| Index: src/gpu/effects/GrMatrixConvolutionEffect.h
|
| diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.h b/src/gpu/effects/GrMatrixConvolutionEffect.h
|
| index 5aee6c53afd859d16ef67d11247a2aacc87a03c6..999606213d0abbf48fdeeff7ee01e0a4d839d4d1 100644
|
| --- a/src/gpu/effects/GrMatrixConvolutionEffect.h
|
| +++ b/src/gpu/effects/GrMatrixConvolutionEffect.h
|
| @@ -9,6 +9,7 @@
|
| #define GrMatrixConvolutionEffect_DEFINED
|
|
|
| #include "GrSingleTextureEffect.h"
|
| +#include "GrInvariantOutput.h"
|
| #include "GrTextureDomain.h"
|
|
|
| // A little bit less than the minimum # uniforms required by DX9SM2 (32).
|
| @@ -79,7 +80,7 @@ private:
|
|
|
| virtual bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE;
|
|
|
| - virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE {
|
| + virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE {
|
| // TODO: Try to do better?
|
| inout->mulByUnknownColor();
|
| }
|
|
|