| OLD | NEW |
| 1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
| (...skipping 143 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 154 CHECK(!v8::V8::IsExecutionTerminating()); | 154 CHECK(!v8::V8::IsExecutionTerminating()); |
| 155 // Test that we can run the code again after thread termination. | 155 // Test that we can run the code again after thread termination. |
| 156 v8::Script::Compile(source)->Run(); | 156 v8::Script::Compile(source)->Run(); |
| 157 context.Dispose(); | 157 context.Dispose(); |
| 158 } | 158 } |
| 159 | 159 |
| 160 | 160 |
| 161 class TerminatorThread : public v8::internal::Thread { | 161 class TerminatorThread : public v8::internal::Thread { |
| 162 public: | 162 public: |
| 163 explicit TerminatorThread(i::Isolate* isolate) | 163 explicit TerminatorThread(i::Isolate* isolate) |
| 164 : Thread(isolate, "TerminatorThread") { } | 164 : Thread("TerminatorThread"), |
| 165 isolate_(reinterpret_cast<v8::Isolate*>(isolate)) { } |
| 165 void Run() { | 166 void Run() { |
| 166 semaphore->Wait(); | 167 semaphore->Wait(); |
| 167 CHECK(!v8::V8::IsExecutionTerminating()); | 168 CHECK(!v8::V8::IsExecutionTerminating(isolate_)); |
| 168 v8::V8::TerminateExecution(); | 169 v8::V8::TerminateExecution(isolate_); |
| 169 } | 170 } |
| 171 |
| 172 private: |
| 173 v8::Isolate* isolate_; |
| 170 }; | 174 }; |
| 171 | 175 |
| 172 | 176 |
| 173 // Test that a single thread of JavaScript execution can be terminated | 177 // Test that a single thread of JavaScript execution can be terminated |
| 174 // from the side by another thread. | 178 // from the side by another thread. |
| 175 TEST(TerminateOnlyV8ThreadFromOtherThread) { | 179 TEST(TerminateOnlyV8ThreadFromOtherThread) { |
| 176 semaphore = v8::internal::OS::CreateSemaphore(0); | 180 semaphore = v8::internal::OS::CreateSemaphore(0); |
| 177 TerminatorThread thread(i::Isolate::Current()); | 181 TerminatorThread thread(i::Isolate::Current()); |
| 178 thread.Start(); | 182 thread.Start(); |
| 179 | 183 |
| 180 v8::HandleScope scope; | 184 v8::HandleScope scope; |
| 181 v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal, DoLoop); | 185 v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal, DoLoop); |
| 182 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global); | 186 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global); |
| 183 v8::Context::Scope context_scope(context); | 187 v8::Context::Scope context_scope(context); |
| 184 CHECK(!v8::V8::IsExecutionTerminating()); | 188 CHECK(!v8::V8::IsExecutionTerminating()); |
| 185 // Run a loop that will be infinite if thread termination does not work. | 189 // Run a loop that will be infinite if thread termination does not work. |
| 186 v8::Handle<v8::String> source = | 190 v8::Handle<v8::String> source = |
| 187 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); | 191 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); |
| 188 v8::Script::Compile(source)->Run(); | 192 v8::Script::Compile(source)->Run(); |
| 189 | 193 |
| 190 thread.Join(); | 194 thread.Join(); |
| 191 delete semaphore; | 195 delete semaphore; |
| 192 semaphore = NULL; | 196 semaphore = NULL; |
| 193 context.Dispose(); | 197 context.Dispose(); |
| 194 } | 198 } |
| 195 | 199 |
| 196 | 200 |
| 197 class LoopingThread : public v8::internal::Thread { | 201 class LoopingThread : public v8::internal::Thread { |
| 198 public: | 202 public: |
