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Side by Side Diff: src/gpu/effects/GrSimpleTextureEffect.cpp

Issue 699943003: Move GrInvariantOutput out of GrProcessor and into its own class. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Cleanup Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/builders/GrGLProgramBuilder.h"
9 #include "GrSimpleTextureEffect.h" 8 #include "GrSimpleTextureEffect.h"
9 #include "GrInvariantOutput.h"
10 #include "GrTBackendProcessorFactory.h"
11 #include "GrTexture.h"
10 #include "gl/GrGLProcessor.h" 12 #include "gl/GrGLProcessor.h"
11 #include "gl/GrGLSL.h" 13 #include "gl/GrGLSL.h"
12 #include "gl/GrGLTexture.h" 14 #include "gl/GrGLTexture.h"
13 #include "GrTBackendProcessorFactory.h" 15 #include "gl/builders/GrGLProgramBuilder.h"
14 #include "GrTexture.h"
15 16
16 class GrGLSimpleTextureEffect : public GrGLFragmentProcessor { 17 class GrGLSimpleTextureEffect : public GrGLFragmentProcessor {
17 public: 18 public:
18 GrGLSimpleTextureEffect(const GrBackendProcessorFactory& factory, const GrPr ocessor&) 19 GrGLSimpleTextureEffect(const GrBackendProcessorFactory& factory, const GrPr ocessor&)
19 : INHERITED (factory) { 20 : INHERITED (factory) {
20 } 21 }
21 22
22 virtual void emitCode(GrGLFPBuilder* builder, 23 virtual void emitCode(GrGLFPBuilder* builder,
23 const GrFragmentProcessor& fp, 24 const GrFragmentProcessor& fp,
24 const GrProcessorKey& key, 25 const GrProcessorKey& key,
25 const char* outputColor, 26 const char* outputColor,
26 const char* inputColor, 27 const char* inputColor,
27 const TransformedCoordsArray& coords, 28 const TransformedCoordsArray& coords,
28 const TextureSamplerArray& samplers) SK_OVERRIDE { 29 const TextureSamplerArray& samplers) SK_OVERRIDE {
29 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 30 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
30 fsBuilder->codeAppendf("\t%s = ", outputColor); 31 fsBuilder->codeAppendf("\t%s = ", outputColor);
31 fsBuilder->appendTextureLookupAndModulate(inputColor, 32 fsBuilder->appendTextureLookupAndModulate(inputColor,
32 samplers[0], 33 samplers[0],
33 coords[0].c_str(), 34 coords[0].c_str(),
34 coords[0].getType()); 35 coords[0].getType());
35 fsBuilder->codeAppend(";\n"); 36 fsBuilder->codeAppend(";\n");
36 } 37 }
37 38
38 private: 39 private:
39 typedef GrGLFragmentProcessor INHERITED; 40 typedef GrGLFragmentProcessor INHERITED;
40 }; 41 };
41 42
42 /////////////////////////////////////////////////////////////////////////////// 43 ///////////////////////////////////////////////////////////////////////////////
43 44
44 void GrSimpleTextureEffect::onComputeInvariantOutput(InvariantOutput* inout) con st { 45 void GrSimpleTextureEffect::onComputeInvariantOutput(GrInvariantOutput* inout) c onst {
45 this->updateInvariantOutputForModulation(inout); 46 this->updateInvariantOutputForModulation(inout);
46 } 47 }
47 48
48 const GrBackendFragmentProcessorFactory& GrSimpleTextureEffect::getFactory() con st { 49 const GrBackendFragmentProcessorFactory& GrSimpleTextureEffect::getFactory() con st {
49 return GrTBackendFragmentProcessorFactory<GrSimpleTextureEffect>::getInstanc e(); 50 return GrTBackendFragmentProcessorFactory<GrSimpleTextureEffect>::getInstanc e();
50 } 51 }
51 52
52 /////////////////////////////////////////////////////////////////////////////// 53 ///////////////////////////////////////////////////////////////////////////////
53 54
54 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSimpleTextureEffect); 55 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSimpleTextureEffect);
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73 74
74 static const GrCoordSet kCoordSets[] = { 75 static const GrCoordSet kCoordSets[] = {
75 kLocal_GrCoordSet, 76 kLocal_GrCoordSet,
76 kPosition_GrCoordSet 77 kPosition_GrCoordSet
77 }; 78 };
78 GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoord Sets))]; 79 GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoord Sets))];
79 80
80 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); 81 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random);
81 return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet); 82 return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet);
82 } 83 }
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