| Index: include/gpu/GrProcessor.h
|
| diff --git a/include/gpu/GrProcessor.h b/include/gpu/GrProcessor.h
|
| index 96ce28840456dc6aa469670f08ac4d16f0bdd83d..20123754e2a145098842a1e7f74cfc81e2400f3c 100644
|
| --- a/include/gpu/GrProcessor.h
|
| +++ b/include/gpu/GrProcessor.h
|
| @@ -17,6 +17,7 @@
|
|
|
| class GrContext;
|
| class GrCoordTransform;
|
| +class GrInvariantOutput;
|
|
|
| /** Provides custom shader code to the Ganesh shading pipeline. GrProcessor objects *must* be
|
| immutable: after being constructed, their fields may not change.
|
| @@ -31,137 +32,6 @@ public:
|
|
|
| virtual ~GrProcessor();
|
|
|
| - struct InvariantOutput{
|
| - InvariantOutput() : fColor(0), fValidFlags(0), fIsSingleComponent(false),
|
| - fNonMulStageFound(false), fWillUseInputColor(true) {}
|
| -
|
| - enum ReadInput {
|
| - kWill_ReadInput,
|
| - kWillNot_ReadInput,
|
| - };
|
| -
|
| - void mulByUnknownOpaqueColor() {
|
| - if (this->isOpaque()) {
|
| - fValidFlags = kA_GrColorComponentFlag;
|
| - fIsSingleComponent = false;
|
| - } else {
|
| - // Since the current state is not opaque we no longer care if the color being
|
| - // multiplied is opaque.
|
| - this->mulByUnknownColor();
|
| - }
|
| - }
|
| -
|
| - void mulByUnknownColor() {
|
| - if (this->hasZeroAlpha()) {
|
| - this->internalSetToTransparentBlack();
|
| - } else {
|
| - this->internalSetToUnknown();
|
| - }
|
| - }
|
| -
|
| - void mulByUnknownAlpha() {
|
| - if (this->hasZeroAlpha()) {
|
| - this->internalSetToTransparentBlack();
|
| - } else {
|
| - // We don't need to change fIsSingleComponent in this case
|
| - fValidFlags = 0;
|
| - }
|
| - }
|
| -
|
| - void mulByKnownAlpha(uint8_t alpha) {
|
| - if (this->hasZeroAlpha() || 0 == alpha) {
|
| - this->internalSetToTransparentBlack();
|
| - } else {
|
| - if (alpha != 255) {
|
| - // Multiply color by alpha
|
| - fColor = GrColorPackRGBA(SkMulDiv255Round(GrColorUnpackR(fColor), alpha),
|
| - SkMulDiv255Round(GrColorUnpackG(fColor), alpha),
|
| - SkMulDiv255Round(GrColorUnpackB(fColor), alpha),
|
| - SkMulDiv255Round(GrColorUnpackA(fColor), alpha));
|
| - }
|
| - }
|
| - }
|
| -
|
| - void invalidateComponents(uint8_t invalidateFlags, ReadInput readsInput) {
|
| - fValidFlags &= ~invalidateFlags;
|
| - fIsSingleComponent = false;
|
| - if (kWillNot_ReadInput == readsInput) {
|
| - fWillUseInputColor = false;
|
| - }
|
| - }
|
| -
|
| - void setToOther(uint8_t validFlags, GrColor color, ReadInput readsInput) {
|
| - fValidFlags = validFlags;
|
| - fColor = color;
|
| - fIsSingleComponent = false;
|
| - fNonMulStageFound = true;
|
| - if (kWillNot_ReadInput == readsInput) {
|
| - fWillUseInputColor = false;
|
| - }
|
| - }
|
| -
|
| - void setToUnknown(ReadInput readsInput) {
|
| - this->internalSetToUnknown();
|
| - fNonMulStageFound= true;
|
| - if (kWillNot_ReadInput == readsInput) {
|
| - fWillUseInputColor = false;
|
| - }
|
| - }
|
| -
|
| - bool isOpaque() const {
|
| - return ((fValidFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(fColor));
|
| - }
|
| -
|
| - bool isSolidWhite() const {
|
| - return (fValidFlags == kRGBA_GrColorComponentFlags && 0xFFFFFFFF == fColor);
|
| - }
|
| -
|
| - GrColor color() const { return fColor; }
|
| - uint8_t validFlags() const { return fValidFlags; }
|
| -
|
| - /**
|
| - * If isSingleComponent is true, then the flag values for r, g, b, and a must all be the
|
| - * same. If the flags are all set then all color components must be equal.
|
| - */
|
| - SkDEBUGCODE(void validate() const;)
|
| -
|
| - private:
|
| - void internalSetToTransparentBlack() {
|
| - fValidFlags = kRGBA_GrColorComponentFlags;
|
| - fColor = 0;
|
| - fIsSingleComponent = true;
|
| - }
|
| -
|
| - void internalSetToUnknown() {
|
| - fValidFlags = 0;
|
| - fIsSingleComponent = false;
|
| - }
|
| -
|
| - bool hasZeroAlpha() const {
|
| - return ((fValidFlags & kA_GrColorComponentFlag) && 0 == GrColorUnpackA(fColor));
|
| - }
|
| -
|
| - SkDEBUGCODE(bool colorComponentsAllEqual() const;)
|
| - /**
|
| - * If alpha is valid, check that any valid R,G,B values are <= A
|
| - */
|
| - SkDEBUGCODE(bool validPreMulColor() const;)
|
| -
|
| - // Friended class that have "controller" code which loop over stages calling
|
| - // computeInvarianteOutput(). These controllers may need to manually adjust the internal
|
| - // members of InvariantOutput
|
| - friend class GrDrawState;
|
| - friend class GrOptDrawState;
|
| - friend class GrPaint;
|
| - friend class GrProcessor;
|
| -
|
| - GrColor fColor;
|
| - uint32_t fValidFlags;
|
| - bool fIsSingleComponent;
|
| - bool fNonMulStageFound;
|
| - bool fWillUseInputColor;
|
| - };
|
| -
|
| /**
|
| * This function is used to perform optimizations. When called the invarientOuput param
|
| * indicate whether the input components to this processor in the FS will have known values.
|
| @@ -170,13 +40,7 @@ public:
|
| * inout to indicate known values of its output. A component of the color member only has
|
| * meaning if the corresponding bit in validFlags is set.
|
| */
|
| - void computeInvariantOutput(InvariantOutput* inout) const {
|
| - inout->fWillUseInputColor = true;
|
| - this->onComputeInvariantOutput(inout);
|
| -#ifdef SK_DEBUG
|
| - inout->validate();
|
| -#endif
|
| - }
|
| + void computeInvariantOutput(GrInvariantOutput* inout) const;
|
|
|
| /** This object, besides creating back-end-specific helper objects, is used for run-time-type-
|
| identification. The factory should be an instance of templated class,
|
| @@ -247,11 +111,10 @@ protected:
|
| void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; }
|
|
|
| private:
|
| -
|
| /**
|
| * Subclass implements this to support getConstantColorComponents(...).
|
| */
|
| - virtual void onComputeInvariantOutput(InvariantOutput* inout) const = 0;
|
| + virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const = 0;
|
|
|
| SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
|
| bool fWillReadFragmentPosition;
|
|
|