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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
| 9 | 9 |
| 10 #include "effects/GrBicubicEffect.h" | 10 #include "effects/GrBicubicEffect.h" |
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| 60 #define CHECK_SHOULD_DRAW(draw, forceI) this->prepareDraw(draw, forceI) | 60 #define CHECK_SHOULD_DRAW(draw, forceI) this->prepareDraw(draw, forceI) |
| 61 #endif | 61 #endif |
| 62 | 62 |
| 63 // This constant represents the screen alignment criterion in texels for | 63 // This constant represents the screen alignment criterion in texels for |
| 64 // requiring texture domain clamping to prevent color bleeding when drawing | 64 // requiring texture domain clamping to prevent color bleeding when drawing |
| 65 // a sub region of a larger source image. | 65 // a sub region of a larger source image. |
| 66 #define COLOR_BLEED_TOLERANCE 0.001f | 66 #define COLOR_BLEED_TOLERANCE 0.001f |
| 67 | 67 |
| 68 #define DO_DEFERRED_CLEAR() \ | 68 #define DO_DEFERRED_CLEAR() \ |
| 69 do { \ | 69 do { \ |
| 70 if (fNeedClear) { \ | 70 if (fFlags & kNeedClear_Flag) { \ |
| 71 this->clear(SK_ColorTRANSPARENT); \ | 71 this->clear(SK_ColorTRANSPARENT); \ |
| 72 } \ | 72 } \ |
| 73 } while (false) \ | 73 } while (false) \ |
| 74 | 74 |
| 75 /////////////////////////////////////////////////////////////////////////////// | 75 /////////////////////////////////////////////////////////////////////////////// |
| 76 | 76 |
| 77 #define CHECK_FOR_ANNOTATION(paint) \ | 77 #define CHECK_FOR_ANNOTATION(paint) \ |
| 78 do { if (paint.getAnnotation()) { return; } } while (0) | 78 do { if (paint.getAnnotation()) { return; } } while (0) |
| 79 | 79 |
| 80 /////////////////////////////////////////////////////////////////////////////// | 80 /////////////////////////////////////////////////////////////////////////////// |
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| 130 } | 130 } |
| 131 return SkNEW_ARGS(SkGpuDevice, (surface, props, flags)); | 131 return SkNEW_ARGS(SkGpuDevice, (surface, props, flags)); |
| 132 } | 132 } |
| 133 | 133 |
| 134 SkGpuDevice::SkGpuDevice(GrSurface* surface, const SkSurfaceProps& props, unsign
ed flags) { | 134 SkGpuDevice::SkGpuDevice(GrSurface* surface, const SkSurfaceProps& props, unsign
ed flags) { |
| 135 | 135 |
| 136 fDrawProcs = NULL; | 136 fDrawProcs = NULL; |
| 137 | 137 |
| 138 fContext = SkRef(surface->getContext()); | 138 fContext = SkRef(surface->getContext()); |
| 139 | 139 |
| 140 fNeedClear = flags & kNeedClear_Flag; | 140 fFlags = flags; |
| 141 | 141 |
| 142 fRenderTarget = SkRef(surface->asRenderTarget()); | 142 fRenderTarget = SkRef(surface->asRenderTarget()); |
| 143 | 143 |
| 144 SkImageInfo info = surface->surfacePriv().info(); | 144 SkImageInfo info = surface->surfacePriv().info(); |
| 145 SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (info, surface)); | 145 SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (info, surface)); |
| 146 fLegacyBitmap.setInfo(info); | 146 fLegacyBitmap.setInfo(info); |
| 147 fLegacyBitmap.setPixelRef(pr)->unref(); | 147 fLegacyBitmap.setPixelRef(pr)->unref(); |
| 148 | 148 |
| 149 this->setPixelGeometry(props.pixelGeometry()); | 149 this->setPixelGeometry(props.pixelGeometry()); |
| 150 | 150 |
| 151 bool useDFFonts = !!(flags & kDFFonts_Flag); | 151 bool useDFT = SkToBool(flags & kDFText_Flag); |
| 152 fTextContext = fContext->createTextContext(fRenderTarget, this->getLeakyProp
erties(), useDFFonts); | 152 fTextContext = fContext->createTextContext(fRenderTarget, this->getLeakyProp
erties(), useDFT); |
| 153 } | 153 } |
