Index: src/gpu/effects/GrMatrixConvolutionEffect.h |
diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.h b/src/gpu/effects/GrMatrixConvolutionEffect.h |
index 5aee6c53afd859d16ef67d11247a2aacc87a03c6..999606213d0abbf48fdeeff7ee01e0a4d839d4d1 100644 |
--- a/src/gpu/effects/GrMatrixConvolutionEffect.h |
+++ b/src/gpu/effects/GrMatrixConvolutionEffect.h |
@@ -9,6 +9,7 @@ |
#define GrMatrixConvolutionEffect_DEFINED |
#include "GrSingleTextureEffect.h" |
+#include "GrInvariantOutput.h" |
#include "GrTextureDomain.h" |
// A little bit less than the minimum # uniforms required by DX9SM2 (32). |
@@ -79,7 +80,7 @@ private: |
virtual bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE; |
- virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE { |
+ virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE { |
// TODO: Try to do better? |
inout->mulByUnknownColor(); |
} |