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Unified Diff: src/core/SkRecordDraw.h

Issue 698643002: Expose FillBounds to allow GrPictureUtils::CollectLayers to be layered on top of it (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix Windows conversion complaints Created 6 years, 1 month ago
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Index: src/core/SkRecordDraw.h
diff --git a/src/core/SkRecordDraw.h b/src/core/SkRecordDraw.h
index f3f00881ea69b2cb1be5892c6935a2b5d16df577..c38447b1ed10b7e096ae1792d6526c999bc0d18c 100644
--- a/src/core/SkRecordDraw.h
+++ b/src/core/SkRecordDraw.h
@@ -12,6 +12,7 @@
#include "SkCanvas.h"
#include "SkDrawPictureCallback.h"
#include "SkMatrix.h"
+#include "SkPatchUtils.h"
#include "SkRecord.h"
// Fill a BBH to be used by SkRecordDraw to accelerate playback.
@@ -74,6 +75,278 @@ private:
typedef Draw INHERITED;
};
+// This is an SkRecord visitor that fills an SkBBoxHierarchy.
+//
+// The interesting part here is how to calculate bounds for ops which don't
+// have intrinsic bounds. What is the bounds of a Save or a Translate?
+//
+// We answer this by thinking about a particular definition of bounds: if I
+// don't execute this op, pixels in this rectangle might draw incorrectly. So
+// the bounds of a Save, a Translate, a Restore, etc. are the union of the
+// bounds of Draw* ops that they might have an effect on. For any given
+// Save/Restore block, the bounds of the Save, the Restore, and any other
+// non-drawing ("control") ops inside are exactly the union of the bounds of
+// the drawing ops inside that block.
+//
+// To implement this, we keep a stack of active Save blocks. As we consume ops
+// inside the Save/Restore block, drawing ops are unioned with the bounds of
+// the block, and control ops are stashed away for later. When we finish the
+// block with a Restore, our bounds are complete, and we go back and fill them
+// in for all the control ops we stashed away.
+class FillBounds : SkNoncopyable {
+public:
+ FillBounds(const SkRect& cullRect, const SkRecord& record, SkBBoxHierarchy* bbh);
+
+ void setCurrentOp(unsigned currentOp) { fCurrentOp = currentOp; }
+ void cleanUp();
+
+ template <typename T> void operator()(const T& op) {
+ this->updateCTM(op);
+ this->updateClipBounds(op);
+ this->trackBounds(op);
+ }
+
+ // In FillBounds, SkRect are in local coordinates, Bounds are translated back to identity space.
+ typedef SkRect Bounds;
+
+ unsigned currentOp() const { return fCurrentOp; }
+ const SkMatrix& ctm() const { return *fCTM; }
+ const Bounds& currentClipBounds() const { return fCurrentClipBounds; }
+
+ Bounds adjustAndMap(SkRect rect, const SkPaint* paint) const;
+ const Bounds& getBounds(unsigned index) const { return fBounds[index]; }
+
+private:
+ struct SaveBounds {
+ int controlOps; // Number of control ops in this Save block, including the Save.
+ Bounds bounds; // Bounds of everything in the block.
+ const SkPaint* paint; // Unowned. If set, adjusts the bounds of all ops in this block.
+ };
+
+ static void AdjustTextForFontMetrics(SkRect* rect, const SkPaint& paint);
+
+ template <typename T> void updateCTM(const T&) {}
+ template <typename T> void updateClipBounds(const T&) {}
+ template <typename T> void trackBounds(const T& op) {
+ fBounds[fCurrentOp] = this->bounds(op);
+ this->updateSaveBounds(fBounds[fCurrentOp]);
+ }
+ template <typename T> Bounds bounds(const T&) const;
+
+ void updateClipBoundsForClipOp(const SkIRect& devBounds);
+
+ void pushSaveBlock(const SkPaint* paint);
+ Bounds popSaveBlock();
+ void pushControl();
+ void popControl(const Bounds& bounds);
+ void updateSaveBounds(const Bounds& bounds);
+
+ bool adjustForSaveLayerPaints(SkRect* rect, int savesToIgnore = 0) const;
+
+ const unsigned int fNumRecords;
+
+ // The BBH being filled in
+ SkBBoxHierarchy* fBBH;
+
+ // We do not guarantee anything for operations outside of the cull rect
+ const SkRect fCullRect;
+
+ // Conservative identity-space bounds for each op in the SkRecord.
+ SkAutoTMalloc<Bounds> fBounds;
+
+ // We walk fCurrentOp through the SkRecord, as we go using updateCTM()
+ // and updateClipBounds() to maintain the exact CTM (fCTM) and conservative
+ // identity-space bounds of the current clip (fCurrentClipBounds).
