Index: src/gpu/GrGpu.cpp |
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp |
index f7b9537ecc8eb7f98e372b73cc69d214488a8cc9..809d0021a5b2adc9f0057cb857c2c4f591a214ea 100644 |
--- a/src/gpu/GrGpu.cpp |
+++ b/src/gpu/GrGpu.cpp |
@@ -515,35 +515,6 @@ void GrGpu::releaseReservedIndexSpace() { |
--fIndexPoolUseCnt; |
} |
-void GrGpu::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) { |
- this->prepareVertexPool(); |
- GeometryPoolState& geomPoolState = fGeomPoolStateStack.back(); |
-#ifdef SK_DEBUG |
- bool success = |
-#endif |
- fVertexPool->appendVertices(this->getVertexSize(), |
- vertexCount, |
- vertexArray, |
- &geomPoolState.fPoolVertexBuffer, |
- &geomPoolState.fPoolStartVertex); |
- ++fVertexPoolUseCnt; |
- GR_DEBUGASSERT(success); |
-} |
- |
-void GrGpu::onSetIndexSourceToArray(const void* indexArray, int indexCount) { |
- this->prepareIndexPool(); |
- GeometryPoolState& geomPoolState = fGeomPoolStateStack.back(); |
-#ifdef SK_DEBUG |
- bool success = |
-#endif |
- fIndexPool->appendIndices(indexCount, |
- indexArray, |
- &geomPoolState.fPoolIndexBuffer, |
- &geomPoolState.fPoolStartIndex); |
- ++fIndexPoolUseCnt; |
- GR_DEBUGASSERT(success); |
-} |
- |
void GrGpu::releaseVertexArray() { |
// if vertex source was array, we stowed data in the pool |
const GeometrySrcState& geoSrc = this->getGeomSrc(); |