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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef FloatToLayoutUnit_h | 5 #ifndef FloatToLayoutUnit_h |
| 6 #define FloatToLayoutUnit_h | 6 #define FloatToLayoutUnit_h |
| 7 | 7 |
| 8 namespace blink { | 8 namespace blink { |
| 9 | 9 |
| 10 #if ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) | 10 #if ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) |
| 11 | 11 |
| 12 class LayoutUnit; | 12 class LayoutUnit; |
| 13 class LayoutPoint; | 13 class LayoutPoint; |
| 14 class LayoutRect; | 14 class LayoutRect; |
| 15 class LayoutSize; | 15 class LayoutSize; |
| 16 | 16 |
| 17 using FloatWillBeLayoutUnit = LayoutUnit; | 17 using FloatWillBeLayoutUnit = LayoutUnit; |
| 18 using FloatPointWillBeLayoutPoint = LayoutPoint; | 18 using FloatPointWillBeLayoutPoint = LayoutPoint; |
| 19 using FloatRectWillBeLayoutRect = LayoutRect; | 19 using FloatRectWillBeLayoutRect = LayoutRect; |
| 20 using FloatSizeWillBeLayoutSize = LayoutSize; | 20 using FloatSizeWillBeLayoutSize = LayoutSize; |
| 21 | 21 |
| 22 #define ZERO_LAYOUT_UNIT LayoutUnit(0) | 22 #define ZERO_LAYOUT_UNIT LayoutUnit(0) |
| 23 #define MINUS_ONE_LAYOUT_UNIT LayoutUnit(-1) | 23 #define MINUS_ONE_LAYOUT_UNIT LayoutUnit(-1) |
| 24 | 24 |
| 25 #define LAYOUT_UNIT_TO_FLOAT(layoutUnit) (layoutUnit) | 25 #define LAYOUT_UNIT_TO_FLOAT(layoutUnit) (layoutUnit) |
| 26 #define WILL_BE_LAYOUT_UNIT_TO_FLOAT(layoutUnit) (layoutUnit.toFloat()) | |
|
leviw_travelin_and_unemployed
2014/11/03 21:35:02
These names don't actually seem self-identifying t
| |
| 26 #define LAYOUT_UNIT_CEIL(layoutUnit) (layoutUnit.ceil()) | 27 #define LAYOUT_UNIT_CEIL(layoutUnit) (layoutUnit.ceil()) |
| 27 #define INT_TO_LAYOUT_UNIT(i) (LayoutUnit(i)) | 28 #define INT_TO_LAYOUT_UNIT(i) (LayoutUnit(i)) |
| 29 #define WILL_BE_LAYOUT_UNIT_TO_INT(layoutUnit) (layoutUnit.toInt()) | |
| 30 #define LAYOUT_UNIT_ROUND(layoutUnit) (layoutUnit.round()) | |
| 28 | 31 |
| 29 #else // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) | 32 #else // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) |
| 30 | 33 |
| 31 class FloatPoint; | 34 class FloatPoint; |
| 32 class FloatRect; | 35 class FloatRect; |
| 33 class FloatSize; | 36 class FloatSize; |
| 34 | 37 |
| 35 using FloatWillBeLayoutUnit = float; | 38 using FloatWillBeLayoutUnit = float; |
| 36 using FloatPointWillBeLayoutPoint = FloatPoint; | 39 using FloatPointWillBeLayoutPoint = FloatPoint; |
| 37 using FloatRectWillBeLayoutRect = FloatRect; | 40 using FloatRectWillBeLayoutRect = FloatRect; |
| 38 using FloatSizeWillBeLayoutSize = FloatSize; | 41 using FloatSizeWillBeLayoutSize = FloatSize; |
| 39 | 42 |
| 40 #define ZERO_LAYOUT_UNIT 0 | 43 #define ZERO_LAYOUT_UNIT 0 |
| 41 #define MINUS_ONE_LAYOUT_UNIT -1 | 44 #define MINUS_ONE_LAYOUT_UNIT -1 |
| 42 | 45 |
| 43 #define LAYOUT_UNIT_TO_FLOAT(layoutUnit) (layoutUnit.toFloat()) | 46 #define LAYOUT_UNIT_TO_FLOAT(layoutUnit) (layoutUnit.toFloat()) |
| 47 #define WILL_BE_LAYOUT_UNIT_TO_FLOAT(layoutUnit) (layoutUnit) | |
| 44 #define LAYOUT_UNIT_CEIL(layoutUnit) (ceilf(layoutUnit)) | 48 #define LAYOUT_UNIT_CEIL(layoutUnit) (ceilf(layoutUnit)) |
| 45 #define INT_TO_LAYOUT_UNIT(i) (i) | 49 #define INT_TO_LAYOUT_UNIT(i) (i) |
| 50 #define WILL_BE_LAYOUT_UNIT_TO_INT(layoutUnit) (layoutUnit) | |
| 51 #define LAYOUT_UNIT_ROUND(layoutUnit) (lroundf(layoutUnit)) | |
| 46 | 52 |
| 47 #endif // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) | 53 #endif // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) |
| 48 | 54 |
| 49 } // namespace blink | 55 } // namespace blink |
| 50 | 56 |
| 51 #endif // FloatToLayoutUnit_h | 57 #endif // FloatToLayoutUnit_h |
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