Index: Source/core/rendering/FloatToLayoutUnit.h |
diff --git a/Source/core/rendering/FloatToLayoutUnit.h b/Source/core/rendering/FloatToLayoutUnit.h |
index 456139ef602ddcbb8ca44cb11349d3d84a5a5254..cf4d0e1237b4f6fa3f4d32ac4fea66d4ab04307d 100644 |
--- a/Source/core/rendering/FloatToLayoutUnit.h |
+++ b/Source/core/rendering/FloatToLayoutUnit.h |
@@ -5,47 +5,57 @@ |
#ifndef FloatToLayoutUnit_h |
#define FloatToLayoutUnit_h |
+#include "platform/LayoutUnit.h" |
+ |
namespace blink { |
-#if ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) |
- |
+class FloatPoint; |
+class FloatRect; |
+class FloatSize; |
class LayoutUnit; |
class LayoutPoint; |
class LayoutRect; |
class LayoutSize; |
-using FloatWillBeLayoutUnit = LayoutUnit; |
-using FloatPointWillBeLayoutPoint = LayoutPoint; |
-using FloatRectWillBeLayoutRect = LayoutRect; |
-using FloatSizeWillBeLayoutSize = LayoutSize; |
- |
-#define ZERO_LAYOUT_UNIT LayoutUnit(0) |
-#define MINUS_ONE_LAYOUT_UNIT LayoutUnit(-1) |
+class LineLayoutUnit { |
leviw_travelin_and_unemployed
2014/11/12 21:27:45
This may be easier if you create 2 separate classe
hartmanng
2014/11/13 16:08:26
Done.
I did go with the hideous LayoutUnitLineLay
|
+public: |
+#if ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) |
+ LineLayoutUnit(LayoutUnit f) : m_data(f) { } |
+#else // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) |
+ LineLayoutUnit(float f) : m_data(f) { } |
+#endif // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) |
-#define LAYOUT_UNIT_TO_FLOAT(layoutUnit) (layoutUnit) |
-#define LAYOUT_UNIT_CEIL(layoutUnit) (layoutUnit.ceil()) |
-#define INT_TO_LAYOUT_UNIT(i) (LayoutUnit(i)) |
+ float toFloat() const |
+ { |
+#if ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) |
+ return m_data.toFloat(); |
+#else // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) |
+ return m_data; |
+#endif // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) |
+ } |
+ LayoutUnit toLayoutUnit() const |
+ { |
+#if ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) |
+ return m_data; |
#else // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) |
+ return LayoutUnit(m_data); |
+#endif // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) |
+ } |
-class FloatPoint; |
-class FloatRect; |
-class FloatSize; |
+public: |
+#if ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) |
+ LayoutUnit m_data; |
+#else // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) |
+ float m_data; |
+#endif // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) |
+}; |
using FloatWillBeLayoutUnit = float; |
using FloatPointWillBeLayoutPoint = FloatPoint; |
using FloatRectWillBeLayoutRect = FloatRect; |
using FloatSizeWillBeLayoutSize = FloatSize; |
-#define ZERO_LAYOUT_UNIT 0 |
-#define MINUS_ONE_LAYOUT_UNIT -1 |
- |
-#define LAYOUT_UNIT_TO_FLOAT(layoutUnit) (layoutUnit.toFloat()) |
-#define LAYOUT_UNIT_CEIL(layoutUnit) (ceilf(layoutUnit)) |
-#define INT_TO_LAYOUT_UNIT(i) (i) |
- |
-#endif // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) |
- |
} // namespace blink |
#endif // FloatToLayoutUnit_h |