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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 622 GLenum format, GLenum type, ArrayBufferView? pixels); | 622 GLenum format, GLenum type, ArrayBufferView? pixels); |
| 623 [RaisesException] void texImage2D( | 623 [RaisesException] void texImage2D( |
| 624 GLenum target, GLint level, GLenum internalformat, | 624 GLenum target, GLint level, GLenum internalformat, |
| 625 GLenum format, GLenum type, ImageData? pixels); | 625 GLenum format, GLenum type, ImageData? pixels); |
| 626 [RaisesException] void texImage2D( | 626 [RaisesException] void texImage2D( |
| 627 GLenum target, GLint level, GLenum internalformat, | 627 GLenum target, GLint level, GLenum internalformat, |
| 628 GLenum format, GLenum type, HTMLImageElement image); | 628 GLenum format, GLenum type, HTMLImageElement image); |
| 629 [RaisesException] void texImage2D( | 629 [RaisesException] void texImage2D( |
| 630 GLenum target, GLint level, GLenum internalformat, | 630 GLenum target, GLint level, GLenum internalformat, |
| 631 GLenum format, GLenum type, HTMLCanvasElement canvas); | 631 GLenum format, GLenum type, HTMLCanvasElement canvas); |
| 632 [RaisesException] void texImage2D( | |
| 633 GLenum target, GLint level, GLenum internalformat, | |
| 634 GLenum format, GLenum type, HTMLVideoElement video); | |
| 635 | 632 |
| 636 [RaisesException] void texSubImage2D( | 633 [RaisesException] void texSubImage2D( |
| 637 GLenum target, GLint level, GLint xoffset, GLint yoffset, | 634 GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 638 GLsizei width, GLsizei height, | 635 GLsizei width, GLsizei height, |
| 639 GLenum format, GLenum type, ArrayBufferView? pixels); | 636 GLenum format, GLenum type, ArrayBufferView? pixels); |
| 640 [RaisesException] void texSubImage2D( | 637 [RaisesException] void texSubImage2D( |
| 641 GLenum target, GLint level, GLint xoffset, GLint yoffset, | 638 GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 642 GLenum format, GLenum type, ImageData? pixels); | 639 GLenum format, GLenum type, ImageData? pixels); |
| 643 [RaisesException] void texSubImage2D( | 640 [RaisesException] void texSubImage2D( |
| 644 GLenum target, GLint level, GLint xoffset, GLint yoffset, | 641 GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 645 GLenum format, GLenum type, HTMLImageElement image); | 642 GLenum format, GLenum type, HTMLImageElement image); |
| 646 [RaisesException] void texSubImage2D( | 643 [RaisesException] void texSubImage2D( |
| 647 GLenum target, GLint level, GLint xoffset, GLint yoffset, | 644 GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 648 GLenum format, GLenum type, HTMLCanvasElement canvas); | 645 GLenum format, GLenum type, HTMLCanvasElement canvas); |
| 649 [RaisesException] void texSubImage2D( | |
| 650 GLenum target, GLint level, GLint xoffset, GLint yoffset, | |
| 651 GLenum format, GLenum type, HTMLVideoElement video); | |
| 652 | 646 |
| 653 void uniform1f(WebGLUniformLocation? location, GLfloat x); | 647 void uniform1f(WebGLUniformLocation? location, GLfloat x); |
| 654 [Custom] void uniform1fv(WebGLUniformLocation? location, Float32Array v); | 648 [Custom] void uniform1fv(WebGLUniformLocation? location, Float32Array v); |
| 655 void uniform1i(WebGLUniformLocation? location, GLint x); | 649 void uniform1i(WebGLUniformLocation? location, GLint x); |
| 656 [Custom] void uniform1iv(WebGLUniformLocation? location, Int32Array v); | 650 [Custom] void uniform1iv(WebGLUniformLocation? location, Int32Array v); |
| 657 void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y); | 651 void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y); |
| 658 [Custom] void uniform2fv(WebGLUniformLocation? location, Float32Array v); | 652 [Custom] void uniform2fv(WebGLUniformLocation? location, Float32Array v); |
| 659 void uniform2i(WebGLUniformLocation? location, GLint x, GLint y); | 653 void uniform2i(WebGLUniformLocation? location, GLint x, GLint y); |
| 660 [Custom] void uniform2iv(WebGLUniformLocation? location, Int32Array v); | 654 [Custom] void uniform2iv(WebGLUniformLocation? location, Int32Array v); |
| 661 void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat
z); | 655 void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat
z); |
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| 680 [Custom] void vertexAttrib2fv(GLuint indx, Float32Array values); | 674 [Custom] void vertexAttrib2fv(GLuint indx, Float32Array values); |
| 681 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); | 675 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
| 682 [Custom] void vertexAttrib3fv(GLuint indx, Float32Array values); | 676 [Custom] void vertexAttrib3fv(GLuint indx, Float32Array values); |
| 683 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
; | 677 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
; |
| 684 [Custom] void vertexAttrib4fv(GLuint indx, Float32Array values); | 678 [Custom] void vertexAttrib4fv(GLuint indx, Float32Array values); |
| 685 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor
malized, | 679 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor
malized, |
| 686 GLsizei stride, GLintptr offset); | 680 GLsizei stride, GLintptr offset); |
| 687 | 681 |
| 688 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); | 682 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| 689 }; | 683 }; |
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