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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 699453005: Get gpudft support working in dm, gm, nanobench and bench_pictures (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: More compile fixes Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "effects/GrBicubicEffect.h" 10 #include "effects/GrBicubicEffect.h"
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60 #define CHECK_SHOULD_DRAW(draw, forceI) this->prepareDraw(draw, forceI) 60 #define CHECK_SHOULD_DRAW(draw, forceI) this->prepareDraw(draw, forceI)
61 #endif 61 #endif
62 62
63 // This constant represents the screen alignment criterion in texels for 63 // This constant represents the screen alignment criterion in texels for
64 // requiring texture domain clamping to prevent color bleeding when drawing 64 // requiring texture domain clamping to prevent color bleeding when drawing
65 // a sub region of a larger source image. 65 // a sub region of a larger source image.
66 #define COLOR_BLEED_TOLERANCE 0.001f 66 #define COLOR_BLEED_TOLERANCE 0.001f
67 67
68 #define DO_DEFERRED_CLEAR() \ 68 #define DO_DEFERRED_CLEAR() \
69 do { \ 69 do { \
70 if (fNeedClear) { \ 70 if (fFlags & kNeedClear_Flag) { \
71 this->clear(SK_ColorTRANSPARENT); \ 71 this->clear(SK_ColorTRANSPARENT); \
72 } \ 72 } \
73 } while (false) \ 73 } while (false) \
74 74
75 /////////////////////////////////////////////////////////////////////////////// 75 ///////////////////////////////////////////////////////////////////////////////
76 76
77 #define CHECK_FOR_ANNOTATION(paint) \ 77 #define CHECK_FOR_ANNOTATION(paint) \
78 do { if (paint.getAnnotation()) { return; } } while (0) 78 do { if (paint.getAnnotation()) { return; } } while (0)
79 79
80 /////////////////////////////////////////////////////////////////////////////// 80 ///////////////////////////////////////////////////////////////////////////////
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130 } 130 }
131 return SkNEW_ARGS(SkGpuDevice, (surface, props, flags)); 131 return SkNEW_ARGS(SkGpuDevice, (surface, props, flags));
132 } 132 }
133 133
134 SkGpuDevice::SkGpuDevice(GrSurface* surface, const SkSurfaceProps& props, unsign ed flags) { 134 SkGpuDevice::SkGpuDevice(GrSurface* surface, const SkSurfaceProps& props, unsign ed flags) {
135 135
136 fDrawProcs = NULL; 136 fDrawProcs = NULL;
137 137
138 fContext = SkRef(surface->getContext()); 138 fContext = SkRef(surface->getContext());
139 139
140 fNeedClear = flags & kNeedClear_Flag; 140 fFlags = flags;
141 141
142 fRenderTarget = SkRef(surface->asRenderTarget()); 142 fRenderTarget = SkRef(surface->asRenderTarget());
143 143
144 SkImageInfo info = surface->surfacePriv().info(); 144 SkImageInfo info = surface->surfacePriv().info();
145 SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (info, surface)); 145 SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (info, surface));
146 fLegacyBitmap.setInfo(info); 146 fLegacyBitmap.setInfo(info);
147 fLegacyBitmap.setPixelRef(pr)->unref(); 147 fLegacyBitmap.setPixelRef(pr)->unref();
148 148
149 this->setPixelGeometry(props.pixelGeometry()); 149 this->setPixelGeometry(props.pixelGeometry());
150 150
151 bool useDFFonts = !!(flags & kDFFonts_Flag); 151 bool useDFT = SkToBool(flags & kDFText_Flag);
152 fTextContext = fContext->createTextContext(fRenderTarget, this->getLeakyProp erties(), useDFFonts); 152 fTextContext = fContext->createTextContext(fRenderTarget, this->getLeakyProp erties(), useDFT);
153 } 153 }
154 154
155 SkGpuDevice* SkGpuDevice::Create(GrContext* context, const SkImageInfo& origInfo , 155 SkGpuDevice* SkGpuDevice::Create(GrContext* context, const SkImageInfo& origInfo ,
156 const SkSurfaceProps& props, int sampleCount) { 156 const SkSurfaceProps& props, int sampleCount) {
157 if (kUnknown_SkColorType == origInfo.colorType() || 157 if (kUnknown_SkColorType == origInfo.colorType() ||
158 origInfo.width() < 0 || origInfo.height() < 0) { 158 origInfo.width() < 0 || origInfo.height() < 0) {
159 return NULL; 159 return NULL;
160 } 160 }
161 161
162 SkColorType ct = origInfo.colorType(); 162 SkColorType ct = origInfo.colorType();
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303 shader_type_mismatch); 303 shader_type_mismatch);
304 SK_COMPILE_ASSERT(SkShader::kLinear_BitmapType == 6, shader_type_mismatch); 304 SK_COMPILE_ASSERT(SkShader::kLinear_BitmapType == 6, shader_type_mismatch);
305 SK_COMPILE_ASSERT(SkShader::kLast_BitmapType == 6, shader_type_mismatch); 305 SK_COMPILE_ASSERT(SkShader::kLast_BitmapType == 6, shader_type_mismatch);
306 306
307 /////////////////////////////////////////////////////////////////////////////// 307 ///////////////////////////////////////////////////////////////////////////////
308 308
309 void SkGpuDevice::clear(SkColor color) { 309 void SkGpuDevice::clear(SkColor color) {
310 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::clear", fContext); 310 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::clear", fContext);
311 SkIRect rect = SkIRect::MakeWH(this->width(), this->height()); 311 SkIRect rect = SkIRect::MakeWH(this->width(), this->height());
