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Side by Side Diff: Source/core/rendering/FloatToLayoutUnit.h

Issue 699683002: Continue with InlineBox float->LayoutUnit migration. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: nit Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef FloatToLayoutUnit_h 5 #ifndef FloatToLayoutUnit_h
6 #define FloatToLayoutUnit_h 6 #define FloatToLayoutUnit_h
7 7
8 #include "platform/LayoutUnit.h"
9
8 namespace blink { 10 namespace blink {
9 11
10 #if ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) 12 class FloatPoint;
11 13 class FloatRect;
14 class FloatSize;
12 class LayoutUnit; 15 class LayoutUnit;
13 class LayoutPoint; 16 class LayoutPoint;
14 class LayoutRect; 17 class LayoutRect;
15 class LayoutSize; 18 class LayoutSize;
16 19
17 using FloatWillBeLayoutUnit = LayoutUnit; 20 class FloatLineLayoutUnit {
18 using FloatPointWillBeLayoutPoint = LayoutPoint; 21 public:
19 using FloatRectWillBeLayoutRect = LayoutRect; 22 FloatLineLayoutUnit() : m_value(0) { }
20 using FloatSizeWillBeLayoutSize = LayoutSize; 23 FloatLineLayoutUnit(float f) : m_value(f) { }
21 24
22 #define ZERO_LAYOUT_UNIT LayoutUnit(0) 25 float toFloat() const
23 #define MINUS_ONE_LAYOUT_UNIT LayoutUnit(-1) 26 {
27 return m_value;
28 }
24 29
25 #define LAYOUT_UNIT_TO_FLOAT(layoutUnit) (layoutUnit) 30 LayoutUnit toLayoutUnit() const
26 #define LAYOUT_UNIT_CEIL(layoutUnit) (layoutUnit.ceil()) 31 {
27 #define INT_TO_LAYOUT_UNIT(i) (LayoutUnit(i)) 32 return LayoutUnit(m_value);
33 }
28 34
35 public:
36 float m_value;
37 };
38
39 class LayoutUnitLineLayoutUnit {
40 public:
41 LayoutUnitLineLayoutUnit() { }
42 LayoutUnitLineLayoutUnit(LayoutUnit f) : m_value(f) { }
43
44 float toFloat() const
45 {
46 return m_value.toFloat();
47 }
48
49 LayoutUnit toLayoutUnit() const
50 {
51 return m_value;
52 }
53
54 public:
55 LayoutUnit m_value;
56 };
57
58 #if ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES)
59 using LineLayoutUnit = LayoutUnitLineLayoutUnit;
29 #else // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES) 60 #else // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES)
30 61 using LineLayoutUnit = FloatLineLayoutUnit;
31 class FloatPoint; 62 #endif // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES)
32 class FloatRect;
33 class FloatSize;
34 63
35 using FloatWillBeLayoutUnit = float; 64 using FloatWillBeLayoutUnit = float;
36 using FloatPointWillBeLayoutPoint = FloatPoint; 65 using FloatPointWillBeLayoutPoint = FloatPoint;
37 using FloatRectWillBeLayoutRect = FloatRect; 66 using FloatRectWillBeLayoutRect = FloatRect;
38 using FloatSizeWillBeLayoutSize = FloatSize; 67 using FloatSizeWillBeLayoutSize = FloatSize;
39 68
40 #define ZERO_LAYOUT_UNIT 0
41 #define MINUS_ONE_LAYOUT_UNIT -1
42
43 #define LAYOUT_UNIT_TO_FLOAT(layoutUnit) (layoutUnit.toFloat())
44 #define LAYOUT_UNIT_CEIL(layoutUnit) (ceilf(layoutUnit))
45 #define INT_TO_LAYOUT_UNIT(i) (i)
46
47 #endif // ENABLE(LAYOUT_UNIT_IN_INLINE_BOXES)
48
49 } // namespace blink 69 } // namespace blink
50 70
51 #endif // FloatToLayoutUnit_h 71 #endif // FloatToLayoutUnit_h
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