+ unsigned fCurrentOp;
+ const SkMatrix* fCTM;
+ Bounds fCurrentClipBounds;
+
+ // Used to track the bounds of Save/Restore blocks and the control ops inside them.
+ SkTDArray<SaveBounds> fSaveStack;
+ SkTDArray<unsigned> fControlIndices;
+};
+
+// Only Restore and SetMatrix change the CTM.
+template <> inline void FillBounds::updateCTM(const Restore& op) { fCTM = &op.matrix; }
+template <> inline void FillBounds::updateCTM(const SetMatrix& op) { fCTM = &op.matrix; }
+
+// Clip{Path,RRect,Rect,Region} obviously change the clip. They all know their bounds already.
+template <> inline void FillBounds::updateClipBounds(const ClipPath& op) { this->updateClipBoundsForClipOp(op.devBounds); }
+template <> inline void FillBounds::updateClipBounds(const ClipRRect& op) { this->updateClipBoundsForClipOp(op.devBounds); }
+template <> inline void FillBounds::updateClipBounds(const ClipRect& op) { this->updateClipBoundsForClipOp(op.devBounds); }
+template <> inline void FillBounds::updateClipBounds(const ClipRegion& op) { this->updateClipBoundsForClipOp(op.devBounds); }
+
+// Restore holds the devBounds for the clip after the {save,saveLayer}/restore block completes.
+template <> inline void FillBounds::updateClipBounds(const Restore& op) {
+ // This is just like the clip ops above, but we need to skip the effects (if any) of our
+ // paired saveLayer (if it is one); it has not yet been popped off the save stack. Our
+ // devBounds reflect the state of the world after the saveLayer/restore block is done,
+ // so they are not affected by the saveLayer's paint.
+ const int kSavesToIgnore = 1;
+ Bounds clip = SkRect::Make(op.devBounds);
+ fCurrentClipBounds =
+ this->adjustForSaveLayerPaints(&clip, kSavesToIgnore) ? clip : fCullRect;
+}
+
+// We also take advantage of SaveLayer bounds when present to further cut the clip down.
+template <> inline void FillBounds::updateClipBounds(const SaveLayer& op) {
+ if (op.bounds) {
+ // adjustAndMap() intersects these layer bounds with the previous clip for us.
+ fCurrentClipBounds = this->adjustAndMap(*op.bounds, op.paint);
+ }
+}
+
+template <> inline void FillBounds::trackBounds(const Save&) { this->pushSaveBlock(NULL); }
+template <> inline void FillBounds::trackBounds(const SaveLayer& op) { this->pushSaveBlock(op.paint); }
+template <> inline void FillBounds::trackBounds(const Restore&) { fBounds[fCurrentOp] = this->popSaveBlock(); }
+
+template <> inline void FillBounds::trackBounds(const SetMatrix&) { this->pushControl(); }
+template <> inline void FillBounds::trackBounds(const ClipRect&) { this->pushControl(); }
+template <> inline void FillBounds::trackBounds(const ClipRRect&) { this->pushControl(); }
+template <> inline void FillBounds::trackBounds(const ClipPath&) { this->pushControl(); }
+template <> inline void FillBounds::trackBounds(const ClipRegion&) { this->pushControl(); }
+template <> inline void FillBounds::trackBounds(const PushCull&) { this->pushControl(); }
+template <> inline void FillBounds::trackBounds(const PopCull&) { this->pushControl(); }
+template <> inline void FillBounds::trackBounds(const BeginCommentGroup&) { this->pushControl(); }
+template <> inline void FillBounds::trackBounds(const AddComment&) { this->pushControl(); }
+template <> inline void FillBounds::trackBounds(const EndCommentGroup&) { this->pushControl(); }
+template <> inline void FillBounds::trackBounds(const DrawData&) { this->pushControl(); }
+
+// FIXME: this method could use better bounds
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawText&) const { return fCurrentClipBounds; }
+
+template <> inline FillBounds::Bounds FillBounds::bounds(const Clear&) const { return fCullRect; } // Ignores the clip.
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawPaint&) const { return fCurrentClipBounds; }
+template <> inline FillBounds::Bounds FillBounds::bounds(const NoOp&) const { return Bounds::MakeEmpty(); } // NoOps don't draw.
+
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawSprite& op) const {
+ // Ignores the matrix.