| 154 | 154 |
| 155 SkGpuDevice* SkGpuDevice::Create(GrContext* context, const SkImageInfo& origInfo
, | 155 SkGpuDevice* SkGpuDevice::Create(GrContext* context, const SkImageInfo& origInfo
, |
| 156 const SkSurfaceProps& props, int sampleCount) { | 156 const SkSurfaceProps& props, int sampleCount) { |
| 157 if (kUnknown_SkColorType == origInfo.colorType() || | 157 if (kUnknown_SkColorType == origInfo.colorType() || |
| 158 origInfo.width() < 0 || origInfo.height() < 0) { | 158 origInfo.width() < 0 || origInfo.height() < 0) { |
| 159 return NULL; | 159 return NULL; |
| 160 } | 160 } |
| 161 | 161 |
| 162 SkColorType ct = origInfo.colorType(); | 162 SkColorType ct = origInfo.colorType(); |
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| 303 shader_type_mismatch); | 303 shader_type_mismatch); |
| 304 SK_COMPILE_ASSERT(SkShader::kLinear_BitmapType == 6, shader_type_mismatch); | 304 SK_COMPILE_ASSERT(SkShader::kLinear_BitmapType == 6, shader_type_mismatch); |
| 305 SK_COMPILE_ASSERT(SkShader::kLast_BitmapType == 6, shader_type_mismatch); | 305 SK_COMPILE_ASSERT(SkShader::kLast_BitmapType == 6, shader_type_mismatch); |
| 306 | 306 |
| 307 /////////////////////////////////////////////////////////////////////////////// | 307 /////////////////////////////////////////////////////////////////////////////// |
| 308 | 308 |
| 309 void SkGpuDevice::clear(SkColor color) { | 309 void SkGpuDevice::clear(SkColor color) { |
| 310 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::clear", fContext); | 310 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::clear", fContext); |
| 311 SkIRect rect = SkIRect::MakeWH(this->width(), this->height()); | 311 SkIRect rect = SkIRect::MakeWH(this->width(), this->height()); |
| 312 fContext->clear(&rect, SkColor2GrColor(color), true, fRenderTarget); | 312 fContext->clear(&rect, SkColor2GrColor(color), true, fRenderTarget); |
| 313 fNeedClear = false; | 313 fFlags &= ~kNeedClear_Flag; |
| 314 } | 314 } |
| 315 | 315 |
| 316 void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) { | 316 void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) { |
| 317 CHECK_SHOULD_DRAW(draw, false); | 317 CHECK_SHOULD_DRAW(draw, false); |
| 318 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawPaint", fContext); | 318 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawPaint", fContext); |
| 319 | 319 |
| 320 GrPaint grPaint; | 320 GrPaint grPaint; |
| 321 SkPaint2GrPaintShader(this->context(), paint, true, &grPaint); | 321 SkPaint2GrPaintShader(this->context(), paint, true, &grPaint); |
| 322 | 322 |
| 323 fContext->drawPaint(grPaint); | 323 fContext->drawPaint(grPaint); |
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| 1466 dstSize.fHeight = tmpDst.height(); | 1466 dstSize.fHeight = tmpDst.height(); |
| 1467 | 1467 |
| 1468 this->drawBitmapCommon(*draw, bitmap, &tmpSrc, &dstSize, paint, flags); | 1468 this->drawBitmapCommon(*draw, bitmap, &tmpSrc, &dstSize, paint, flags); |
| 1469 } | 1469 } |
| 1470 | 1470 |
| 1471 void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device, | 1471 void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device, |
| 1472 int x, int y, const SkPaint& paint) { | 1472 int x, int y, const SkPaint& paint) { |
| 1473 // clear of the source device must occur before CHECK_SHOULD_DRAW | 1473 // clear of the source device must occur before CHECK_SHOULD_DRAW |
| 1474 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawDevice", fContext); | 1474 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawDevice", fContext); |
| 1475 SkGpuDevice* dev = static_cast<SkGpuDevice*>(device); | 1475 SkGpuDevice* dev = static_cast<SkGpuDevice*>(device); |
