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Side by Side Diff: src/core/Sk4x_sse.h

Issue 698873003: Sk4x_sse.h (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: ~0 Created 6 years ago
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1 // It is important _not_ to put header guards here.
2 // This file will be intentionally included three times.
3
4 // Useful reading:
5 // https://software.intel.com/sites/landingpage/IntrinsicsGuide/
6
7 #if defined(SK4X_PREAMBLE)
8 // Code in this file may assume SSE and SSE2.
9 #include <emmintrin.h>
10
11 // It must check for later instruction sets.
12 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE41
13 #include <immintrin.h>
14 #endif
15
16 // A little bit of template metaprogramming to map
17 // float to __m128 and int32_t to __m128i.
18 template <typename T> struct SkScalarToSIMD;
19 template <> struct SkScalarToSIMD<float> { typedef __m128 Type; };
20 template <> struct SkScalarToSIMD<int32_t> { typedef __m128i Type; };
21
22 // These are all free, zero instructions.
23 // MSVC insists we use _mm_castA_B(a) instead of (B)a.
24 static __m128 as_4f(__m128i v) { return _mm_castsi128_ps(v); }
25 static __m128 as_4f(__m128 v) { return v ; }
26 static __m128i as_4i(__m128i v) { return v ; }
27 static __m128i as_4i(__m128 v) { return _mm_castps_si128(v); }
28
29 #elif defined(SK4X_PRIVATE)
30 // It'd be slightly faster to call _mm_cmpeq_epi32() on an unintialized regi ster and itself,
31 // but that has caused hard to debug issues when compilers recognize dealing with uninitialized
32 // memory as undefined behavior that can be optimized away.
33 static __m128i True() { return _mm_set1_epi8(~0); }
34
35 // Leaving these implicit makes the rest of the code below a bit less noisy to read.
36 Sk4x(__m128i);
37 Sk4x(__m128);
38
39 Sk4x andNot(const Sk4x&) const;
40
41 typename SkScalarToSIMD<T>::Type fVec;
42
43 #else//Method definitions.
44
45 // Helps to get these in before anything else.
46 template <> inline Sk4f::Sk4x(__m128i v) : fVec(as_4f(v)) {}
47 template <> inline Sk4f::Sk4x(__m128 v) : fVec( v ) {}
48 template <> inline Sk4i::Sk4x(__m128i v) : fVec( v ) {}
49 template <> inline Sk4i::Sk4x(__m128 v) : fVec(as_4i(v)) {}
50
51 // Next, methods whose implementation is the same for Sk4f and Sk4i.
52 template <typename T> Sk4x<T>::Sk4x() {}
53 template <typename T> Sk4x<T>::Sk4x(const Sk4x& other) { *this = other; }
54 template <typename T> Sk4x<T>& Sk4x<T>::operator=(const Sk4x<T>& other) {
55 fVec = other.fVec;
56 return *this;
57 }
58
59 // We pun in these _mm_shuffle_* methods a little to use the fastest / most avai lable methods.
60 // They're all bit-preserving operations so it shouldn't matter.
61
62 template <typename T>
63 Sk4x<T> Sk4x<T>::zwxy() const { return _mm_shuffle_epi32(as_4i(fVec), _MM_SHUFFL E(1,0,3,2)); }
64
65 template <typename T>
66 Sk4x<T> Sk4x<T>::XYAB(const Sk4x<T>& a, const Sk4x<T>& b) {
67 return _mm_movelh_ps(as_4f(a.fVec), as_4f(b.fVec));
68 }
69
70 template <typename T>
71 Sk4x<T> Sk4x<T>::ZWCD(const Sk4x<T>& a, const Sk4x<T>& b) {
72 return _mm_movehl_ps(as_4f(b.fVec), as_4f(a.fVec));
73 }
74
75 // Now we'll write all Sk4f specific methods. This M() macro will remove some n oise.
76 #define M(...) template <> inline __VA_ARGS__ Sk4f::
77
78 M() Sk4x(float a, float b, float c, float d) : fVec(_mm_set_ps(d,c,b,a)) {}
79
80 M(Sk4f) Load (const float fs[4]) { return _mm_loadu_ps(fs); }
81 M(Sk4f) LoadAligned(const float fs[4]) { return _mm_load_ps (fs); }
82
83 M(void) store (float fs[4]) const { _mm_storeu_ps(fs, fVec); }
84 M(void) storeAligned(float fs[4]) const { _mm_store_ps (fs, fVec); }
85
86 template <> template <>
87 Sk4i Sk4f::reinterpret<Sk4i>() const { return as_4i(fVec); }
88
89 template <> template <>
90 Sk4i Sk4f::cast<Sk4i>() const { return _mm_cvtps_epi32(fVec); }
91
92 // We're going to try a little experiment here and skip allTrue(), anyTrue(), an d bit-manipulators
93 // for Sk4f. Code that calls them probably does so accidentally.
94 // Ask mtklein to fill these in if you really need them.
