| Index: src/gpu/GrPaint.cpp
|
| diff --git a/src/gpu/GrPaint.cpp b/src/gpu/GrPaint.cpp
|
| index 94ea29195dbdc35a14bb6d2051fcaf0183c35a5c..fcd6da41b47fdcfbdb42b36f749efa9237e005e2 100644
|
| --- a/src/gpu/GrPaint.cpp
|
| +++ b/src/gpu/GrPaint.cpp
|
| @@ -9,6 +9,7 @@
|
| #include "GrPaint.h"
|
|
|
| #include "GrBlend.h"
|
| +#include "GrInvariantOutput.h"
|
| #include "effects/GrSimpleTextureEffect.h"
|
|
|
| void GrPaint::addColorTextureProcessor(GrTexture* texture, const SkMatrix& matrix) {
|
| @@ -52,7 +53,7 @@ bool GrPaint::getOpaqueAndKnownColor(GrColor* solidColor,
|
|
|
| // TODO: Share this implementation with GrDrawState
|
|
|
| - GrProcessor::InvariantOutput inout;
|
| + GrInvariantOutput inout;
|
| inout.fColor = GrColorPackRGBA(fCoverage, fCoverage, fCoverage, fCoverage);
|
| inout.fValidFlags = kRGBA_GrColorComponentFlags;
|
| inout.fIsSingleComponent = true;
|
|
|