| 1476 if (dev->fNeedClear) { | 1476 if (dev->fFlags & kNeedClear_Flag) { |
| 1477 // TODO: could check here whether we really need to draw at all | 1477 // TODO: could check here whether we really need to draw at all |
| 1478 dev->clear(0x0); | 1478 dev->clear(0x0); |
| 1479 } | 1479 } |
| 1480 | 1480 |
| 1481 // drawDevice is defined to be in device coords. | 1481 // drawDevice is defined to be in device coords. |
| 1482 CHECK_SHOULD_DRAW(draw, true); | 1482 CHECK_SHOULD_DRAW(draw, true); |
| 1483 | 1483 |
| 1484 GrRenderTarget* devRT = dev->accessRenderTarget(); | 1484 GrRenderTarget* devRT = dev->accessRenderTarget(); |
| 1485 GrTexture* devTex; | 1485 GrTexture* devTex; |
| 1486 if (NULL == (devTex = devRT->asTexture())) { | 1486 if (NULL == (devTex = devRT->asTexture())) { |
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| 1756 GrSurfaceDesc desc; | 1756 GrSurfaceDesc desc; |
| 1757 desc.fConfig = fRenderTarget->config(); | 1757 desc.fConfig = fRenderTarget->config(); |
| 1758 desc.fFlags = kRenderTarget_GrSurfaceFlag; | 1758 desc.fFlags = kRenderTarget_GrSurfaceFlag; |
| 1759 desc.fWidth = info.width(); | 1759 desc.fWidth = info.width(); |
| 1760 desc.fHeight = info.height(); | 1760 desc.fHeight = info.height(); |
| 1761 desc.fSampleCnt = fRenderTarget->numSamples(); | 1761 desc.fSampleCnt = fRenderTarget->numSamples(); |
| 1762 | 1762 |
| 1763 SkAutoTUnref<GrTexture> texture; | 1763 SkAutoTUnref<GrTexture> texture; |
| 1764 // Skia's convention is to only clear a device if it is non-opaque. | 1764 // Skia's convention is to only clear a device if it is non-opaque. |
| 1765 unsigned flags = info.isOpaque() ? 0 : kNeedClear_Flag; | 1765 unsigned flags = info.isOpaque() ? 0 : kNeedClear_Flag; |
| 1766 // If we're using distance field text, enable in the new device |
| 1767 flags |= (fFlags & kDFText_Flag) ? kDFText_Flag : 0; |
| 1766 | 1768 |
| 1767 #if CACHE_COMPATIBLE_DEVICE_TEXTURES | 1769 #if CACHE_COMPATIBLE_DEVICE_TEXTURES |
| 1768 // layers are never draw in repeat modes, so we can request an approx | 1770 // layers are never draw in repeat modes, so we can request an approx |
| 1769 // match and ignore any padding. | 1771 // match and ignore any padding. |
| 1770 const GrContext::ScratchTexMatch match = (kSaveLayer_Usage == usage) ? | 1772 const GrContext::ScratchTexMatch match = (kSaveLayer_Usage == usage) ? |
| 1771 GrContext::kApprox_ScratchTexMat
ch : | 1773 GrContext::kApprox_ScratchTexMat
ch : |
| 1772 GrContext::kExact_ScratchTexMatc
h; | 1774 GrContext::kExact_ScratchTexMatc
h; |
| 1773 texture.reset(fContext->refScratchTexture(desc, match)); | 1775 texture.reset(fContext->refScratchTexture(desc, match)); |
| 1774 #else | 1776 #else |
| 1775 texture.reset(fContext->createUncachedTexture(desc, NULL, 0)); | 1777 texture.reset(fContext->createUncachedTexture(desc, NULL, 0)); |
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| 1852 return true; | 1854 return true; |
| 1853 } | 1855 } |
| 1854 | 1856 |
| 1855 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { | 1857 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { |
| 1856 // We always return a transient cache, so it is freed after each | 1858 // We always return a transient cache, so it is freed after each |
| 1857 // filter traversal. | 1859 // filter traversal. |
| 1858 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); | 1860 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); |
| 1859 } | 1861 } |
| 1860 | 1862 |
| 1861 #endif | 1863 #endif |
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