95
96 M(Sk4f) add (const Sk4f& o) const { return _mm_add_ps(fVec, o.fVec); }
97 M(Sk4f) subtract(const Sk4f& o) const { return _mm_sub_ps(fVec, o.fVec); }
98 M(Sk4f) multiply(const Sk4f& o) const { return _mm_mul_ps(fVec, o.fVec); }
99 M(Sk4f) divide (const Sk4f& o) const { return _mm_div_ps(fVec, o.fVec); }
100
101 M(Sk4i) equal (const Sk4f& o) const { return _mm_cmpeq_ps (fVec, o.fVe c); }
102 M(Sk4i) notEqual (const Sk4f& o) const { return _mm_cmpneq_ps(fVec, o.fVe c); }
103 M(Sk4i) lessThan (const Sk4f& o) const { return _mm_cmplt_ps (fVec, o.fVe c); }
104 M(Sk4i) greaterThan (const Sk4f& o) const { return _mm_cmpgt_ps (fVec, o.fVe c); }
105 M(Sk4i) lessThanEqual (const Sk4f& o) const { return _mm_cmple_ps (fVec, o.fVe c); }
106 M(Sk4i) greaterThanEqual(const Sk4f& o) const { return _mm_cmpge_ps (fVec, o.fVe c); }
107
108 M(Sk4f) Min(const Sk4f& a, const Sk4f& b) { return _mm_min_ps(a.fVec, b.fVec); }
109 M(Sk4f) Max(const Sk4f& a, const Sk4f& b) { return _mm_max_ps(a.fVec, b.fVec); }
110
111 // Now we'll write all the Sk4i specific methods. Same deal for M().
112 #undef M
113 #define M(...) template <> inline __VA_ARGS__ Sk4i::
114
115 M() Sk4x(int32_t a, int32_t b, int32_t c, int32_t d) : fVec(_mm_set_epi32(d,c,b, a)) {}
116
117 M(Sk4i) Load (const int32_t is[4]) { return _mm_loadu_si128((const __m128i *)is); }
118 M(Sk4i) LoadAligned(const int32_t is[4]) { return _mm_load_si128 ((const __m128i *)is); }
119
120 M(void) store (int32_t is[4]) const { _mm_storeu_si128((__m128i*)is, fVec) ; }
121 M(void) storeAligned(int32_t is[4]) const { _mm_store_si128 ((__m128i*)is, fVec) ; }
122
123 template <> template <>
124 Sk4f Sk4i::reinterpret<Sk4f>() const { return as_4f(fVec); }
125
126 template <> template <>
127 Sk4f Sk4i::cast<Sk4f>() const { return _mm_cvtepi32_ps(fVec); }
128
129 M(bool) allTrue() const { return 0xf == _mm_movemask_ps(as_4f(fVec)); }
130 M(bool) anyTrue() const { return 0x0 != _mm_movemask_ps(as_4f(fVec)); }
131
132 M(Sk4i) bitNot() const { return _mm_xor_si128(fVec, True()); }
133 M(Sk4i) bitAnd(const Sk4i& o) const { return _mm_and_si128(fVec, o.fVec); }
134 M(Sk4i) bitOr (const Sk4i& o) const { return _mm_or_si128 (fVec, o.fVec); }
135
136 M(Sk4i) equal (const Sk4i& o) const { return _mm_cmpeq_epi32 (fVec, o. fVec); }
137 M(Sk4i) lessThan (const Sk4i& o) const { return _mm_cmplt_epi32 (fVec, o. fVec); }
138 M(Sk4i) greaterThan (const Sk4i& o) const { return _mm_cmpgt_epi32 (fVec, o. fVec); }
139 M(Sk4i) notEqual (const Sk4i& o) const { return this-> equal(o).bitN ot(); }
140 M(Sk4i) lessThanEqual (const Sk4i& o) const { return this->greaterThan(o).bitN ot(); }
141 M(Sk4i) greaterThanEqual(const Sk4i& o) const { return this-> lessThan(o).bitN ot(); }
142
143 M(Sk4i) add (const Sk4i& o) const { return _mm_add_epi32(fVec, o.fVec); }
144 M(Sk4i) subtract(const Sk4i& o) const { return _mm_sub_epi32(fVec, o.fVec); }
145
146 // SSE doesn't have integer division. Let's see how far we can get without Sk4i ::divide().
147
148 // Sk4i's multiply(), Min(), and Max() all improve significantly with SSE4.1.
149 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE41
150 M(Sk4i) multiply(const Sk4i& o) const { return _mm_mullo_epi32(fVec, o.fVec) ; }
151 M(Sk4i) Min(const Sk4i& a, const Sk4i& b) { return _mm_min_epi32(a.fVec, b.f Vec); }
152 M(Sk4i) Max(const Sk4i& a, const Sk4i& b) { return _mm_max_epi32(a.fVec, b.f Vec); }
153 #else
154 M(Sk4i) multiply(const Sk4i& o) const {
155 // First 2 32->64 bit multiplies.
156 __m128i mul02 = _mm_mul_epu32(fVec, o.fVec),
157 mul13 = _mm_mul_epu32(_mm_srli_si128(fVec, 4), _mm_srli_si128(o. fVec, 4));
158 // Now recombine the high bits of the two products.
159 return _mm_unpacklo_epi32(_mm_shuffle_epi32(mul02, _MM_SHUFFLE(0,0,2,0)) ,
160 _mm_shuffle_epi32(mul13, _MM_SHUFFLE(0,0,2,0)) );
161 }
162
163 M(Sk4i) andNot(const Sk4i& o) const { return _mm_andnot_si128(o.fVec, fVec); }
164
165 M(Sk4i) Min(const Sk4i& a, const Sk4i& b) {
166 Sk4i less = a.lessThan(b);
167 return a.bitAnd(less).bitOr(b.andNot(less));
168 }
169 M(Sk4i) Max(const Sk4i& a, const Sk4i& b) {
170 Sk4i less = a.lessThan(b);
171 return b.bitAnd(less).bitOr(a.andNot(less));
172 }
173 #endif
174
175 #undef M
176
177 #endif//Method definitions.
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