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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_ | 5 #ifndef GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_ |
6 #define GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_ | 6 #define GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_ |
7 | 7 |
8 #include <GLES2/gl2.h> | 8 #include <GLES2/gl2.h> |
9 | 9 |
10 #include "base/containers/hash_tables.h" | 10 #include "base/containers/hash_tables.h" |
11 #include "base/macros.h" | 11 #include "base/macros.h" |
12 #include "base/memory/scoped_ptr.h" | 12 #include "base/memory/scoped_ptr.h" |
13 #include "gles2_impl_export.h" | 13 #include "gles2_impl_export.h" |
14 | 14 |
15 namespace gpu { | 15 namespace gpu { |
16 namespace gles2 { | 16 namespace gles2 { |
17 | 17 |
18 class GLES2Implementation; | 18 class GLES2Implementation; |
19 class GLES2CmdHelper; | 19 class GLES2CmdHelper; |
20 class VertexArrayObject; | 20 class VertexArrayObject; |
21 | 21 |
22 // VertexArrayObjectManager manages vertex array objects on the client side | 22 // VertexArrayObjectManager manages vertex array objects on the client side |
23 // of the command buffer. | 23 // of the command buffer. |
24 class GLES2_IMPL_EXPORT VertexArrayObjectManager { | 24 class GLES2_IMPL_EXPORT VertexArrayObjectManager { |
25 public: | 25 public: |
26 VertexArrayObjectManager( | 26 VertexArrayObjectManager( |
27 GLuint max_vertex_attribs, | 27 GLuint max_vertex_attribs, |
28 GLuint array_buffer_id, | 28 GLuint array_buffer_id, |
29 GLuint element_array_buffer_id); | 29 GLuint element_array_buffer_id, |
| 30 bool support_client_side_arrays); |
30 ~VertexArrayObjectManager(); | 31 ~VertexArrayObjectManager(); |
31 | 32 |
32 bool IsReservedId(GLuint id) const; | 33 bool IsReservedId(GLuint id) const; |
33 | 34 |
34 // Binds an element array. | 35 // Binds an element array. |
35 // Returns true if service should be called. | 36 // Returns true if service should be called. |
36 bool BindElementArray(GLuint id); | 37 bool BindElementArray(GLuint id); |
37 | 38 |
38 // Unbind buffer. | 39 // Unbind buffer. |
39 void UnbindBuffer(GLuint id); | 40 void UnbindBuffer(GLuint id); |
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109 GLsizei array_buffer_offset_; | 110 GLsizei array_buffer_offset_; |
110 GLuint element_array_buffer_id_; | 111 GLuint element_array_buffer_id_; |
111 GLsizei element_array_buffer_size_; | 112 GLsizei element_array_buffer_size_; |
112 GLsizei collection_buffer_size_; | 113 GLsizei collection_buffer_size_; |
113 scoped_ptr<int8[]> collection_buffer_; | 114 scoped_ptr<int8[]> collection_buffer_; |
114 | 115 |
115 VertexArrayObject* default_vertex_array_object_; | 116 VertexArrayObject* default_vertex_array_object_; |
116 VertexArrayObject* bound_vertex_array_object_; | 117 VertexArrayObject* bound_vertex_array_object_; |
117 VertexArrayObjectMap vertex_array_objects_; | 118 VertexArrayObjectMap vertex_array_objects_; |
118 | 119 |
| 120 bool support_client_side_arrays_; |
| 121 |
119 DISALLOW_COPY_AND_ASSIGN(VertexArrayObjectManager); | 122 DISALLOW_COPY_AND_ASSIGN(VertexArrayObjectManager); |
120 }; | 123 }; |
121 | 124 |
122 } // namespace gles2 | 125 } // namespace gles2 |
123 } // namespace gpu | 126 } // namespace gpu |
124 | 127 |
125 #endif // GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_ | 128 #endif // GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_ |
126 | 129 |
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