| 199 explicit LoopingThread(i::Isolate* isolate) | 203 LoopingThread() : Thread("LoopingThread") { } |
| 200 : Thread(isolate, "LoopingThread") { } | |
| 201 void Run() { | 204 void Run() { |
| 202 v8::Locker locker; | 205 v8::Locker locker; |
| 203 v8::HandleScope scope; | 206 v8::HandleScope scope; |
| 204 v8_thread_id_ = v8::V8::GetCurrentThreadId(); | 207 v8_thread_id_ = v8::V8::GetCurrentThreadId(); |
| 205 v8::Handle<v8::ObjectTemplate> global = | 208 v8::Handle<v8::ObjectTemplate> global = |
| 206 CreateGlobalTemplate(Signal, DoLoop); | 209 CreateGlobalTemplate(Signal, DoLoop); |
| 207 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global); | 210 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global); |
| 208 v8::Context::Scope context_scope(context); | 211 v8::Context::Scope context_scope(context); |
| 209 CHECK(!v8::V8::IsExecutionTerminating()); | 212 CHECK(!v8::V8::IsExecutionTerminating()); |
| 210 // Run a loop that will be infinite if thread termination does not work. | 213 // Run a loop that will be infinite if thread termination does not work. |
| (...skipping 15 matching lines...) Expand all Loading... |
| 226 TEST(TerminateMultipleV8ThreadsDefaultIsolate) { | 229 TEST(TerminateMultipleV8ThreadsDefaultIsolate) { |
| 227 { | 230 { |
| 228 v8::Locker locker; | 231 v8::Locker locker; |
| 229 v8::V8::Initialize(); | 232 v8::V8::Initialize(); |
| 230 v8::Locker::StartPreemption(1); | 233 v8::Locker::StartPreemption(1); |
| 231 semaphore = v8::internal::OS::CreateSemaphore(0); | 234 semaphore = v8::internal::OS::CreateSemaphore(0); |
| 232 } | 235 } |
| 233 const int kThreads = 2; | 236 const int kThreads = 2; |
| 234 i::List<LoopingThread*> threads(kThreads); | 237 i::List<LoopingThread*> threads(kThreads); |
| 235 for (int i = 0; i < kThreads; i++) { | 238 for (int i = 0; i < kThreads; i++) { |
| 236 threads.Add(new LoopingThread(i::Isolate::Current())); | 239 threads.Add(new LoopingThread()); |
| 237 } | 240 } |
| 238 for (int i = 0; i < kThreads; i++) { | 241 for (int i = 0; i < kThreads; i++) { |
| 239 threads[i]->Start(); | 242 threads[i]->Start(); |
| 240 } | 243 } |
| 241 // Wait until all threads have signaled the semaphore. | 244 // Wait until all threads have signaled the semaphore. |
| 242 for (int i = 0; i < kThreads; i++) { | 245 for (int i = 0; i < kThreads; i++) { |
| 243 semaphore->Wait(); | 246 semaphore->Wait(); |
| 244 } | 247 } |
| 245 { | 248 { |
| 246 v8::Locker locker; | 249 v8::Locker locker; |
| (...skipping 112 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 359 v8::Handle<v8::String> source = | 362 v8::Handle<v8::String> source = |
| 360 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); | 363 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); |
| 361 v8::Script::Compile(source)->Run(); | 364 v8::Script::Compile(source)->Run(); |
| 362 CHECK(!v8::V8::IsExecutionTerminating()); | 365 CHECK(!v8::V8::IsExecutionTerminating()); |
| 363 // Check we can run JS again after termination. | 366 // Check we can run JS again after termination. |
| 364 CHECK(v8::Script::Compile(v8::String::New("function f() { return true; }" | 367 CHECK(v8::Script::Compile(v8::String::New("function f() { return true; }" |
| 365 "f()"))->Run()->IsTrue()); | 368 "f()"))->Run()->IsTrue()); |
| 366 context.Dispose(); | 369 context.Dispose(); |
| 367 } | 370 } |
| 368 | 371 |
| OLD | NEW |