+ const SkBitmap& bm = op.bitmap;
+ return Bounds::MakeXYWH(SkIntToScalar(op.left), SkIntToScalar(op.top),
+ SkIntToScalar(bm.width()), SkIntToScalar(bm.height()));
+}
+
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawRect& op) const { return this->adjustAndMap(op.rect, &op.paint); }
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawOval& op) const { return this->adjustAndMap(op.oval, &op.paint); }
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawRRect& op) const {
+ return this->adjustAndMap(op.rrect.rect(), &op.paint);
+}
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawDRRect& op) const {
+ return this->adjustAndMap(op.outer.rect(), &op.paint);
+}
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawImage& op) const {
+ const SkImage* image = op.image;
+ SkRect rect = SkRect::MakeXYWH(SkIntToScalar(op.left), SkIntToScalar(op.top),
+ SkIntToScalar(image->width()), SkIntToScalar(image->height()));
+
+ return this->adjustAndMap(rect, op.paint);
+}
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawImageRect& op) const {
+ return this->adjustAndMap(op.dst, op.paint);
+}
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawBitmapRectToRect& op) const {
+ return this->adjustAndMap(op.dst, op.paint);
+}
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawBitmapNine& op) const {
+ return this->adjustAndMap(op.dst, op.paint);
+}
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawBitmap& op) const {
+ const SkBitmap& bm = op.bitmap;
+ return this->adjustAndMap(SkRect::MakeXYWH(SkIntToScalar(op.left),
+ SkIntToScalar(op.top),
+ SkIntToScalar(bm.width()),
+ SkIntToScalar(bm.height())),
+ op.paint);
+}
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawBitmapMatrix& op) const {
+ const SkBitmap& bm = op.bitmap;
+ SkRect dst = SkRect::MakeWH(SkIntToScalar(bm.width()),
+ SkIntToScalar(bm.height()));
+ op.matrix.mapRect(&dst);
+ return this->adjustAndMap(dst, op.paint);
+}
+
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawPath& op) const {
+ return op.path.isInverseFillType() ? fCurrentClipBounds
+ : this->adjustAndMap(op.path.getBounds(), &op.paint);
+}
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawPoints& op) const {
+ SkRect dst;
+ dst.set(op.pts, op.count);
+
+ // Pad the bounding box a little to make sure hairline points' bounds aren't empty.
+ SkScalar stroke = SkMaxScalar(op.paint.getStrokeWidth(), 0.01f);
+ dst.outset(stroke/2, stroke/2);
+
+ return this->adjustAndMap(dst, &op.paint);
+}
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawPatch& op) const {
+ SkRect dst;
+ dst.set(op.cubics, SkPatchUtils::kNumCtrlPts);
+ return this->adjustAndMap(dst, &op.paint);
+}
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawVertices& op) const {
+ SkRect dst;
+ dst.set(op.vertices, op.vertexCount);
+ return this->adjustAndMap(dst, &op.paint);
+}
+
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawPicture& op) const {
+ SkRect dst = op.picture->cullRect();
+ if (op.matrix) {
+ op.matrix->mapRect(&dst);
+ }
+ return this->adjustAndMap(dst, op.paint);
+}
+
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawPosText& op) const {
+ const int N = op.paint.countText(op.text, op.byteLength);
+ if (N == 0) {
+ return Bounds::MakeEmpty();
+ }
+
+ SkRect dst;
+ dst.set(op.pos, N);
+ AdjustTextForFontMetrics(&dst, op.paint);
+ return this->adjustAndMap(dst, &op.paint);
+}
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawPosTextH& op) const {
+ const int N = op.paint.countText(op.text, op.byteLength);
+ if (N == 0) {
+ return Bounds::MakeEmpty();
+ }
+
+ SkScalar left = op.xpos[0], right = op.xpos[0];
+ for (int i = 1; i < N; i++) {
+ left = SkMinScalar(left, op.xpos[i]);
+ right = SkMaxScalar(right, op.xpos[i]);
+ }
+ SkRect dst = { left, op.y, right, op.y };
+ AdjustTextForFontMetrics(&dst, op.paint);
+ return this->adjustAndMap(dst, &op.paint);
+}
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawTextOnPath& op) const {
+ SkRect dst = op.path.getBounds();
+
+ // Pad all sides by the maximum padding in any direction we'd normally apply.
+ SkRect pad = { 0, 0, 0, 0};
+ AdjustTextForFontMetrics(&pad, op.paint);
+
+ // That maximum padding happens to always be the right pad today.
+ SkASSERT(pad.fLeft == -pad.fRight);
+ SkASSERT(pad.fTop == -pad.fBottom);
+ SkASSERT(pad.fRight > pad.fBottom);
+ dst.outset(pad.fRight, pad.fRight);
+
+ return this->adjustAndMap(dst, &op.paint);
+}
+
+template <> inline FillBounds::Bounds FillBounds::bounds(const DrawTextBlob& op) const {
+ SkRect dst = op.blob->bounds();
+ dst.offset(op.x, op.y);
+ return this->adjustAndMap(dst, &op.paint);
+}
+
} // namespace SkRecords
#endif//SkRecordDraw_DEFINED
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