, dirtyRect, PaintBe
haviorNormal, paintInfo.renderLayer->subpixelAccumulation()); |
| 2086 LayerPainter(*paintInfo.renderLayer).paintLayerContents(context, paintin
gInfo, paintLayerFlags); | 2086 LayerPainter(*paintInfo.renderLayer).paintLayerContents(context, paintin
gInfo, paintLayerFlags); |
| 2087 | 2087 |
| 2088 if (RuntimeEnabledFeatures::slimmingPaintEnabled()) { | |
| 2089 | |
| 2090 #ifndef NDEBUG | |
| 2091 context->fillRect(dirtyRect, Color(0xFF, 0, 0)); | |
| 2092 #endif | |
| 2093 | |
| 2094 if (RenderView* view = paintInfo.renderLayer->renderer()->view()) { | |
| 2095 const PaintList& paintList = view->viewDisplayList().paintList()
; | |
| 2096 for (PaintList::const_iterator it = paintList.begin(); it != pai
ntList.end(); ++it) | |
| 2097 (*it)->replay(context); | |
| 2098 } | |
| 2099 } | |
| 2100 | |
| 2101 if (paintInfo.renderLayer->containsDirtyOverlayScrollbars()) | 2088 if (paintInfo.renderLayer->containsDirtyOverlayScrollbars()) |
| 2102 LayerPainter(*paintInfo.renderLayer).paintLayerContents(context, pai
ntingInfo, paintLayerFlags | PaintLayerPaintingOverlayScrollbars); | 2089 LayerPainter(*paintInfo.renderLayer).paintLayerContents(context, pai
ntingInfo, paintLayerFlags | PaintLayerPaintingOverlayScrollbars); |
| 2103 } else { | 2090 } else { |
| 2104 ASSERT(compositor()->layerSquashingEnabled()); | 2091 ASSERT(compositor()->layerSquashingEnabled()); |
| 2105 LayerPaintingInfo paintingInfo(paintInfo.renderLayer, dirtyRect, PaintBe
haviorNormal, paintInfo.renderLayer->subpixelAccumulation()); | 2092 LayerPaintingInfo paintingInfo(paintInfo.renderLayer, dirtyRect, PaintBe
haviorNormal, paintInfo.renderLayer->subpixelAccumulation()); |
| 2106 | 2093 |
| 2107 // RenderLayer::paintLayer assumes that the caller clips to the passed r
ect. Squashed layers need to do this clipping in software, | 2094 // RenderLayer::paintLayer assumes that the caller clips to the passed r
ect. Squashed layers need to do this clipping in software, |
| 2108 // since there is no graphics layer to clip them precisely. Furthermore,
in some cases we squash layers that need clipping in software | 2095 // since there is no graphics layer to clip them precisely. Furthermore,
in some cases we squash layers that need clipping in software |
| 2109 // from clipping ancestors (see CompositedLayerMapping::localClipRectFor
SquashedLayer()). | 2096 // from clipping ancestors (see CompositedLayerMapping::localClipRectFor
SquashedLayer()). |
| 2110 context->save(); | 2097 context->save(); |
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| 2326 } else if (graphicsLayer == m_scrollingBlockSelectionLayer.get()) { | 2313 } else if (graphicsLayer == m_scrollingBlockSelectionLayer.get()) { |
| 2327 name = "Scrolling Block Selection Layer"; | 2314 name = "Scrolling Block Selection Layer"; |
| 2328 } else { | 2315 } else { |
| 2329 ASSERT_NOT_REACHED(); | 2316 ASSERT_NOT_REACHED(); |
| 2330 } | 2317 } |
| 2331 | 2318 |
| 2332 return name; | 2319 return name; |
| 2333 } | 2320 } |
| 2334 | 2321 |
| 2335 } // namespace blink | 2322 } // namespace blink |
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