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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrOvalRenderer.h" | 8 #include "GrOvalRenderer.h" |
9 | 9 |
10 #include "gl/builders/GrGLProgramBuilder.h" | 10 #include "gl/builders/GrGLProgramBuilder.h" |
11 #include "gl/GrGLProcessor.h" | 11 #include "gl/GrGLProcessor.h" |
12 #include "gl/GrGLSL.h" | 12 #include "gl/GrGLSL.h" |
13 #include "gl/GrGLGeometryProcessor.h" | 13 #include "gl/GrGLGeometryProcessor.h" |
14 #include "GrProcessor.h" | 14 #include "GrProcessor.h" |
15 #include "GrTBackendProcessorFactory.h" | 15 #include "GrTBackendProcessorFactory.h" |
16 | 16 |
17 #include "GrDrawState.h" | 17 #include "GrDrawState.h" |
18 #include "GrDrawTarget.h" | 18 #include "GrDrawTarget.h" |
19 #include "GrGpu.h" | 19 #include "GrGpu.h" |
| 20 #include "GrInvariantOutput.h" |
20 | 21 |
21 #include "SkRRect.h" | 22 #include "SkRRect.h" |
22 #include "SkStrokeRec.h" | 23 #include "SkStrokeRec.h" |
23 #include "SkTLazy.h" | 24 #include "SkTLazy.h" |
24 | 25 |
25 #include "GrGeometryProcessor.h" | 26 #include "GrGeometryProcessor.h" |
26 #include "effects/GrRRectEffect.h" | 27 #include "effects/GrRRectEffect.h" |
27 | 28 |
28 namespace { | 29 namespace { |
29 // TODO(joshualitt) add per vertex colors | 30 // TODO(joshualitt) add per vertex colors |
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133 kVec4f_GrSLType, | 134 kVec4f_GrSLType, |
134 GrShaderVar::kAttribute_TypeModifier))) { | 135 GrShaderVar::kAttribute_TypeModifier))) { |
135 fStroke = stroke; | 136 fStroke = stroke; |
136 } | 137 } |
137 | 138 |
138 virtual bool onIsEqual(const GrGeometryProcessor& other) const SK_OVERRIDE { | 139 virtual bool onIsEqual(const GrGeometryProcessor& other) const SK_OVERRIDE { |
139 const CircleEdgeEffect& cee = other.cast<CircleEdgeEffect>(); | 140 const CircleEdgeEffect& cee = other.cast<CircleEdgeEffect>(); |
140 return cee.fStroke == fStroke; | 141 return cee.fStroke == fStroke; |
141 } | 142 } |
142 | 143 |
143 virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERR
IDE { | 144 virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVE
RRIDE { |
144 inout->mulByUnknownAlpha(); | 145 inout->mulByUnknownAlpha(); |
145 } | 146 } |
146 | 147 |
147 const GrShaderVar& fInCircleEdge; | 148 const GrShaderVar& fInCircleEdge; |
148 bool fStroke; | 149 bool fStroke; |
149 | 150 |
150 GR_DECLARE_GEOMETRY_PROCESSOR_TEST; | 151 GR_DECLARE_GEOMETRY_PROCESSOR_TEST; |
151 | 152 |
152 typedef GrGeometryProcessor INHERITED; | 153 typedef GrGeometryProcessor INHERITED; |
153 }; | 154 }; |
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271 kVec4f_GrSLType, | 272 kVec4f_GrSLType, |
272 GrShaderVar::kAttribute_TypeModifier))) { | 273 GrShaderVar::kAttribute_TypeModifier))) { |
273 fStroke = stroke; | 274 fStroke = stroke; |
274 } | 275 } |
275 | 276 |
276 virtual bool onIsEqual(const GrGeometryProcessor& other) const SK_OVERRIDE { | 277 virtual bool onIsEqual(const GrGeometryProcessor& other) const SK_OVERRIDE { |
277 const EllipseEdgeEffect& eee = other.cast<EllipseEdgeEffect>(); | 278 const EllipseEdgeEffect& eee = other.cast<EllipseEdgeEffect>(); |
278 return eee.fStroke == fStroke; | 279 return eee.fStroke == fStroke; |
279 } | 280 } |
280 | 281 |
281 virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERR
IDE { | 282 virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVE
RRIDE { |
282 inout->mulByUnknownAlpha(); | 283 inout->mulByUnknownAlpha(); |
283 } | 284 } |
284 | 285 |
285 const GrShaderVar& fInEllipseOffset; | 286 const GrShaderVar& fInEllipseOffset; |
286 const GrShaderVar& fInEllipseRadii; | 287 const GrShaderVar& fInEllipseRadii; |
287 bool fStroke; | 288 bool fStroke; |
288 | 289 |
289 GR_DECLARE_GEOMETRY_PROCESSOR_TEST; | 290 GR_DECLARE_GEOMETRY_PROCESSOR_TEST; |
290 | 291 |
291 typedef GrGeometryProcessor INHERITED; | 292 typedef GrGeometryProcessor INHERITED; |
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432 kVec2f_GrSLType, | 433 kVec2f_GrSLType, |
433 GrShaderVar::kAttribute_TypeModifier))) { | 434 GrShaderVar::kAttribute_TypeModifier))) { |
434 fMode = mode; | 435 fMode = mode; |
435 } | 436 } |
436 | 437 |
437 virtual bool onIsEqual(const GrGeometryProcessor& other) const SK_OVERRIDE { | 438 virtual bool onIsEqual(const GrGeometryProcessor& other) const SK_OVERRIDE { |
438 const DIEllipseEdgeEffect& eee = other.cast<DIEllipseEdgeEffect>(); | 439 const DIEllipseEdgeEffect& eee = other.cast<DIEllipseEdgeEffect>(); |
439 return eee.fMode == fMode; | 440 return eee.fMode == fMode; |
440 } | 441 } |
441 | 442 |
442 virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERR
IDE { | 443 virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVE
RRIDE { |
443 inout->mulByUnknownAlpha(); | 444 inout->mulByUnknownAlpha(); |
444 } | 445 } |
445 | 446 |
446 const GrShaderVar& fInEllipseOffsets0; | 447 const GrShaderVar& fInEllipseOffsets0; |
447 const GrShaderVar& fInEllipseOffsets1; | 448 const GrShaderVar& fInEllipseOffsets1; |
448 Mode fMode; | 449 Mode fMode; |
449 | 450 |
450 GR_DECLARE_GEOMETRY_PROCESSOR_TEST; | 451 GR_DECLARE_GEOMETRY_PROCESSOR_TEST; |
451 | 452 |
452 typedef GrGeometryProcessor INHERITED; | 453 typedef GrGeometryProcessor INHERITED; |
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1239 // drop out the middle quad if we're stroked | 1240 // drop out the middle quad if we're stroked |
1240 int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 : | 1241 int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 : |
1241 SK_ARRAY_COUNT(gRRectIndices); | 1242 SK_ARRAY_COUNT(gRRectIndices); |
1242 target->setIndexSourceToBuffer(indexBuffer); | 1243 target->setIndexSourceToBuffer(indexBuffer); |
1243 target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 16, indexCnt
, &bounds); | 1244 target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 16, indexCnt
, &bounds); |
1244 } | 1245 } |
1245 | 1246 |
1246 target->resetIndexSource(); | 1247 target->resetIndexSource(); |
1247 return true; | 1248 return true; |
1248 } | 1249 } |
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