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Side by Side Diff: src/effects/SkDisplacementMapEffect.cpp

Issue 699943003: Move GrInvariantOutput out of GrProcessor and into its own class. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Cleanup Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDisplacementMapEffect.h" 8 #include "SkDisplacementMapEffect.h"
9 #include "SkReadBuffer.h" 9 #include "SkReadBuffer.h"
10 #include "SkWriteBuffer.h" 10 #include "SkWriteBuffer.h"
11 #include "SkUnPreMultiply.h" 11 #include "SkUnPreMultiply.h"
12 #include "SkColorPriv.h" 12 #include "SkColorPriv.h"
13 #if SK_SUPPORT_GPU 13 #if SK_SUPPORT_GPU
14 #include "GrContext.h" 14 #include "GrContext.h"
15 #include "GrCoordTransform.h" 15 #include "GrCoordTransform.h"
16 #include "GrInvariantOutput.h"
16 #include "gl/GrGLProcessor.h" 17 #include "gl/GrGLProcessor.h"
17 #include "gl/builders/GrGLProgramBuilder.h" 18 #include "gl/builders/GrGLProgramBuilder.h"
18 #include "GrTBackendProcessorFactory.h" 19 #include "GrTBackendProcessorFactory.h"
19 #endif 20 #endif
20 21
21 namespace { 22 namespace {
22 23
23 #define kChannelSelectorKeyBits 3; // Max value is 4, so 3 bits are required at most 24 #define kChannelSelectorKeyBits 3; // Max value is 4, so 3 bits are required at most
24 25
25 template<SkDisplacementMapEffect::ChannelSelectorType type> 26 template<SkDisplacementMapEffect::ChannelSelectorType type>
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347 SkDisplacementMapEffect::ChannelSelectorType yChannelSelector() const 348 SkDisplacementMapEffect::ChannelSelectorType yChannelSelector() const
348 { return fYChannelSelector; } 349 { return fYChannelSelector; }
349 const SkVector& scale() const { return fScale; } 350 const SkVector& scale() const { return fScale; }
350 351
351 typedef GrGLDisplacementMapEffect GLProcessor; 352 typedef GrGLDisplacementMapEffect GLProcessor;
352 static const char* Name() { return "DisplacementMap"; } 353 static const char* Name() { return "DisplacementMap"; }
353 354
354 private: 355 private:
355 virtual bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE; 356 virtual bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE;
356 357
357 virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERR IDE; 358 virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVE RRIDE;
358 359
359 GrDisplacementMapEffect(SkDisplacementMapEffect::ChannelSelectorType xChanne lSelector, 360 GrDisplacementMapEffect(SkDisplacementMapEffect::ChannelSelectorType xChanne lSelector,
360 SkDisplacementMapEffect::ChannelSelectorType yChanne lSelector, 361 SkDisplacementMapEffect::ChannelSelectorType yChanne lSelector,
361 const SkVector& scale, 362 const SkVector& scale,
362 GrTexture* displacement, const SkMatrix& offsetMatri x, 363 GrTexture* displacement, const SkMatrix& offsetMatri x,
363 GrTexture* color); 364 GrTexture* color);
364 365
365 GR_DECLARE_FRAGMENT_PROCESSOR_TEST; 366 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
366 367
367 GrCoordTransform fDisplacementTransform; 368 GrCoordTransform fDisplacementTransform;
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482 const GrDisplacementMapEffect& s = sBase.cast<GrDisplacementMapEffect>(); 483 const GrDisplacementMapEffect& s = sBase.cast<GrDisplacementMapEffect>();
483 return fXChannelSelector == s.fXChannelSelector && 484 return fXChannelSelector == s.fXChannelSelector &&
484 fYChannelSelector == s.fYChannelSelector && 485 fYChannelSelector == s.fYChannelSelector &&
485 fScale == s.fScale; 486 fScale == s.fScale;
486 } 487 }
487 488
488 const GrBackendFragmentProcessorFactory& GrDisplacementMapEffect::getFactory() c onst { 489 const GrBackendFragmentProcessorFactory& GrDisplacementMapEffect::getFactory() c onst {
489 return GrTBackendFragmentProcessorFactory<GrDisplacementMapEffect>::getInsta nce(); 490 return GrTBackendFragmentProcessorFactory<GrDisplacementMapEffect>::getInsta nce();
490 } 491 }
491 492
492 void GrDisplacementMapEffect::onComputeInvariantOutput(InvariantOutput* inout) c onst { 493 void GrDisplacementMapEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
493 // Any displacement offset bringing a pixel out of bounds will output a colo r of (0,0,0,0), 494 // Any displacement offset bringing a pixel out of bounds will output a colo r of (0,0,0,0),
494 // so the only way we'd get a constant alpha is if the input color image has a constant alpha 495 // so the only way we'd get a constant alpha is if the input color image has a constant alpha
495 // and no displacement offset push any texture coordinates out of bounds OR if the constant 496 // and no displacement offset push any texture coordinates out of bounds OR if the constant
496 // alpha is 0. Since this isn't trivial to compute at this point, let's assu me the output is 497 // alpha is 0. Since this isn't trivial to compute at this point, let's assu me the output is
497 // not of constant color when a displacement effect is applied. 498 // not of constant color when a displacement effect is applied.
498 inout->setToUnknown(InvariantOutput::kWillNot_ReadInput); 499 inout->setToUnknown(GrInvariantOutput::kWillNot_ReadInput);
499 } 500 }
500 501
501 /////////////////////////////////////////////////////////////////////////////// 502 ///////////////////////////////////////////////////////////////////////////////
502 503
503 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDisplacementMapEffect); 504 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDisplacementMapEffect);
504 505
505 GrFragmentProcessor* GrDisplacementMapEffect::TestCreate(SkRandom* random, 506 GrFragmentProcessor* GrDisplacementMapEffect::TestCreate(SkRandom* random,
506 GrContext*, 507 GrContext*,
507 const GrDrawTargetCaps&, 508 const GrDrawTargetCaps&,
508 GrTexture* textures[]) { 509 GrTexture* textures[]) {
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629 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, 630 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc,
630 const GrGLCaps&, GrProcessorKeyBuilder* b ) { 631 const GrGLCaps&, GrProcessorKeyBuilder* b ) {
631 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap Effect>(); 632 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap Effect>();
632 633
633 uint32_t xKey = displacementMap.xChannelSelector(); 634 uint32_t xKey = displacementMap.xChannelSelector();
634 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit s; 635 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit s;
635 636
636 b->add32(xKey | yKey); 637 b->add32(xKey | yKey);
637 } 638 }
638 #endif 639 #endif
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