Chromium Code Reviews| Index: cc/trees/layer_tree_host_impl.cc |
| diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc |
| index e49dcfec0392399e8d24aaba917436b782615605..2d6d5b7b681b6c4d43be796203b02b6f17510a6d 100644 |
| --- a/cc/trees/layer_tree_host_impl.cc |
| +++ b/cc/trees/layer_tree_host_impl.cc |
| @@ -151,22 +151,6 @@ size_t GetMaxTransferBufferUsageBytes( |
| max_transfer_buffer_usage_bytes); |
| } |
| -unsigned GetMapImageTextureTarget( |
| - const ContextProvider::Capabilities& context_capabilities) { |
| -// TODO(reveman): This should be a setting passed to the compositor instead |
| -// of hard-coded here. The target that need to be used depends on our choice |
| -// of GpuMemoryBuffer type. Note: SURFACE_TEXTURE needs EXTERNAL_OES, |
| -// IO_SURFACE needs RECTANGLE_ARB. crbug.com/431059 |
| -#if defined(OS_ANDROID) |
| - if (context_capabilities.gpu.egl_image_external) |
| - return GL_TEXTURE_EXTERNAL_OES; |
| -#endif |
| - if (context_capabilities.gpu.texture_rectangle) |
| - return GL_TEXTURE_RECTANGLE_ARB; |
| - |
| - return GL_TEXTURE_2D; |
| -} |
| - |
| size_t GetMaxStagingResourceCount() { |
| // Upper bound for number of staging resource to allow. |
| return 32; |
| @@ -2008,6 +1992,17 @@ void LayerTreeHostImpl::CreateResourceAndRasterWorkerPool( |
| bool should_use_zero_copy_rasterizer = |
| settings_.use_zero_copy || IsSynchronousSingleThreaded(); |
| + unsigned image_target = GL_TEXTURE_2D; |
| +#if defined(OS_MACOSX) |
| + // GL_TEXTURE_RECTANGLE_ARB target is required by IOSurface backed images. |
| + DCHECK(context_provider->ContextCapabilities().gpu.texture_rectangle); |
|
piman
2014/11/25 18:12:21
Would it make sense to ask the GpuMemoryBufferImpl
reveman
2014/11/25 19:36:11
Maybe. I'm not sure I want the concept of GL textu
|
| + image_target = GL_TEXTURE_RECTANGLE_ARB; |
| +#endif |
| + if (settings_.use_image_external) { |
| + DCHECK(context_provider->ContextCapabilities().gpu.egl_image_external); |
| + image_target = GL_TEXTURE_EXTERNAL_OES; |
| + } |
| + |
| if (!context_provider) { |
| *resource_pool = |
| ResourcePool::Create(resource_provider_.get(), |
| @@ -2030,10 +2025,9 @@ void LayerTreeHostImpl::CreateResourceAndRasterWorkerPool( |
| resource_provider_.get(), |
| settings_.use_distance_field_text); |
| } else if (should_use_zero_copy_rasterizer && CanUseZeroCopyRasterizer()) { |
| - *resource_pool = ResourcePool::Create( |
| - resource_provider_.get(), |
| - GetMapImageTextureTarget(context_provider->ContextCapabilities()), |
| - resource_provider_->best_texture_format()); |
| + *resource_pool = |
| + ResourcePool::Create(resource_provider_.get(), image_target, |
| + resource_provider_->best_texture_format()); |
| TaskGraphRunner* task_graph_runner; |
| if (IsSynchronousSingleThreaded()) { |
| @@ -2048,10 +2042,9 @@ void LayerTreeHostImpl::CreateResourceAndRasterWorkerPool( |
| task_runner, task_graph_runner, resource_provider_.get()); |
| } else if (settings_.use_one_copy && CanUseOneCopyRasterizer()) { |
| // We need to create a staging resource pool when using copy rasterizer. |
| - *staging_resource_pool = ResourcePool::Create( |
| - resource_provider_.get(), |
| - GetMapImageTextureTarget(context_provider->ContextCapabilities()), |
| - resource_provider_->best_texture_format()); |
| + *staging_resource_pool = |
| + ResourcePool::Create(resource_provider_.get(), image_target, |
| + resource_provider_->best_texture_format()); |
| *resource_pool = |
| ResourcePool::Create(resource_provider_.get(), |
| GL_TEXTURE_2D, |