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Side by Side Diff: src/gpu/GrInOrderDrawBuffer.cpp

Issue 701573002: Workaround for PowerVR clear issue. (Closed) Base URL: https://skia.googlesource.com/skia.git@no_null
Patch Set: Add missing spaces Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrInOrderDrawBuffer.h" 8 #include "GrInOrderDrawBuffer.h"
9 9
10 #include "GrBufferAllocPool.h" 10 #include "GrBufferAllocPool.h"
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407 memcpy(dp->transforms(), transforms, sizeOfTransforms); 407 memcpy(dp->transforms(), transforms, sizeOfTransforms);
408 dp->fTransformsType = transformsType; 408 dp->fTransformsType = transformsType;
409 dp->fFill = fill; 409 dp->fFill = fill;
410 if (dstCopy) { 410 if (dstCopy) {
411 dp->fDstCopy = *dstCopy; 411 dp->fDstCopy = *dstCopy;
412 } 412 }
413 413
414 this->recordTraceMarkersIfNecessary(); 414 this->recordTraceMarkersIfNecessary();
415 } 415 }
416 416
417 void GrInOrderDrawBuffer::clear(const SkIRect* rect, GrColor color, 417 void GrInOrderDrawBuffer::onClear(const SkIRect* rect, GrColor color,
418 bool canIgnoreRect, GrRenderTarget* renderTarget ) { 418 bool canIgnoreRect, GrRenderTarget* renderTarg et) {
419 SkIRect r; 419 SkIRect r;
420 if (NULL == renderTarget) { 420 if (NULL == renderTarget) {
421 renderTarget = this->drawState()->getRenderTarget(); 421 renderTarget = this->drawState()->getRenderTarget();
422 SkASSERT(renderTarget); 422 SkASSERT(renderTarget);
423 } 423 }
424 if (NULL == rect) { 424 if (NULL == rect) {
425 // We could do something smart and remove previous draws and clears to 425 // We could do something smart and remove previous draws and clears to
426 // the current render target. If we get that smart we have to make sure 426 // the current render target. If we get that smart we have to make sure
427 // those draws aren't read before this clear (render-to-texture). 427 // those draws aren't read before this clear (render-to-texture).
428 r.setLTRB(0, 0, renderTarget->width(), renderTarget->height()); 428 r.setLTRB(0, 0, renderTarget->width(), renderTarget->height());
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816 fCmdBuffer.back().fType = add_trace_bit(fCmdBuffer.back().fType); 816 fCmdBuffer.back().fType = add_trace_bit(fCmdBuffer.back().fType);
817 fGpuCmdMarkers.push_back(activeTraceMarkers); 817 fGpuCmdMarkers.push_back(activeTraceMarkers);
818 } 818 }
819 } 819 }
820 820
821 void GrInOrderDrawBuffer::clipWillBeSet(const GrClipData* newClipData) { 821 void GrInOrderDrawBuffer::clipWillBeSet(const GrClipData* newClipData) {
822 INHERITED::clipWillBeSet(newClipData); 822 INHERITED::clipWillBeSet(newClipData);
823 fClipSet = true; 823 fClipSet = true;
824 fClipProxyState = kUnknown_ClipProxyState; 824 fClipProxyState = kUnknown_ClipProxyState;
825 } 825 }
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