312 fContext->clear(&rect, SkColor2GrColor(color), true, fRenderTarget); 312 fContext->clear(&rect, SkColor2GrColor(color), true, fRenderTarget);
313 fNeedClear = false; 313 fFlags &= ~kNeedClear_Flag;
314 } 314 }
315 315
316 void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) { 316 void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
317 CHECK_SHOULD_DRAW(draw, false); 317 CHECK_SHOULD_DRAW(draw, false);
318 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawPaint", fContext); 318 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawPaint", fContext);
319 319
320 GrPaint grPaint; 320 GrPaint grPaint;
321 SkPaint2GrPaintShader(this->context(), paint, true, &grPaint); 321 SkPaint2GrPaintShader(this->context(), paint, true, &grPaint);
322 322
323 fContext->drawPaint(grPaint); 323 fContext->drawPaint(grPaint);
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1466 dstSize.fHeight = tmpDst.height(); 1466 dstSize.fHeight = tmpDst.height();
1467 1467
1468 this->drawBitmapCommon(*draw, bitmap, &tmpSrc, &dstSize, paint, flags); 1468 this->drawBitmapCommon(*draw, bitmap, &tmpSrc, &dstSize, paint, flags);
1469 } 1469 }
1470 1470
1471 void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device, 1471 void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
1472 int x, int y, const SkPaint& paint) { 1472 int x, int y, const SkPaint& paint) {
1473 // clear of the source device must occur before CHECK_SHOULD_DRAW 1473 // clear of the source device must occur before CHECK_SHOULD_DRAW
1474 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawDevice", fContext); 1474 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawDevice", fContext);
1475 SkGpuDevice* dev = static_cast<SkGpuDevice*>(device); 1475 SkGpuDevice* dev = static_cast<SkGpuDevice*>(device);
1476 if (dev->fNeedClear) { 1476 if (dev->fFlags & kNeedClear_Flag) {
1477 // TODO: could check here whether we really need to draw at all 1477 // TODO: could check here whether we really need to draw at all
1478 dev->clear(0x0); 1478 dev->clear(0x0);
1479 } 1479 }
1480 1480
1481 // drawDevice is defined to be in device coords. 1481 // drawDevice is defined to be in device coords.
1482 CHECK_SHOULD_DRAW(draw, true); 1482 CHECK_SHOULD_DRAW(draw, true);
1483 1483
1484 GrRenderTarget* devRT = dev->accessRenderTarget(); 1484 GrRenderTarget* devRT = dev->accessRenderTarget();
1485 GrTexture* devTex; 1485 GrTexture* devTex;
1486 if (NULL == (devTex = devRT->asTexture())) { 1486 if (NULL == (devTex = devRT->asTexture())) {
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1756 GrSurfaceDesc desc; 1756 GrSurfaceDesc desc;
1757 desc.fConfig = fRenderTarget->config(); 1757 desc.fConfig = fRenderTarget->config();
1758 desc.fFlags = kRenderTarget_GrSurfaceFlag; 1758 desc.fFlags = kRenderTarget_GrSurfaceFlag;
1759 desc.fWidth = info.width(); 1759 desc.fWidth = info.width();
1760 desc.fHeight = info.height(); 1760 desc.fHeight = info.height();
1761 desc.fSampleCnt = fRenderTarget->numSamples(); 1761 desc.fSampleCnt = fRenderTarget->numSamples();
1762 1762
1763 SkAutoTUnref<GrTexture> texture; 1763 SkAutoTUnref<GrTexture> texture;
1764 // Skia's convention is to only clear a device if it is non-opaque. 1764 // Skia's convention is to only clear a device if it is non-opaque.
1765 unsigned flags = info.isOpaque() ? 0 : kNeedClear_Flag; 1765 unsigned flags = info.isOpaque() ? 0 : kNeedClear_Flag;
1766 // If we're using distance field text, enable in the new device
1767 flags |= (fFlags & kDFText_Flag) ? kDFText_Flag : 0;
1766 1768
1767 #if CACHE_COMPATIBLE_DEVICE_TEXTURES 1769 #if CACHE_COMPATIBLE_DEVICE_TEXTURES
1768 // layers are never draw in repeat modes, so we can request an approx 1770 // layers are never draw in repeat modes, so we can request an approx
1769 // match and ignore any padding. 1771 // match and ignore any padding.
1770 const GrContext::ScratchTexMatch match = (kSaveLayer_Usage == usage) ? 1772 const GrContext::ScratchTexMatch match = (kSaveLayer_Usage == usage) ?
1771 GrContext::kApprox_ScratchTexMat ch : 1773 GrContext::kApprox_ScratchTexMat ch :
1772 GrContext::kExact_ScratchTexMatc h; 1774 GrContext::kExact_ScratchTexMatc h;
1773 texture.reset(fContext->refScratchTexture(desc, match)); 1775 texture.reset(fContext->refScratchTexture(desc, match));
1774 #else 1776 #else
1775 texture.reset(fContext->createUncachedTexture(desc, NULL, 0)); 1777 texture.reset(fContext->createUncachedTexture(desc, NULL, 0));
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1852 return true; 1854 return true;
1853 } 1855 }
1854 1856
1855 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { 1857 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
1856 // We always return a transient cache, so it is freed after each 1858 // We always return a transient cache, so it is freed after each
1857 // filter traversal. 1859 // filter traversal.
1858 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); 1860 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
1859 } 1861 }
1860 1862
1861 #endif 1863 #endif
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