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Side by Side Diff: src/debug-agent.h

Issue 7003108: "Deiceolate" Thread classes. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 9 years, 6 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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36 namespace internal { 36 namespace internal {
37 37
38 // Forward decelrations. 38 // Forward decelrations.
39 class DebuggerAgentSession; 39 class DebuggerAgentSession;
40 40
41 41
42 // Debugger agent which starts a socket listener on the debugger port and 42 // Debugger agent which starts a socket listener on the debugger port and
43 // handles connection from a remote debugger. 43 // handles connection from a remote debugger.
44 class DebuggerAgent: public Thread { 44 class DebuggerAgent: public Thread {
45 public: 45 public:
46 DebuggerAgent(Isolate* isolate, const char* name, int port) 46 DebuggerAgent(const char* name, int port)
47 : Thread(isolate, name), 47 : Thread(name),
48 isolate_(Isolate::Current()),
48 name_(StrDup(name)), port_(port), 49 name_(StrDup(name)), port_(port),
49 server_(OS::CreateSocket()), terminate_(false), 50 server_(OS::CreateSocket()), terminate_(false),
50 session_access_(OS::CreateMutex()), session_(NULL), 51 session_access_(OS::CreateMutex()), session_(NULL),
51 terminate_now_(OS::CreateSemaphore(0)), 52 terminate_now_(OS::CreateSemaphore(0)),
52 listening_(OS::CreateSemaphore(0)) { 53 listening_(OS::CreateSemaphore(0)) {
53 ASSERT(Isolate::Current()->debugger_agent_instance() == NULL); 54 ASSERT(isolate_->debugger_agent_instance() == NULL);
54 Isolate::Current()->set_debugger_agent_instance(this); 55 isolate_->set_debugger_agent_instance(this);
55 } 56 }
56 ~DebuggerAgent() { 57 ~DebuggerAgent() {
57 Isolate::Current()->set_debugger_agent_instance(NULL); 58 isolate_->set_debugger_agent_instance(NULL);
58 delete server_; 59 delete server_;
59 } 60 }
60 61
61 void Shutdown(); 62 void Shutdown();
62 void WaitUntilListening(); 63 void WaitUntilListening();
63 64
65 Isolate* isolate() { return isolate_; }
66
64 private: 67 private:
65 void Run(); 68 void Run();
66 void CreateSession(Socket* socket); 69 void CreateSession(Socket* socket);
67 void DebuggerMessage(const v8::Debug::Message& message); 70 void DebuggerMessage(const v8::Debug::Message& message);
68 void CloseSession(); 71 void CloseSession();
69 void OnSessionClosed(DebuggerAgentSession* session); 72 void OnSessionClosed(DebuggerAgentSession* session);
70 73
74 Isolate* isolate_;
71 SmartPointer<const char> name_; // Name of the embedding application. 75 SmartPointer<const char> name_; // Name of the embedding application.
72 int port_; // Port to use for the agent. 76 int port_; // Port to use for the agent.
73 Socket* server_; // Server socket for listen/accept. 77 Socket* server_; // Server socket for listen/accept.
74 bool terminate_; // Termination flag. 78 bool terminate_; // Termination flag.
75 Mutex* session_access_; // Mutex guarging access to session_. 79 Mutex* session_access_; // Mutex guarging access to session_.
76 DebuggerAgentSession* session_; // Current active session if any. 80 DebuggerAgentSession* session_; // Current active session if any.
77 Semaphore* terminate_now_; // Semaphore to signal termination. 81 Semaphore* terminate_now_; // Semaphore to signal termination.
78 Semaphore* listening_; 82 Semaphore* listening_;
79 83
80 friend class DebuggerAgentSession; 84 friend class DebuggerAgentSession;
81 friend void DebuggerAgentMessageHandler(const v8::Debug::Message& message); 85 friend void DebuggerAgentMessageHandler(const v8::Debug::Message& message);
82 86
83 DISALLOW_COPY_AND_ASSIGN(DebuggerAgent); 87 DISALLOW_COPY_AND_ASSIGN(DebuggerAgent);
84 }; 88 };
85 89
86 90
87 // Debugger agent session. The session receives requests from the remote 91 // Debugger agent session. The session receives requests from the remote
88 // debugger and sends debugger events/responses to the remote debugger. 92 // debugger and sends debugger events/responses to the remote debugger.
89 class DebuggerAgentSession: public Thread { 93 class DebuggerAgentSession: public Thread {
90 public: 94 public:
91 DebuggerAgentSession(Isolate* isolate, DebuggerAgent* agent, Socket* client) 95 DebuggerAgentSession(DebuggerAgent* agent, Socket* client)
92 : Thread(isolate, "v8:DbgAgntSessn"), 96 : Thread("v8:DbgAgntSessn"),
93 agent_(agent), client_(client) {} 97 agent_(agent), client_(client) {}
94 98
95 void DebuggerMessage(Vector<uint16_t> message); 99 void DebuggerMessage(Vector<uint16_t> message);
96 void Shutdown(); 100 void Shutdown();
97 101
98 private: 102 private:
99 void Run(); 103 void Run();
100 104
101 void DebuggerMessage(Vector<char> message); 105 void DebuggerMessage(Vector<char> message);
102 106
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120 static bool SendMessage(const Socket* conn, 124 static bool SendMessage(const Socket* conn,
121 const v8::Handle<v8::String> message); 125 const v8::Handle<v8::String> message);
122 static int ReceiveAll(const Socket* conn, char* data, int len); 126 static int ReceiveAll(const Socket* conn, char* data, int len);
123 }; 127 };
124 128
125 } } // namespace v8::internal 129 } } // namespace v8::internal
126 130
127 #endif // ENABLE_DEBUGGER_SUPPORT 131 #endif // ENABLE_DEBUGGER_SUPPORT
128 132
129 #endif // V8_DEBUG_AGENT_H_ 133 #endif // V8_DEBUG_AGENT_H_
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