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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef FloatToLayoutUnit_h | 5 #ifndef FloatToLayoutUnit_h |
| 6 #define FloatToLayoutUnit_h | 6 #define FloatToLayoutUnit_h |
| 7 | 7 |
| 8 #include "platform/LayoutUnit.h" | |
| 9 | |
| 8 namespace blink { | 10 namespace blink { |
| 9 | 11 |
| 10 #if ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) | 12 class FloatPoint; |
| 11 | 13 class FloatRect; |
| 14 class FloatSize; | |
| 12 class LayoutUnit; | 15 class LayoutUnit; |
| 13 class LayoutPoint; | 16 class LayoutPoint; |
| 14 class LayoutRect; | 17 class LayoutRect; |
| 15 class LayoutSize; | 18 class LayoutSize; |
| 16 | 19 |
| 17 using FloatWillBeLayoutUnit = LayoutUnit; | 20 class FloatLineLayoutUnit { |
| 18 using FloatPointWillBeLayoutPoint = LayoutPoint; | 21 public: |
| 19 using FloatRectWillBeLayoutRect = LayoutRect; | 22 FloatLineLayoutUnit(float f) : m_value(f) { } |
|
leviw_travelin_and_unemployed
2014/11/13 19:43:11
Nit: Can you add default constructors that initial
hartmanng
2014/11/13 19:48:34
Done.
| |
| 20 using FloatSizeWillBeLayoutSize = LayoutSize; | |
| 21 | 23 |
| 22 #define ZERO_LAYOUT_UNIT LayoutUnit(0) | 24 float toFloat() const |
| 23 #define MINUS_ONE_LAYOUT_UNIT LayoutUnit(-1) | 25 { |
| 26 return m_value; | |
| 27 } | |
| 24 | 28 |
| 25 #define LAYOUT_UNIT_TO_FLOAT(layoutUnit) (layoutUnit) | 29 LayoutUnit toLayoutUnit() const |
| 26 #define LAYOUT_UNIT_CEIL(layoutUnit) (layoutUnit.ceil()) | 30 { |
| 27 #define INT_TO_LAYOUT_UNIT(i) (LayoutUnit(i)) | 31 return LayoutUnit(m_value); |
| 32 } | |
| 28 | 33 |
| 34 public: | |
| 35 float m_value; | |
| 36 }; | |
| 37 | |
| 38 class LayoutUnitLineLayoutUnit { | |
| 39 public: | |
| 40 LayoutUnitLineLayoutUnit(LayoutUnit f) : m_value(f) { } | |
| 41 | |
| 42 float toFloat() const | |
| 43 { | |
| 44 return m_value.toFloat(); | |
| 45 } | |
| 46 | |
| 47 LayoutUnit toLayoutUnit() const | |
| 48 { | |
| 49 return m_value; | |
| 50 } | |
| 51 | |
| 52 public: | |
| 53 LayoutUnit m_value; | |
| 54 }; | |
| 55 | |
| 56 #if ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) | |
| 57 using LineLayoutUnit = LayoutUnitLineLayoutUnit; | |
| 29 #else // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) | 58 #else // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) |
| 30 | 59 using LineLayoutUnit = FloatLineLayoutUnit; |
| 31 class FloatPoint; | 60 #endif // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) |
| 32 class FloatRect; | |
| 33 class FloatSize; | |
| 34 | 61 |
| 35 using FloatWillBeLayoutUnit = float; | 62 using FloatWillBeLayoutUnit = float; |
| 36 using FloatPointWillBeLayoutPoint = FloatPoint; | 63 using FloatPointWillBeLayoutPoint = FloatPoint; |
| 37 using FloatRectWillBeLayoutRect = FloatRect; | 64 using FloatRectWillBeLayoutRect = FloatRect; |
| 38 using FloatSizeWillBeLayoutSize = FloatSize; | 65 using FloatSizeWillBeLayoutSize = FloatSize; |
| 39 | 66 |
| 40 #define ZERO_LAYOUT_UNIT 0 | |
| 41 #define MINUS_ONE_LAYOUT_UNIT -1 | |
| 42 | |
| 43 #define LAYOUT_UNIT_TO_FLOAT(layoutUnit) (layoutUnit.toFloat()) | |
| 44 #define LAYOUT_UNIT_CEIL(layoutUnit) (ceilf(layoutUnit)) | |
| 45 #define INT_TO_LAYOUT_UNIT(i) (i) | |
| 46 | |
| 47 #endif // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) | |
| 48 | |
| 49 } // namespace blink | 67 } // namespace blink |
| 50 | 68 |
| 51 #endif // FloatToLayoutUnit_h | 69 #endif // FloatToLayoutUnit_h |
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